Creature Handler Archive

Thread: Creature Handler: Wishlist

ohmsUK
Fri May 28, 2004 10:06 am
#14


  • Fix autostore bug

  • Fix pathing bug (sometimes they start walking very slowly)

  • Ability to use ALL special attacks on command

  • All Creatures level 70 and under made tamable

  • Remove call/store delay

  • No Vitality loss in PvP

  • Ability to sell pets on the bazaar

  • 'Exceptional' pets (would need to be very rare) that are at least equal to their BE counterparts
BigWook
Fri May 28, 2004 12:17 pm
#15

I wish we could "throw" pet stims (like a CM) sorifeman/CH and carbine/CH wont have to risk going into melee range to heal our pets. This would be good as rifleman and carbiner are no good at melee range and in groups most CM wont heal pets (at least not the ones I've gouped with).



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Nayexi
Fri May 28, 2004 12:41 pm
#16

I like the ideas listed especially the throw pet stims, i could really find that useful compared to the current running up to pet heal then running back to a good range.



Keep em commin





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BanthaTrainer
Fri May 28, 2004 2:24 pm
#17

OOO!!!! I just had a good idea. Instead of throwing pet-stims, let there be a new gun you get at novice rifle/carbine called dart rifle/carbine. This gun shoot the stims you have in your inventory. You would (obviously) have to switch to it to use it, but it would be much more realistic.



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eReslo
Fri May 28, 2004 7:36 pm
#18


I think creature corrals areprobably the best idea I've seen yet for ch. This could have a wide range of uses....from a place to keep extra pets, to a new source for income for us (you know ppl would just want to display a bunch of pets just for the heck of it) and for architects.....which I am both Besides you know it would be cool rollin up on someone's house and see acorral with all sorts of pets/mounts/rancors sitting outside just walking around (they would have to roam like normal wild animals inside the coral cuz standing still would ruinthe feelof a coral,Ithink). But the size of the pets should be limited depending on the size of the corral.



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CM_Ronin
Fri May 28, 2004 8:22 pm
#19

just watched LotR RotK and I thought Id thrown an idea inspired by that movie here. Houw about they make the Shallow Tortons and Tortons a Multi-person, like 4-6 people,Mount. Have a Big uh...tent hing or whatever it was thosearchers were ridiing in on this big mammoths. Me and my guild Hunt on Endor and it would be awesome if we could fire at the baddies from above like that and travel as one unit. Also I think slowly but surely you should make a few more of each animal models...a few variations It seems very ood to me that Every single Gurrek are identical as if they were all cloned from the same DNA. the same goes for just about every creature. I understand the Art Team is tied into JTl, but seriously put some effort into it Junior!



PEt Food that give different effects much like uh...people food. Petbuffs?


Stable idea rocks.....people need Zoos. CH's can make a profitable buisness if they ran a Pet store and could drop any animal into these type of areas. Roof would have to be tall for the big monsters or make those big monsters non-storable in the stables.







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lupomaster
Fri May 28, 2004 9:34 pm
#20

Stable idea is cool, however, one of the nicest aspects of being CH is the thrill of the tame. I think CH should focus on this. In other words, MORE TAMABLE PETS! New pets with different skins. Say an Acklay ( i know Geonosis is their home planet) or how about the other 2 creatures in SW 2. The spiky dog thing and the bull looking thing ( looks like a bol?)


Flying mounts!!! That would be very cool and a nice integration with new expansion. Low ground fliers such as Peko Peko and Reptillian Flyiers.


Inclusion of more rares and perhaps VERY rare Uber pets such as Rancors with stats different from the rest


Adding low level domesticated pets such as a milkable pet for chefs or a bantha that is shearable for hide.


Most of all we need more new tamables. Give us MCH's variety coz once you have tamed all the rares in the game what is left but PVP with pets ?


blastcypher
Fri May 28, 2004 11:40 pm
#21






Nayexi wrote:

Here is a chance for you to air your ideas for the class and what you would like to see implemented to improve the playability of this class.


Lets see what you have.


Thanks for reading and replying.


Nayexi











Nayexi wrote:

Here is a chance for you to air your ideas for the class and what you would like to see implemented to improve the playability of this class.


Lets see what you have.


Thanks for reading and replying.


Nayexi





Categories: Other, Tame,Distinctive, Combat, Xp, Economy



  1. (T)Tame a Creature (baby) assisted by bait or trap.

