Creature Handler Archive
Thread: Creature Handler: Wishlist
- Fix autostore bug
- Fix pathing bug (sometimes they start walking very slowly)
- Ability to use ALL special attacks on command
- All Creatures level 70 and under made tamable
- Remove call/store delay
- No Vitality loss in PvP
- Ability to sell pets on the bazaar
- 'Exceptional' pets (would need to be very rare) that are at least equal to their BE counterparts
I like the ideas listed especially the throw pet stims, i could really find that useful compared to the current running up to pet heal then running back to a good range.
Keep em commin
just watched LotR RotK and I thought Id thrown an idea inspired by that movie here. Houw about they make the Shallow Tortons and Tortons a Multi-person, like 4-6 people,Mount. Have a Big uh...tent hing or whatever it was thosearchers were ridiing in on this big mammoths. Me and my guild Hunt on Endor and it would be awesome if we could fire at the baddies from above like that and travel as one unit. Also I think slowly but surely you should make a few more of each animal models...a few variations It seems very ood to me that Every single Gurrek are identical as if they were all cloned from the same DNA. the same goes for just about every creature. I understand the Art Team is tied into JTl, but seriously put some effort into it Junior!
PEt Food that give different effects much like uh...people food. Petbuffs?
Stable idea rocks.....people need Zoos. CH's can make a profitable buisness if they ran a Pet store and could drop any animal into these type of areas. Roof would have to be tall for the big monsters or make those big monsters non-storable in the stables.
Stable idea is cool, however, one of the nicest aspects of being CH is the thrill of the tame. I think CH should focus on this. In other words, MORE TAMABLE PETS! New pets with different skins. Say an Acklay ( i know Geonosis is their home planet) or how about the other 2 creatures in SW 2. The spiky dog thing and the bull looking thing ( looks like a bol?)
Flying mounts!!! That would be very cool and a nice integration with new expansion. Low ground fliers such as Peko Peko and Reptillian Flyiers.
Inclusion of more rares and perhaps VERY rare Uber pets such as Rancors with stats different from the rest
Adding low level domesticated pets such as a milkable pet for chefs or a bantha that is shearable for hide.
Most of all we need more new tamables. Give us MCH's variety coz once you have tamed all the rares in the game what is left but PVP with pets ?
Nayexi wrote:
Here is a chance for you to air your ideas for the class and what you would like to see implemented to improve the playability of this class.
Lets see what you have.
Thanks for reading and replying.
Nayexi
Nayexi wrote:
Here is a chance for you to air your ideas for the class and what you would like to see implemented to improve the playability of this class.
Lets see what you have.
Thanks for reading and replying.
Nayexi
- (T)Tame a Creature (baby) assisted by bait or trap.
- (E) Ability to craft clothing / jewelry based on the skin & claws of creatures.
- (X) /TrainTrackingDevice - on a wild baby; successful training would place a tracking device in ur data pad that can be dropped o an explorer mission terminal as a taming mission for other players.
- (O) Ability to introduce wild meat or other enhancements to a babies growth cycle to achieve bonuses.
- (E) Adding herding missions to the explorer mission terminal; making mounts worthwhile as they are needed to herd animals.
- (E) /DuelPet to create a betting economy - new creature animations needed
- (C) Craftable armor for pets.
- (O) Storage containers for larger mounts.
- (D) Ability to mount NPC's on mounts while leading them to safety.
- (E) Pet corrals.
- (C) /TrainSentry - to make 1 pet droppable in ur declared residence. I always envisioned a smuggler being able to slice a residential com panel to steal excess maintenance fees. Little tougher to do with a sentry pet.
- (D) Adding rare matriarch and patriarch babies to the game that can be mated with eachother creating baby deeds.
- (O) Introduce amphibious creatures.
- (C) New trainable commands: /TrainRescue - drags incapped CH; /TrainDart - pet is untargetable for 10 secs; /TrainLockJaw - ability for pet to change the players posture while causing wounds; /TrainEmbolden2 - pet has the possibiity to rip away an attackers weapon or armor by unequiping them into the attackers datapad for 10 secs; TrainHowl - successful howl prevents a player from attacking for 3 secs; /TrainStalk - works like guard but hides the CH indentity during examine. The pet(s) lie prone until the CH is attacked.
- (T) Dumping the current 'good er... boy' training method by introducing tools such as shell horns, scents, traps, hunting pets, charms, etc.
