Creature Handler Archive
Thread: MCH and Combat Professions
I'm pretty new into my template. I had Master pistoleer / Master CH for a while, I like the BH/MCH/Pistoleer combo much better. Defenses are a bit better and the accuracy is much better so I can run around shooting.
I don't have any LLC yet, its a fun weapon but not too versitile. I havn't tested the speed too much. I havn't gotten BH pistlols 4 quite yet but I seem to be at 1sec for all the attacks I have avialable already. I do want the torso shot though for the fire+bleed staking. If I don't need all the speed I'll likely dial back on the pistal sances. But getting speed and melee defense seems a good deal and once I had ground out all that combat xp to master pistoleer it was the line I least wanted to drop. (I mastered BE in between pistoleer and my current template). I'll probably drop some of the pistoleer extras to do the Jedi force sensitive quests.
Anyway my template is... master ch/ master marksman / novice medic / pistoleer 0034/ BH 0040
At the moment I'm master ch / master marksman / novice medic / pistoleer 0014 / BH 0030 (even at this point I'm pretty happy with it. I miss fan-shot though for pure grinding and meat collection speed.)
By the way, I've seriously considered dropping LLC for Pistol Stances. I picked up a low HAM LLC and did some testing. The thing still chews my HAM up incredibly fast. Other than destroying lairs, I just don't a reason to keep LLC. Do you find PMD, melee defense, and the speed mods that useful? How much Pistoleer do you have?
Message Edited by Rinndalir03 on 08-11-2004 12:45 PM