  2. (E) Ability to craft clothing / jewelry based on the skin & claws of creatures.

  3. (X) /TrainTrackingDevice - on a wild baby; successful training would place a tracking device in ur data pad that can be dropped o an explorer mission terminal as a taming mission for other players.

  4. (O) Ability to introduce wild meat or other enhancements to a babies growth cycle to achieve bonuses.

  5. (E) Adding herding missions to the explorer mission terminal; making mounts worthwhile as they are needed to herd animals.

  6. (E) /DuelPet to create a betting economy - new creature animations needed

  7. (C) Craftable armor for pets.

  8. (O) Storage containers for larger mounts.

  9. (D) Ability to mount NPC's on mounts while leading them to safety.

  10. (E) Pet corrals.

  11. (C) /TrainSentry - to make 1 pet droppable in ur declared residence. I always envisioned a smuggler being able to slice a residential com panel to steal excess maintenance fees. Little tougher to do with a sentry pet.

  12. (D) Adding rare matriarch and patriarch babies to the game that can be mated with eachother creating baby deeds.

  13. (O) Introduce amphibious creatures.

  14. (C) New trainable commands: /TrainRescue - drags incapped CH; /TrainDart - pet is untargetable for 10 secs; /TrainLockJaw - ability for pet to change the players posture while causing wounds; /TrainEmbolden2 - pet has the possibiity to rip away an attackers weapon or armor by unequiping them into the attackers datapad for 10 secs; TrainHowl - successful howl prevents a player from attacking for 3 secs; /TrainStalk - works like guard but hides the CH indentity during examine. The pet(s) lie prone until the CH is attacked.

  15. (T) Dumping the current 'good er... boy' training method by introducing tools such as shell horns, scents, traps, hunting pets, charms, etc.

  16. (O) Eyeglow on certain creatures at night.

  17. (T) Rare Creature taming missions based on NPC data gathered on travels to villages etc.

  18. (C) Ability for larger vicious creatures to cause or inflict heavy battle fatigue / wounds/

  19. (O) /TrainTrick3 - makes the pet go prone to regenerarte HAM faster.

  20. (D) Pet faction - pulling certain pets will have a positive or negative affect on city NPCs. Some SWG inhabitant believe that certain pets are sacred, and commanding that pet in the presence of the NPCs should work like scouting exp - increasing your pets faction and decreaasing urs over time.

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blastcypher
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Rawanuk
Sat May 29, 2004 12:06 am
#22


  • I love the idea of having pens. They would allow


    • Displaying animals, possibly Rares

    • Storing excess pets

    • Give a place where to milk milkable pets with much more ease

    • Possible "Breeding" system.

  • Allow Master CH to have pets be able to attack (if in range with target) when mounted. I mean, if we do ever get Rancor as a mount, it ought to be able to attack when being riden. not like its using its arms while being rode.

  • Make leveling simpler (IE: You don't have to be a master of an elite melee profession and fight rancors to level fast.

  • Make pets more diversified. In the wild, animals' ham is not distriubuted equally always. For pets, this should be the same.

  • Make CH a better profession in a PVP sense. Pets are easy prey to other professions. Rebalance this!

  • Make CH have some sort of buisness side. Allow CHs to place pets for sale if they want while in a pen. Make it so that BE pets aren't ALWAYS better than wild pets.



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    MuOne
    Sat May 29, 2004 4:51 pm
    #23

    Biggest thing for me is TAUNT - need pet to generate aggro, maybe some hight kinetic animals just for PvE purposes, and as said earlier better pet regen, perhaps in camps get them to sit or something like that.
    TrandoshanDroidTech
    Sat May 29, 2004 5:52 pm
    #24

    Just a little analysis of some of them




    blastcypher wrote:

    Categories: Other, Tame,Distinctive, Combat, Xp, Economy



    1. (T)Tame a Creature (baby) assisted by bait or trap. Sounds like an ok thing, the rangers should make the traps

    2. (E) Ability to craft clothing / jewelry based on the skin & claws of creatures.

    3. (X) /TrainTrackingDevice - on a wild baby; successful training would place a tracking device in ur data pad that can be dropped o an explorer mission terminal as a taming mission for other players.

    4. (O) Ability to introduce wild meat or other enhancements to a babies growth cycle to achieve bonuses.

    5. (E) Adding herding missions to the explorer mission terminal; making mounts worthwhile as they are needed to herd animals. *ahem* and just how would we herd them? They'd have to introduce some kind of 'swarming' AI....

