Creature Handler Archive
Thread: Too many stickies
We have more stickies because we are more important ![]()
J/k, they are pretty damn annoying though
So please do not consense the stickies anymore.. they are fine as is, for the most part.
AnzelVincir wrote:
This absolutely has to be stickied.
QFE
Maxil wrote:
Na man, take a weapon from another profession, and test it with that, say with a 1.5 mod speed and 3 base, you can tell right off the bat though you can shoot every second and a half, with pups and adrenal buff, once every second. I can tell just from fighting BH, who have comparable speed and weapon speeds, that at least myself am bugged, especially when they can spam off a different special every second, on odd attacks every 2, when I should at least be able to do a special every two seconds instead of 3. That "time delay" when you see the cooldown hit 0, but then go back about 25%, is what many are considering the bug.. It's not been called either a delay or bug though from the devs, hince all the bickering on what the hell it actually is, bug or feature. But bottom line is I would appreciate to be able to attack at my weapons speed, like my pistoleer alt obviously can
You can not come to a conclusive answer if you only go after how it feels like during combat, you need to perform a rigid test
When I did my tests I took the same saber and made attacks with either +17 in speed mod or with +87. When I had +17 my swingtime was around 3 seconds, and when I had +87 it was around 2.1 seconds using the exact same sequence of specials.
This tells me that the formula IS using the modded speed. And normal professions work the same way, I can guarantee you that I do not neither my carbineer nor my TKM/swordy hits at their modded speed if they're using specials
Scrivean wrote:
Can we please clean or reduce the number of stickies, compared to the other professions, our is just a tad out of control.
lol
felipz wrote:
Nerf the stickies !!!11
hahaha thats for the win
Watch out for teh hampsters.
delanstarrunner wrote:
Zarqon wrote:
yes, we could for example remove the "thunderheart acknowledges the speed bug" thread, as modded LS speed isn't bugged, and never were...
Funny thread indeed!
If there was never a LS speed bug why did TH acknowledge it then?
that's a very good question, and I have been wondering the exact same thing myself.
All the tests that I have done on LS speed with different speed mods, show that modded speed works. Can't figure out what is supposed to be broken.
Zarqon wrote:
delanstarrunner wrote:
Zarqon wrote:
yes, we could for example remove the "thunderheart acknowledges the speed bug" thread, as modded LS speed isn't bugged, and never were...
Funny thread indeed!If there was never a LS speed bug why did TH acknowledge it then?
that's a very good question, and I have been wondering the exact same thing myself.All the tests that I have done on LS speed with different speed mods, show that modded speed works. Can't figure out what is supposed to be broken.
Dunno man, my individual timers (not cooldown for just-done specials) consistantly run on my base speed of 3.2, instead of my modded speed of 1.8...
I've seen test results though that support both that it's broken, and others that show it's not, so maybe it's an individual thing I dunno.. TH has called it an "issue", and didn't use the term bug, which just adds more speculation to the fire
Scrivean wrote:
Can we please clean or reduce the number of stickies, compared to the other professions, our is just a tad out of control.
go play the game...
/bookmark...
Maxil wrote:
Zarqon wrote:
delanstarrunner wrote:
Zarqon wrote:
yes, we could for example remove the "thunderheart acknowledges the speed bug" thread, as modded LS speed isn't bugged, and never were...
Funny thread indeed!
If there was never a LS speed bug why did TH acknowledge it then?
that's a very good question, and I have been wondering the exact same thing myself.
All the tests that I have done on LS speed with different speed mods, show that modded speed works. Can't figure out what is supposed to be broken.
Dunno man, my individual timers (not cooldown for just-done specials) consistantly run on my base speed of 3.2, instead of my modded speed of 1.8...
I've seen test results though that support both that it's broken, and others that show it's not, so maybe it's an individual thing I dunno.. TH has called it an "issue", and didn't use the term bug, which just adds more speculation to the fire
well, that's why many people say that it's broken. But everyone seems to forget that one cannot hit at the modded speed with a saber, because all attacks have a time delay factor. The common attacks, headhit, leghis etc. all have a delay factor of around 1.5 just as all other combat professions. Also note that ou must cycle at least 3 different attacks, because otherwise the cooldown for just-done specials isn't complete yet...
Zarqon wrote:
Maxil wrote:
Zarqon wrote:
delanstarrunner wrote:
Zarqon wrote:
yes, we could for example remove the "thunderheart acknowledges the speed bug" thread, as modded LS speed isn't bugged, and never were...
Funny thread indeed!If there was never a LS speed bug why did TH acknowledge it then?
that's a very good question, and I have been wondering the exact same thing myself.All the tests that I have done on LS speed with different speed mods, show that modded speed works. Can't figure out what is supposed to be broken.
Dunno man, my individual timers (not cooldown for just-done specials) consistantly run on my base speed of 3.2, instead of my modded speed of 1.8...
I've seen test results though that support both that it's broken, and others that show it's not, so maybe it's an individual thing I dunno.. TH has called it an "issue", and didn't use the term bug, which just adds more speculation to the fire
well, that's why many people say that it's broken. But everyone seems to forget that one cannot hit at the modded speed with a saber, because all attacks have a time delay factor. The common attacks, headhit, leghis etc. all have a delay factor of around 1.5 just as all other combat professions. Also note that ou must cycle at least 3 different attacks, because otherwise the cooldown for just-done specials isn't complete yet...
Na man, take a weapon from another profession, and test it with that, say with a 1.5 mod speed and 3 base, you can tell right off the bat though you can shoot every second and a half, with pups and adrenal buff, once every second. I can tell just from fighting BH, who have comparable speed and weapon speeds, that at least myself am bugged, especially when they can spam off a different special every second, on odd attacks every 2, when I should at least be able to do a special every two seconds instead of 3. That "time delay" when you see the cooldown hit 0, but then go back about 25%, is what many are considering the bug.. It's not been called either a delay or bug though from the devs, hince all the bickering on what the hell it actually is, bug or feature. But bottom line is I would appreciate to be able to attack at my weapons speed, like my pistoleer alt obviously can