Creature Handler Archive
Thread: Mounted Flying Pets
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ZabrakEnforcer
Tue Apr 06, 2004 8:51 am
#14
Vertexon wrote:
Flying mounts would be cool.I think our chances are better of getting ones that "float" across the ground while flapping their wings(as flying pets currently do). Atmospheric flight/underwater swimming aren't really something the game engine is capable of at the moment.
thats what we want vert, we dont expect to be able to fly at various flight lvls or fly over houses or something because it just isnt possible with the engine. all we want is flying pet mounts. and it is star warsy, look at episode 2..... there was a flying mount. SO THERE! HAHAHAAHA its in the movie so now they HAVE to make it! muahahahahaha!
Barb-Wire
Tue Apr 06, 2004 9:17 am
#15
2 dimensions greatly simplifies the equations needed for gameplay where ground is involved. you dont have to keep track of the height and all the hell that goes with it. the planets would be vastly smaller if they had to keep track of a extra dimension. think of EQ "zones" and zone limits.
thats the why. as to whether i liek it or not i dont care i dont really notice it. and not having to worry about falling just makes it easier since they cant put in those idiotic perfect timing jump puzzles that drive me insane.
thats the why. as to whether i liek it or not i dont care i dont really notice it. and not having to worry about falling just makes it easier since they cant put in those idiotic perfect timing jump puzzles that drive me insane.
Ryyger
Tue Apr 06, 2004 9:24 am
#16
Gotta agree with you on the jump puzzles, but those almost never get into MMOs anyway. That's by far a twitch gamer's consideration.
And we do have some height considerations with buildings and speeders. The engine probably has the capacity for height-above-ground reasoning.
And we do have some height considerations with buildings and speeders. The engine probably has the capacity for height-above-ground reasoning.
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