Creature Handler Archive

Thread: What would it take to fix MCH?

CrazySithSlayer
Wed Mar 31, 2004 4:24 pm
#14

/sign



Intrepid-Gorynel Desse MCH Pistoleer(4443)

Chilastra-Drymarri Novice commando (3343)
milltech
Wed Mar 31, 2004 8:34 pm
#15

/sign



Luvi: Master Weaponsmith: Master Architech: Master Artisan (semi-retired)

Iwen Cedo: Master holocron chaser......

Vendor location -4617 2918, Just outside of Theed
echoHound
Wed Mar 31, 2004 9:19 pm
#16

I'm new to this prof (and SWG), but all your arguments sound solid to me.



/sign



Balor, Starsider





Balor
Imperial Colonel
Xeranx
Wed Mar 31, 2004 9:25 pm
#17

I don't know if I missed it, but was there a reason stated as to why GSPs and such had their levels raised from 23 or 22 to 25? I felt I was being cheated. They said they weren't going to drop the control level for MCH so we could still have our pet control level of 70, but now they sneaked in a way to remove that.

Believe me, I'm fine with the change as I quickly found a way to make it work for me, but it's underhanded to do that isn't it?





Teräs Käsi Master 9-27-2003
Master Smuggler 3-04-2004
taloncard
Wed Mar 31, 2004 9:29 pm
#18






Xeranx wrote:
I don't know if I missed it, but was there a reason stated as to why GSPs and such had their levels raised from 23 or 22 to 25? I felt I was being cheated. They said they weren't going to drop the control level for MCH so we could still have our pet control level of 70, but now they sneaked in a way to remove that.

Believe me, I'm fine with the change as I quickly found a way to make it work for me, but it's underhanded to do that isn't it?




It's called a stealth-nerf and yes it is!



Now as to what it would take to Fix MCH


a bloody miracle!!!



/sign





Severan T'iam (Valcyn) RIP 7/2/2003-5/8/2005.
Master Nerf herder (oops I mean CH oops CH is gone but never forgotten)
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...


Sitorikku
Wed Mar 31, 2004 9:35 pm
#19

Sign


Better Stats, More Armor, Stronger Attack Damage... CH is a honorable and worthy skill. Now we just need it proven



Corinthia Rhomphaia
Kyreal
Wed Mar 31, 2004 9:51 pm
#20






SkyPreacher1 wrote:

Kzin,


I think we have hashed through this a number of times but for the sake of the few who haven't we can repeat the process. The really sad thing is, the Devs don't care.


I think all of your stated objectives are true so I will just /sign under that.


Let me add a couple of ideas:


1) Mounts only on advanced planets. Think about it, how many people just go whizzing by aggroed spiders, rancors, nitesisters etc. on dath because they know they can just ride out of aggro range on a speeder. So eliminate speeders/vehicles from advanced planets. Give mounts on advanced planets a bonus in terrain negotiation. I think it should be a wild, scarry and exciting ride around all the aggros. Yes it is frustrating but it would give us back a way to make money.


2) Keep the learning tree the way it is, no problem there.


3) Just fix the bugs.









totally agree with your post here Sky, ive said it a few times before here on these forums that vehicles should not be allowed on the "adventure" planets, which are Endor, Dath and Yavin. none of those have player cities so theres no need to have vehicles there imho. those planets are meant as hunting grounds and exploration, enjoy the scenery etc. vehicles are just a way to exploit missions and avoid death there.



as for the rest of this thread. sounds good to me.



/sign


MuOne
Wed Mar 31, 2004 11:31 pm
#21

I'd be happy with pet healing power, an easily obtainable supply of pet stims that healed pets to the tune of 5k or so. your pet could tank for ever if you could keep it healed with very good big pet heals, then you'd need a bit more damage output.
GFoyle
Thu Apr 01, 2004 1:50 pm
#22






MuOne wrote:
I'd be happy with pet healing power, an easily obtainable supply of pet stims that healed pets to the tune of 5k or so. your pet could tank for ever if you could keep it healed with very good big pet heals, then you'd need a bit more damage output.






Good Pet stim D's will pretty much do this, although around the 1000-1500 mark rather than 5k (find a Master BE and bribe them with a pile of fish!)


If what you are thinking of is a power similar to the medic 'tend wounds' skill (heals wounds at a massive cost in mind) then this would be a nice logical addition.




Gully Foyle
All SOE game accounts cancelled - and this time I'm gone for good
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