Creature Handler Archive
Thread: Maestro's Newbie CH Geo Lab Guide
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TheMaestro2680
Fri Sep 17, 2004 8:31 am
#14
I'm currently working with my Bio Engineer on a pet specifically built for the Geonosian Caves. I will post the recipe in the preperation section once it is finished. Currently this is how it is shaping up:
CL 18-19 (Maximum XP per Kill)
Stun Resist at about 80% for those pesky Geonosians
We're currently trying to bump up the Kinetic for the occasional Enhanced Kwi, while retaining the 15-20 CL for XP.
Finally, it is Armoured which will be priceless.
I shall keep you all informed.
-Chroniculous-
TheMaestro2680
Thu Sep 30, 2004 11:52 am
#15
Well, I'm half way to the stun pet. Though I do have a recipe which would have been a huge help when I was leveling. The recipe is as follows:
1st generation:
Physique: Merek Harvester (obtained from the Merek Harvester static spawn 3900 5750 on Endor)
Prowess: Voritor Dashor (8k missions on Dantooine)
Mental: Sevorrt (600cr cl7 missions on tatooine)
Psych: Remmer Dune Scavenger (also from endor though anything similar will do)
Aggression: Sevorrt
Experimentation: Max Physique as high as it can go, 2 points in prowess, 1 in mental.
Take 3 samples from the 1st generation.
2nd Generation:
Physique: Merek Harvester
Prowess: Merek Harvester
Mental: 1st Gen
Psych: 1st Gen
Aggression: 1st gen
Experimentation: Max Physique
You should end up with something like this:
10/7/4 HAM
Light Armour
60% Kinetic
Speed 2.31
to-hit 0.26
Damage 120-130
Intimidate
Ranged
Physique: Merek Harvester (obtained from the Merek Harvester static spawn 3900 5750 on Endor)
Prowess: Voritor Dashor (8k missions on Dantooine)
Mental: Sevorrt (600cr cl7 missions on tatooine)
Psych: Remmer Dune Scavenger (also from endor though anything similar will do)
Aggression: Sevorrt
Experimentation: Max Physique as high as it can go, 2 points in prowess, 1 in mental.
Take 3 samples from the 1st generation.
2nd Generation:
Physique: Merek Harvester
Prowess: Merek Harvester
Mental: 1st Gen
Psych: 1st Gen
Aggression: 1st gen
Experimentation: Max Physique
You should end up with something like this:
10/7/4 HAM
Light Armour
60% Kinetic
Speed 2.31
to-hit 0.26
Damage 120-130
Intimidate
Ranged
That is courtesy of NancyJ, I have an alteration of it which provides strong poison, but I seemed to have misplaced the recipe, I will post it later this evening, If you're on Kettemoor we have several of these on display in the BEAST hall (they're for sale too).
The idea with the stun version is to have your BE replace the Merek Harvester from this recipe with Insane Mantigrue or Young Malkloc Plainswalkers.
Message Edited by TheMaestro2680 on 10-01-2004 12:18 PM
GMANHNC
Sat Oct 16, 2004 1:09 pm
#16
Very nice... awsome job... I am half considering it just for something different... lol
one request if you could add a note in the BE portion that even with the reciepie it is not an instant process and getting the DNA can take some time. We all would certainly appreiciate it...
Again very well done and entertaining I laughed several times Yahtzee caught me off gaurd, I almost broke my thumb, cause I slid my chair back laughing and cought it between the arm rest and desk. Oh and the often they will just let you die comment was awsome too.... I might suggest a help macro as some do not wan to be accused of nija looting or kill stealing, and are being nice when they let you die.. as they see no problem with standing in the middle of several MOBs themselves.
TheMaestro2680
Sun Oct 17, 2004 9:41 am
#17
Ah yes, thank you. I presume anyone would realize that samples must be taken for Bio Engineered related products.
GMANHNC
Mon Oct 18, 2004 8:49 am
#18
lol you would be surprised...lol people offer flies, moths, and other lair crap to contribute to the speedy construction of their new pet...lol.
AsahkoVenomwind
Tue Oct 19, 2004 3:20 pm
#19
Great guide...
I thought this was funny though
TheMaestro2680 wrote:
Thanks, spent all day at work doing it.
Sgurr
Thu Nov 04, 2004 2:10 pm
#20
Such a wonderfully inspiring and positive guide! I will let Kher follow your advice as soon as possible! I love it when a guide is a pleasure just to read, like yours. Thanks!
Tallmaris
Mon Nov 22, 2004 9:29 am
#22
Really nice guide... tried it yesterday on Bloodfin, and wanted to report some differences:
1- They placed a couple of crazed geonosian spawn at the entrance, that's where I made most of the xp, just a couple of paces...
2- In the irregular room maybe they nerfed the spawn, but there were only a couple of geonosian spawning everynow and then, so the xp was relatively slow, and they can be soloed too...
Then I decided to go down, and, well, that scared the hell out of me... a couple of misplaced area shots and I aggroed maybe ALL of the force klikniks, kwis and spiders that were around... wow, I lasted 10 seconds, but they did not deathblow! ^_^
Nice guide, I must say that again, and pure fun down there... Now I think I'll go to Naboo and find and tame a narglatch...
1- They placed a couple of crazed geonosian spawn at the entrance, that's where I made most of the xp, just a couple of paces...
2- In the irregular room maybe they nerfed the spawn, but there were only a couple of geonosian spawning everynow and then, so the xp was relatively slow, and they can be soloed too...
Then I decided to go down, and, well, that scared the hell out of me... a couple of misplaced area shots and I aggroed maybe ALL of the force klikniks, kwis and spiders that were around... wow, I lasted 10 seconds, but they did not deathblow! ^_^
Nice guide, I must say that again, and pure fun down there... Now I think I'll go to Naboo and find and tame a narglatch...
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