Creature Handler Archive

Thread: Fixed?

Aciam
Tue Feb 24, 2004 12:35 pm
#14

Mine won't even work with /tellpet.




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kodiak10
Tue Feb 24, 2004 7:39 pm
#15

i don't know if it is fixed yet, i am on the corbanits sever and my pets are still under my feet. this really pisses me off. i think that the bug in the pet mounts is due to the devs thinking that mounts and bikes are the same... hehe you don't want your speeder bike following you... do you. hehe that you 'd be kind of funny.




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Indene
Tue Feb 24, 2004 10:58 pm
#16


kodiak10 wrote:
i don't know if it is fixed yet, i am on the corbanits sever and my pets are still under my feet. this really pisses me off. i think that the bug in the pet mounts is due to the devs thinking that mounts and bikes are the same... hehe you don't want your speeder bike following you ... do you. hehe that you 'd be kind of funny.





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SioBabble
Tue Feb 24, 2004 11:59 pm
#17

Experimenting a bit more tonight, it seems that the mount pets are highly susceptible to autostoring, while the non-mount pets seem to be not doing it.


I tried three different mounts and one non-mount tonight, doing some simple missions and some meatlump bashing around Coronet. My dewback, giant carrion spat, and lesser dew all poofed, the carrion spat in the middle of a lair attack. My kusak stalker, on the other hand, stood with me against a long series of meatlumps on a static spawn point without storing himself.


Also, the 0 range thing seems to happen upon calling (I tested this with droids as well) and then after that, they keep their distance, if they're sent away for some reason.


The mounts still do not autofollow you, unless, it appears, they've been called away on guard duty to take on something that aggroed me. Then they follow. But once you mount them, they revert to the "I'm standing here waiting for you" behavior I observed earlier in the day.






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Pluto9Moon
Wed Feb 25, 2004 1:23 am
#18

Guys I really would hope we could stick with format. Post the pet, be or wild, planet, does tellpet work, does spatial work in the BUG thread I made. Vent here if you need to.



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mochloD
Wed Feb 25, 2004 5:22 am
#19


I have a BE'ed Brackaset (CL45, Light Armor, Ranged Attacks, Strong Disease, Strong Poison name is Abram) who is trained as a mount and will simply stand still if i get off of him. However if i say come either in spatial or using /tellpet he gets into formation and follows like normal.


I sorta like this though. Abram is primarily a mount and its nice that i dont have to command him to stay when i get off of him. If this problem just occured with mounts i wouldnt mind at all.





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kparton
Wed Feb 25, 2004 5:32 am
#20

MY lvl15 Pet is Mountable, But no matter what I do, it wont respond to the follow command, all my other pets do but this is the only one that I have set Mountable.


I havent tried the /tellpet yet, i'll do that tonight but its really damn annoying



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Strider68
Wed Feb 25, 2004 6:26 am
#21

I am also having the problem of my pet forgetting that they are fighting and return to me. I only had time to test this with a BE'd Narglatch. This is not good when fighting Grauls. Will test later today with some non-BE'd pets. The mount not following is also a problem.



Celorfiwyn
Aciam
Wed Feb 25, 2004 6:39 am
#22

Okay, I WAS able to get /tellpet to work SOMETIMES with my dewback. Spatial even worked a couple of times if I yelled it REPEATEDLY. But this only worked if I targeted my pet, and only lasted until I targeted another creature. This was tested on Endor, and I have yet to try it again on Yavin 4 (where NOTHING seemed to work).




"Do these pants make my arsenal look big?"

*smuggling not included
GreenStok
Wed Feb 25, 2004 7:16 am
#23

I am out every day and have not experienced any of these problems. For follow, I use the /tellpet follow. Sometime though they get stuck on a server line and moving them is a challenge. When they do not respond on one command, adding 40 more does little. Either go up to him at right angles and try it, or move up 100 m and recall it. This has been an issue since last summer and since they have tried to fix it like 6 times, and have not made it too much better, don't plan on it changing.



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