Creature Handler Archive

Thread: Improving relations between CH and BE

EethanSkywatcher
Fri Jul 09, 2004 3:44 am
#14

actually it didn't make much sense...

anyway you would be the rarest creature of swg...
Bracci
Fri Jul 09, 2004 5:25 am
#15



MrHawat wrote:
It's funny, a lot of ppl become BE's to MAKE pets, and not just any pets, but the best pets they know how to make. For what reason? So that a CH would find the critter to be worth purchasing and a valued ally--then we find out that some ppl in the CH community resent us for it.
What the some CH's resent, myself included, is that the BE community got every creature we had Nerffed to hell and back to make your profession viable. Once that was done the BE community got the DE revamp nerfed to hell before it was even released to keep you viable. The dev's release two new mounts. Guess what? Only a BE can provide them to non-ch. They were conviently made one or two CL above 10. While I have not been in the BE forum for a while, I did read it extensively prior, during, and after these changes. I quit reading when the no CH's around to tame/train/sell to post started. I fully expected the dev's to start forcing people to become and stay CH's to help you out or to force CH's stop what they are doing and tame/train BE pets. Luckily, the dev's found a new FOTM and moved on.




You must be on crack. We do not "need" CHs to stay viable. It's funny you have this resentment towards BEs, when almost every BE I've met has said that CHs are on the top of their list of people to work for.

I fail to see how it is the BE community's fault that pets got nerfed. We simply work within the rules that the dev's have established. You slight us for trying to make the best product possible? With regards to the DE revamp, I do believe that it was the CH *and* BE community that got it scaled back to reasonable levels, just to keep BOTH our professions actually worth the skill points.

I'm sorry you wish you could remove us from the equation regarding cu pas and banthas. The reason they did that was probably because they are still trying to add inter-profession dependence to the game (you *are* still needed for the training).
Castillo
Fri Jul 09, 2004 6:26 am
#16

Re. Pet 'slicing' - great idea if implemented correctly, can only create more depth to both professions (CH + BE).


Re. Improving relations between CH & BE - IMHO not to great an issue. As a MCH/MBE with one of my characters, I have sold plenty of pets of types and every CH has been very happy with their new pets. I have never seen/experienced any bad feeling 'in game'wrt the CH/BE dynamic. Theboards in comparison (responses in this thread a good example)are a different story, luckily profession zealots seem to be an overall minority.
Rurry
Fri Jul 09, 2004 7:05 am
#17






Bracci wrote:





MrHawat wrote:


It's funny, a lot of ppl become BE's to MAKE pets, and not just any pets, but the best pets they know how to make. For what reason? So that a CH would find the critter to be worth purchasing and a valued ally--then we find out that some ppl in the CH community resent us for it.


What the some CH's resent, myself included, is that the BE community got every creature we had Nerffed to hell and back to make your profession viable. Once that was done the BE community got the DE revamp nerfed to hell before it was even released to keep you viable. The dev's release two new mounts. Guess what? Only a BE can provide them to non-ch. They were conviently made one or two CL above 10. While I have not been in the BE forum for a while, I did read it extensively prior, during, and after these changes. I quit reading when the no CH's around to tame/train/sell to post started. I fully expected the dev's to start forcing people to become and stay CH's to help you out or to force CH's stop what they are doing and tame/train BE pets. Luckily, the dev's found a new FOTM and moved on.






You must be on crack. We do not "need" CHs to stay viable. It's funny you have this resentment towards BEs, when almost every BE I've met has said that CHs are on the top of their list of people to work for.

I fail to see how it is the BE community's fault that pets got nerfed. We simply work within the rules that the dev's have established. You slight us for trying to make the best product possible? With regards to the DE revamp, I do believe that it was the CH *and* BE community that got it scaled back to reasonable levels, just to keep BOTH our professions actually worth the skill points.

I'm sorry you wish you could remove us from the equation regarding cu pas and banthas. The reason they did that was probably because they are still trying to add inter-profession dependence to the game (you *are* still needed for the training).






Actually, there is a lot of Truth to MrHawat's statement. If you were to go back through the posts in the nerf timehistory and the BE revamp history you could find plenty enough to see where this perception comes from.


Long time CH's are a bit "testy" about somethings, as you well know, and some BE's didn't really help matters by coming on like God's gift to CH's. Not that we CH's are a really forgiving lot latelly.


Although things should be looking up for relations between BEs and CHs now, BEs are too busy making tailor/chef additives to worry about us that much, and the older bitter CH's are dropping like flies!






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BlindTyldak
Fri Jul 09, 2004 9:30 am
#18






Bracci wrote:





BlindTyldak wrote:

Yes, you can never blame the players for things like this . . . but as it stands we are way too dependant on them as it is.


Take another combat class, like a rifleman.


1.) They can depend on themselves to find the loot drops for better weapons (in theory, I hear they are not very great)


2.) The Weaponsmith makes their armor


3.) The Doctor makes their stims/buffs


4.) The Armorsmith makes their armor


5.) The Tailor makes their clothes.