    6. (E) /DuelPet to create a betting economy - new creature animations needed err, creates thoughts of pokemon, which we all want to avoid bieng called.

    7. (C) Craftable armor for pets. Definetly the devs did show some pics of two mounts with bone armor on them.

    8. (O) Storage containers for larger mounts.

    9. (D) Ability to mount NPC's on mounts while leading them to safety. dunno about that...

    10. (E) Pet corrals.

    11. (C) /TrainSentry - to make 1 pet droppable in ur declared residence. I always envisioned a smuggler being able to slice a residential com panel to steal excess maintenance fees. Little tougher to do with a sentry pet. Smugglers will never be able to slice a residential panel and steal maint fees since that would be a form of griefing.

    12. (D) Adding rare matriarch and patriarch babies to the game that can be mated with eachother creating baby deeds.

    13. (O) Introduce amphibious creatures. While there are already a few amphibians, I agree, we need more creatures that are associated with water or live in the water.

    14. (C) New trainable commands: /TrainRescue - drags incapped CH; /TrainDart - pet is untargetable for 10 secs; /TrainLockJaw - ability for pet to change the players posture while causing wounds; /TrainEmbolden2 - pet has the possibiity to rip away an attackers weapon or armor by unequiping them into the attackers datapad for 10 secs; TrainHowl - successful howl prevents a player from attacking for 3 secs; /TrainStalk - works like guard but hides the CH indentity during examine. The pet(s) lie prone until the CH is attacked. Nice ideas for new commands

    15. (T) Dumping the current 'good er... boy' training method by introducing tools such as shell horns, scents, traps, hunting pets, charms, etc. Thats a possible concept, we could have certain tools that are needed to tame certain CLs maybe, it'll make CH more immersive between pets and masters

    16. (O) Eyeglow on certain creatures at night. That would be a cool and realistic effect, especially for the cat types

    17. (T) Rare Creature taming missions based on NPC data gathered on travels to villages etc.

    18. (C) Ability for larger vicious creatures to cause or inflict heavy battle fatigue / wounds/

    19. (O) /TrainTrick3 - makes the pet go prone to regenerarte HAM faster.

    20. (D) Pet faction - pulling certain pets will have a positive or negative affect on city NPCs. Some SWG inhabitant believe that certain pets are sacred, and commanding that pet in the presence of the NPCs should work like scouting exp - increasing your pets faction and decreaasing urs over time. Sounds like a really good one Not sure how this would work however. This could actually work pretty well in places like endor, Dantoonie, and Tatoonie.

    Holo #1 Musician, Holo #2 Swordsman, Holo #3 Teras Kasi, Holo #4 Contact a Dev










    Danwwgh/Bria

    Master Rifleman/MCH
    magitek82
    Sat May 29, 2004 7:41 pm
    #25

    I dunno if this has been said before.......but here's my wish for a CH upgrade...


    -Make planets or areas that allow only mounts to be used to traverse the planent, where vechiles wont be able to operate, like a hothsystemor something


    This way, the demand for mounts will come back again...one would hope



    Coeus-Slaba
    Sat May 29, 2004 11:01 pm
    #26








    I personaly wish for a combat fix i recently got a level 50 rancor nice 60% kenetic resist i worked forever to get master ch TONIGHT I GOT IT i took a pet i had in my datapad growing waiting till i could control it my rancor came out and started attacking some crazied geonosians (a tkm can take out 10 of these no problem in a minute or so) my rancor was a real dissapointment it started hitting them (not really hurting them at all) and he was getting owned i had to run out with him and there were only 5 on him he was takin 400 a hit from them this is totally messed up when another mastered combat profession with less skill points can completely anialate an enemy when a rancor 10 times hissizeand with natural armor platingdies when the tkm isnt even wearing armor! what bullcrud i know ch is really a combat class but if u watched when amidala and anakin were being chased in the geonosian arena (where is that thing anyways) those CH pets were owning them (o and i want those 3 creatures =] and those mounts)


    GIVE US SOME USE IN COMBAT IF NOT PVP AT LEAST GIVE US SOME USE IN PVE


    GIVE US SOME USE TO THE MASSES! NOONE NEED A CH WHY BE ONE


    AT LEAST MAKE MOUNTS AS FAST AS VEHICLES AT LEAST 1 LIKE A HIGH LEVEL 60 CREATURE OR SOMETHING!


    AGAIN COMBAT!!



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