- (O) Eyeglow on certain creatures at night.
- (T) Rare Creature taming missions based on NPC data gathered on travels to villages etc.
- (C) Ability for larger vicious creatures to cause or inflict heavy battle fatigue / wounds/
- (O) /TrainTrick3 - makes the pet go prone to regenerarte HAM faster.
- (D) Pet faction - pulling certain pets will have a positive or negative affect on city NPCs. Some SWG inhabitant believe that certain pets are sacred, and commanding that pet in the presence of the NPCs should work like scouting exp - increasing your pets faction and decreaasing urs over time.
Holo #1 Musician, Holo #2 Swordsman, Holo #3 Teras Kasi, Holo #4 Contact a Dev
- Displaying animals, possibly Rares
- Storing excess pets
- Give a place where to milk milkable pets with much more ease
- Possible "Breeding" system.
blastcypher wrote:
Categories: Other, Tame,Distinctive, Combat, Xp, Economy
- (T)Tame a Creature (baby) assisted by bait or trap. Sounds like an ok thing, the rangers should make the traps
- (E) Ability to craft clothing / jewelry based on the skin & claws of creatures.
- (X) /TrainTrackingDevice - on a wild baby; successful training would place a tracking device in ur data pad that can be dropped o an explorer mission terminal as a taming mission for other players.
- (O) Ability to introduce wild meat or other enhancements to a babies growth cycle to achieve bonuses.
- (E) Adding herding missions to the explorer mission terminal; making mounts worthwhile as they are needed to herd animals. *ahem* and just how would we herd them? They'd have to introduce some kind of 'swarming' AI....
- (E) /DuelPet to create a betting economy - new creature animations needed err, creates thoughts of pokemon, which we all want to avoid bieng called.
- (C) Craftable armor for pets. Definetly
the devs did show some pics of two mounts with bone armor on them.
- (O) Storage containers for larger mounts.
- (D) Ability to mount NPC's on mounts while leading them to safety. dunno about that...
- (E) Pet corrals.
- (C) /TrainSentry - to make 1 pet droppable in ur declared residence. I always envisioned a smuggler being able to slice a residential com panel to steal excess maintenance fees. Little tougher to do with a sentry pet. Smugglers will never be able to slice a residential panel and steal maint fees since that would be a form of griefing.
- (D) Adding rare matriarch and patriarch babies to the game that can be mated with eachother creating baby deeds.
- (O) Introduce amphibious creatures. While there are already a few amphibians, I agree, we need more creatures that are associated with water or live in the water.
- (C) New trainable commands: /TrainRescue - drags incapped CH; /TrainDart - pet is untargetable for 10 secs; /TrainLockJaw - ability for pet to change the players posture while causing wounds; /TrainEmbolden2 - pet has the possibiity to rip away an attackers weapon or armor by unequiping them into the attackers datapad for 10 secs; TrainHowl - successful howl prevents a player from attacking for 3 secs; /TrainStalk - works like guard but hides the CH indentity during examine. The pet(s) lie prone until the CH is attacked. Nice ideas for new commands
- (T) Dumping the current 'good er... boy' training method by introducing tools such as shell horns, scents, traps, hunting pets, charms, etc. Thats a possible concept, we could have certain tools that are needed to tame certain CLs maybe, it'll make CH more immersive between pets and masters
- (O) Eyeglow on certain creatures at night. That would be a cool and realistic effect, especially for the cat types
- (T) Rare Creature taming missions based on NPC data gathered on travels to villages etc.
- (C) Ability for larger vicious creatures to cause or inflict heavy battle fatigue / wounds/
- (O) /TrainTrick3 - makes the pet go prone to regenerarte HAM faster.
- (D) Pet faction - pulling certain pets will have a positive or negative affect on city NPCs. Some SWG inhabitant believe that certain pets are sacred, and commanding that pet in the presence of the NPCs should work like scouting exp - increasing your pets faction and decreaasing urs over time. Sounds like a really good one
Not sure how this would work however. This could actually work pretty well in places like endor, Dantoonie, and Tatoonie.
Holo #1 Musician, Holo #2 Swordsman, Holo #3 Teras Kasi, Holo #4 Contact a Dev
I dunno if this has been said before.......but here's my wish for a CH upgrade...
-Make planets or areas that allow only mounts to be used to traverse the planent, where vechiles wont be able to operate, like a hothsystemor something
This way, the demand for mounts will come back again...one would hope ![]()