Creature Handler Archive
Thread: New mounts are worthless!!!!
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Kyreal
Sat Mar 13, 2004 11:53 pm
#14
remove speeder availability on the "adventure" planets which dont have player cities = Endor, Yavin, Dathomir.
only allow mount usage on those 3 planets.
would achieve a few constructive things.
1. no more "kiting" of mobs, or just blowing past them
2. no more "lair killing" for quick cash by blowing the lair and escaping via the speeder.
3. brings back usefulness of a creature mount.
4. lowers just a tad the amount of credits flowing into the server via slower travel times between missions.
and last but not least, it would stop the utterly annoying situation where you are fighting your lair, and someone flies by with a crapload of aggro which then aggro you inadvertantly.
Nextor
Sun Mar 14, 2004 6:53 pm
#15
Yes, most CH's already know that mounts don't follow very well - and of course the same bug as always - vehicles disappearing when you enter a house.
Mounts get lost & don't listen without repeated calls. Definitely broken, if anyone will just admit to it & get it fixed.
Tracklor of Chilastra
ThorBattlehammer
Sun Mar 14, 2004 7:01 pm
#16
my most beloved pet is my Mtn Dewback, Buttons. 
he was one of the very first pets i had, and as soon as i reached mgmt4 i trained him as a mount. he has by far gotten me the most ch exp out of all my pets. i have a wasteland cupa all trained and ready to be a mount. i heard that the banthas were slow as hell so im not even going to bother with one. i have a speederbike that i bought when they first were introduced, however i only use it if i have to travel over 5k meters, which isnt very often. i just pull Buttons and one of my other guys (depending on what im fighting) and go to town. if your mount isnt following you, play with him and feed him. ive found that works for me. if its a server boundry, get within 50 meters of your mount and /tellpet come (or whatever your follow you command is). thats always worked for me as well.
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