Creature Handler Archive
Thread: What's Wrong With Galaxies?
Freth wrote:
marxo777 wrote:
I'm master pistol and jus' bout MCH too so i know exactly what ya mean. We pistoleers hit for the lowest damage of all the elite combat profs. We don't have a single master shot that works. Next update (pub8) will fix them all. Hopefully......
Don't go dumpin ch yet, publish 8 is going to be combat balance..Since they already "balanced"CH we don't have to fear the nerf bat there. I really see them fixing us for pvp again too. It's only right that they have our pets get hit for 1/4 damage and I think they will fix that
Mars
From what I've seen so far it doesn't sound promising to me. I've come to the conclusion that CH and PVP don't mix very well (lots of experience with it) and won't in the future publishes either. The devs seem adament about CH being a PVE support profession only. I've tried it and I've become extremely frustrated (CH and PVP). I've realized that owning big pets isn't all it's cracked up to be and that I can do much better in PVP if I pick a melee profession to go with Master Pistoleer. Plus the stat combinations will help me more. I'm filling my datapad with non-CH pets before I drop MCH, so I can have pets to play with still and have the benefits of owning pets while seeking my PVP goals. I posted recently that I wanted to make CH and Master Pistoleer work in PVP, but I'm only kidding myself as I die more and more every day. This week I'll be dropping MCH and starting on my melee class, as soon as I get rid of all my pets and fill my datapad with fun non-CH pets. I've become too frustrated and miffed about CH to keep the profession. If you start PVPing you will reach the same conclusion sadly and you'll have to make a decision--which is more important to you? I've experienced everything MCH has to offer. I've owned a bull rancor, the pinnacle. Owned quite a few other rares and high-end pets. There's nothing left for me and CH that I can't have with non-CH pets.
I understand where your coming from. I don't pvp anymore either for the same reasons. Pub8 is supposed to be combat balance tho so I'd wait 'til then to dump it. However you sound like I did about MDE after 5 months of no DEV love, a bit let down and the profession is poison to ya. If thats the case its all about fun and if yer heavy into pvp then TK or commando may be the way to go. Just keep in mind that this months uber combat class may be next months worst profession. Gluck either way ![]()
Mars
Freth wrote:
The whole PVP system is flawed in my opinion. When you can hit a target they're so buffed and hyped with food/drugs that you can't hit them, or hitting them does little damage. My Pistoleer bleed is useless against buffed people. Yet someone can fry me with flame and my health drops like a rock. It isn't bad enough that the balance in this game is wopperjawed by professions being out of whack from each other (one more powerful than the other), then they introduce a whole line of food (which is awesome by the way) that furthers invulnerability. I do hope the next two publishes fix a lot of balance issues with PVP, otherwise it's useless for some valid professions to even try. I'm changing my template soon and dropping MCH. If the profession I take up (which complements Pistoleer) doesn't cut the mustard after publish 8 I'm leaving this god-forsaken game and never coming back. The grief and frustration just isn't worth it to me.
This board only goes back 720 pages. It's not long enough for a detailed explanation of what's wrong with galaxies.
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Nextor wrote:
I agree with most of your statements. Although many are trying hard in the company, this miss many things that are obvious to full-time players.
But it's Star Wars: "Do or do not, there is no try". I don't think anyone doubts that they'retrying. You'd have to be sadistic or hate your job to intentionally screw things up. The problem is trying is not good enough. Is it okay if I simply try to fix you car after you've paid me? Is it okay for me to try to paint your house? No. Do it or don't do it.
An end user shouldn't know more about the game that the architects. If they do (and sometimes you have to wonder) then the fault is squarely on the architects.