Creature Handler Archive
Thread: Vertexon and MCH plz look here and tell me what you think
Raptor725 wrote:
its means alot to me to see the support you guys/ladies have given me and my idea. i know it has been on the boards for awhile asking for something to counter act force powers. here is my next question say we do get enough support and get are wish (cross fingers and wishes really really hard) what would the stats be on the force pets???
ysalamiri i truly see as being just a defence pet. one that just sits on your shoulder and makeing cute sounds but is very easy to hear. kinda like a 2nd warning to jedi that they might not want to get near you.
no really stats on it just a shield like pet. and when you get incapped it hides (goes back into your data pad)
vornskrs I see as i said before as being GPS on super crack. i would say 12k ham is not out of range for a lv 70 pet with immunities to some if not most force powers but the most extreme. say force lighting, and force choke but at a reduced damage. i mean we are talking about an animal that uses the force to hunt i would find it hard to belive that it couldn't dodge some of the force powers being throw at it. but in your eyes what kinda stats would you like to see on it if you were able to create it.
and as always im open to comments good or bad.
I'd have to go back and re-read "The Heir...", but the way I remember it, the vornskrs had a natural ability to sense force-sensitives...not necessarily use the force--I may be wrong. What made them so dangerous to Jedi, is that their natural habitat was covered with ysalamiri--so the Jedi couldn't use the force to defend themselves against the creatures.
this same ability to sense FS, is what the Vongput into their little mutant Jedi killers.
I don't know, the whole situation seemed rather oxymoronic to me--supposedly the ysalamiri used their force dampening skill as a defense mechanism against force-sensitive hunters--so how could the vornskrs use the force to hunt when a Jedi couldn't use the force in the same situation?
I think these guys should be quest oriented pets until they give us a planet expansion pak, but I think they should be CL12/58. The ysalamiri should be equipable(wearable) by a CH only, but he should have to be within 20m of the Jedi(FSNPC) in orderfor the effect to work...here's the thing, in PVP these pets should be the same as any other--no vitality losses--however, in PVE they should be decayable as any other, so if you hunt nightsisters, you may lose your pets to vitality losses. Also, these pets should be non-transferable, but if you do destroy them, then you should be able to take the quests over again to aquire a new set...the quest should be soloable up to a certain point, but then some grouping should be required for the finale.
oh yeah, also I think that equipping a ysalamiri should TEF you to a Jedi, but only if they get within 65m.--this is for any Jedi, unless grouped (but even then, your proximity to the creature affects your force ability)-- This way if you are MCH/MBH, the Jedi could see you and atleast try to flee before you get within ysalamiri range--however, if you equip it after he's already within range, hehehehe....well, that's what a real bounty hunter would do!...Good Luck Jedi, and may the Force be with you!
-Vertexon.
An interesting compromise vert, if this is the way they go please dont forget to mention to them that this should be wearable by wookiees ![]()
I also think that there should be a chance that the jedi mind-control thing can backfire and make the jedi dizzy and stunned or something, and also enrage the pets against the jedi.