Creature Handler Archive

Thread: Why should I keep MCH?

LyteFoot
Tue Jul 06, 2004 5:47 am
#14

I have to disagree that this should be a support class or a hybrid class. It should be as powerful as it can be. I used to agreebut now that bounty hunters and jedi can take other skills because of reduced xp requirements I think it is valid to allow CH to be strong and to work with another combat skill.


I've played a couple of games and balance is always an issue but the continued uberizing ofa fewprofessions at the detrement of all the others is simply stupid design and worse marketing.



Elwyn LyteFoot - Corbantis server
JoNakU
Tue Jul 06, 2004 10:12 am
#15

if you are interested in combat, you need to drop CH. your skill points are better spent on CM, rifle, TK, sword, fencer, doc, etc.


If you like taming rare animals and like the intangible companionship of AI "pets", then stick with CH. but remember, nowadays, you don't stay CH for combat reasons.your handicapped in combat as a CH.

Wallach1
Tue Jul 06, 2004 11:40 am
#16






JoNakU wrote:

if you are interested in combat, you need to drop CH. your skill points are better spent on CM, rifle, TK, sword, fencer, doc, etc.


If you like taming rare animals and like the intangible companionship of AI "pets", then stick with CH. but remember, nowadays, you don't stay CH for combat reasons.your handicapped in combat as a CH.







Might want to clarify there Jonnie, if you are interested in PVP combat, thne drop CH. I don't care what anyone says, with the exception of a few auto stores, I've yet to have a problem with keeping up with the TKAs and other profs in PvE. And to make it even better, I can hit a full spawn of Savage Quenkers with just me Targ (Desert Boar), Lung, (Mountain Dewback)and Starscream (Probe Droid) Unbuffed.I would be going after pickets, but I'm trying to get Dant wild meat at the moment, so haven't tried it out yet. You just can't beat the ability to lock and load and not worried about buffs dropping off in the middle of a fight. So, let the TKM and all them others lock and load after spending 12k or more for there buffs. I'll just get my pets and bot and go kicking butt with out having to worry.




Walle Deabi - Shortest Master Creature Handler on Shadowfire

"Yes, my spelling and grammer sucks, but I never claimed to be an English Major." -Wallach1
marxo777
Tue Jul 06, 2004 11:42 am
#17

Thanks for all the help everyone, I'm leaning more to waiting out CB now. I sure would hate to have give those pets up. Thx agin everyone.










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====mars====
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GFoyle
Tue Jul 06, 2004 4:49 pm
#18

Ultimately you'll have to make your own decision - but the reason I'm keeping MCH is because pets are the only thing that's keeping me in this game.


If combat were the be-all and end-all I'd have moved on long since, but the games I find attractive don't have pets (yet) and the only thing really wrong with CH ATM is the rather pathetic return in combat capability you get for the high investment in skill points.





Gully Foyle
All SOE game accounts cancelled - and this time I'm gone for good
JoNakU
Wed Jul 07, 2004 8:00 am
#19






Wallach1 wrote:





JoNakU wrote:

if you are interested in combat, you need to drop CH. your skill points are better spent on CM, rifle, TK, sword, fencer, doc, etc.


If you like taming rare animals and like the intangible companionship of AI "pets", then stick with CH. but remember, nowadays, you don't stay CH for combat reasons.your handicapped in combat as a CH.







Might want to clarify there Jonnie, if you are interested in PVP combat, thne drop CH. I don't care what anyone says, with the exception of a few auto stores, I've yet to have a problem with keeping up with the TKAs and other profs in PvE. And to make it even better, I can hit a full spawn of Savage Quenkers with just me Targ (Desert Boar), Lung, (Mountain Dewback)and Starscream (Probe Droid) Unbuffed.I would be going after pickets, but I'm trying to get Dant wild meat at the moment, so haven't tried it out yet. You just can't beat the ability to lock and load and not worried about buffs dropping off in the middle of a fight. So, let the TKM and all them others lock and load after spending 12k or more for there buffs. I'll just get my pets and bot and go kicking butt with out having to worry.







CH is fine for newbie pve or grinding pve like savage quenkers. but if you want to engage in serious endgame pve or if you like pve in a group, drop CH. groups dont like or respect CH pets, they are annoying. for high end pve, CH isa waste of skill points. its more rational and efficient to spend ur skill points on other professions for higher end pve.

pjladyfox
Wed Jul 07, 2004 2:00 pm
#20

I know I'm coming into this thread late but, honestly, I just do not check it anymore since the devs obviously do not.

As some have already pointed out it really depends upon what you plan on getting out of the game. If you're looking to engage in any kind of PvP your best bet would be to drop CH and go for one of the other melee or ranged professions. If, however, you're not really into PvP and prefer doing PvE stuff then I'd say keep CH. Short of having someone buffed and armoured in your party there's nothing else that can help you tank and destroy larger mobs.

Myself, I'm keeping Master CH for the long-term. Heck, I even went so far as to getting a 2nd account so I could keep Master CH / Master Riflewoman (yes, I'm planning on keeping rifleman regardless. it suits my playstyle). I'm really hoping that the the devs will give this profession some attention if not during the combat balance then sometime shortly after. Otherwise I may decide to give up CH since it will be obvious at that point that they've no desire to make our class competitive again with other classes and would prefer to spend their attentions elsewhere.

Private Tabitha Silverfox,
Currently guildless
Imperial Marine Melee specialist and Pilot
Master Doctor and Novice Swordswoman



2nd Lt. Patricia Silverfox, Guild SK
Imperial Marine Riflewoman and Pilot
Master Creature Handler and Master Riflewoman

Imperial Marine Private Tabitha Silverfox, Guild SK
Master Doctor and Master Swordswoman
NlMH
Wed Jul 07, 2004 7:19 pm
#21

I still say it's one of the most, if not 'the' most fun professions in SWG, albeit nerfed and unbalanced in comparison to the other Elites. I actually dropped MRM for Ranger rather than MCH. I just won't give it up. I love my pets and I love looking for Rares. I've been away from the game lately but when I return, I'll still be a MCH.

This may not be a practical reason for keeping MCH but it's one of the few Professions that actually involves a player'spassion (also Ranger, Tailor, Entertainer, BE, etc.) Most of the Combat Professions and to a certain degree some of the crafting professions are primarily for the Power Hungry and the Money Hungry.



"Dogs have masters. Cats have staff" -Anonymous
Xorcist2k3
Fri Jul 09, 2004 12:22 am
#22

I originally did CH for the Holo Grind, I stopped grinding at CH because it's FUN! Nerfed or not, it is still a fun profession.. If you do drop it though, make sure you have a good Bio lvl 12 or lower pet in your datapad BEFORE you drop it! If not you will have todeletealot of pets to regrind it.



exorcist

(Glowing since 9-11-04)
Master Rifleman / Master Creature Handler / Master Scout / Teras Kasi Master
Master Pistoleer / Master Smuggler / Master Doctor / Master Medic / Master Marksman
Wallach1
Fri Jul 09, 2004 12:39 am
#23






JoNakU wrote:


CH is fine for newbie pve or grinding pve like savage quenkers. but if you want to engage in serious endgame pve or if you like pve in a group, drop CH. groups dont like or respect CH pets, they are annoying. for high end pve, CH isa waste of skill points. its more rational and efficient to spend ur skill points on other professions for higher end pve.





I'm gonna have to disagree with ya there. CH isnt' just good for Newbie or grinding PvE. I've been on many High level Content with my pets, this is the 2nd time I've done CH, and I've never had a problem with the higher end content, OR finding groups to hunt in. And as far as the more rational and effective to spend ur skill points on other professions, for right now, that might be true, buuut...*crossing fingers* if the combat rebalance does exactly what it suggests, then being that TKM/Fencer/ChevyDriving/BasketWeaving/Nosepicking/Boogerslinging Master won't be as great as you are saying. Just food for thought, but eh....oh well.



Walle Deabi - Shortest Master Creature Handler on Shadowfire

"Yes, my spelling and grammer sucks, but I never claimed to be an English Major." -Wallach1
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