For their class to be effective, they have five different groups to depend on. Now lets look at the CH, forgetting whatever other class they might have.


1.) The BE makes the best pets, so much better that they can be several times more effective than wild animals of the same level, sometimes up to or exceeding 10x the HAM. They also make the strictly useful pets, such as the only desirable non-CH mounts.


2.) The BE makes the medicine for the pets.


3.) The BE makes the parts for the clothes certain species need for maximum effectiveness.


This is a very bad concentration for one class to be dependant on another class. We should be concentrating on finding ways to break that dependance and aim for some effectiveness on our own.






So you're saying you don't need buffs, armor, clothing, or food? One person makes the weapons for the Rifleman. The Weaponsmith. BEs cannot make the clothing, so the tailor is not out of the equation. Armorsmiths still need tailors to make components for the armor, so the tailor again is not out of the equation. You ask for ways to break the "dependence" of the Ch on the BE, and I claim there is NO dependence. It is optional.

You have a pet with low vitality. You CHOOSE to use a vitality pack. You COULD just go tame another.
You want a particular set of resists on a pet. You CHOOSE to purchase a BE'd pet. You don't NEED the particular stats, you want them.
You want to heal your pet. You CHOOSE to use a pet stim pack. You COULD use regular stimpacks, and get some medic skills.
You want to have a better chance at taming a creature. You CHOOSE to purchase clothing that will give you the bonuses. You don't have to.

BE's have 3 different lines of crafting. The first is tailor tissues, only usable by tailors (and I suppose *maybe* some artisans, but I have yet to have an artisan buy any tissues, chef or tailor from my vendor). The second is chef tissues, only usable by chefs (see above note). The final is Pets/Pet Stims. Most of our pets are made for CH (CL>10, as I'm sure you're aware), and they are very hard to make (just you try to be a BE for a week, let me know if you can make a custom order pet come out exactly as was requested). The pets that are CL<10 are typically bugged by the invalid pet screen, and if they're not they're either so uber they'll get nerfed soon or so ridiculously low in stats that a CH tamed pet is better. The Pet Stims/Vitality Packs are our last creation of note, and any that are worth a damn (cs, ds) require pretty hard to acquire resources (fish, and dath insect meat - of which you are completely dependent upon the resource rotation to obtain). BE's are completely dependent upon three classes in the game for income, and two classes for the materials to make their items (scout, ranger, since virtually ALL items we can make require meat, hide, and/or bone).

You are not dependent upon us. You *choose* to utilize our services. When you figure out the difference you'll see where your logic is flawed.






Okay first of all, I WAS a BE. *waves* I know better than most that it's really pretty pathetic how much the BE puts back into the market that other professions need as compared to others. So whatever you do, don't EVEN go onto a "you try it" bit, because I HAVE.



Instead you've shown me that you really have no clue about the BE effect on CH at all, do you?


We can CHOOSE to use a vitality pack, or we can BUY another pet from you, or WAIT up to ten days for the pet to grow. If you're depending on that animals because you have to, oh, I don't know, use it? That's not much of a choice.


You say we want a pet with specific resists but its a choice? Not really. Wild pets don't have any type of decent resists. If we want to be effective, we DON'T have a choice.


Using pet stims or taking skills? Okay, fair enough . . . if we weren't dependant on you for the other things as well.


A better chance at taming a creature? Try the ONLY chance at taming what the devs have turned our high-end content into. A CH on its own is useless at anything else, so we go rare hunting. Guess what? Unless you're a wookiee, you need taming clothes for the biggies. Or will you say its our CHOICE not to completely reroll our characters into a new avatar?


Now lets also add in our usefulness for anything other than hunting. CH was always intended to be a dual profession in that sense; we're the only combat/trade profession in which we aquire our weapons at (supposedly) no cost and sell them to others. Thing is, that's gone for us now. Now if we want to be in the pet trade, we have to go for a BE for that too, because no one wants wild animals as they are so useless. No one will buy them at any sort of a profit . . . . at all, I've tried, because they can go pick one up off a vendor and have their bud toss a tame on it. There's no reason to pay us for them tamed and trained.


Then you confuse the character with the class. I have a non-combat CH; her pets are her character. She doesn't need buffs, she doesn't need armor, clothing is optional, and she doesn't need food. She DOES need pet stims, she DOES need effective animals in the wild, and if she wasn't a wookiee she WOULD need those taming segments.


We get enough from BE's as it is. You're having NO problem making money, so all I'm saying is there's NO reason to make us even more dependant on you.

Wallach1
Fri Jul 09, 2004 10:07 am
#19







Bracci wrote:


You must be on crack. We do not "need" CHs to stay viable. It's funny you have this resentment towards BEs, when almost every BE I've met has said that CHs are on the top of their list of people to work for.

I fail to see how it is the BE community's fault that pets got nerfed. We simply work within the rules that the dev's have established. You slight us for trying to make the best product possible? With regards to the DE revamp, I do believe that it was the CH *and* BE community that got it scaled back to reasonable levels, just to keep BOTH our professions actually worth the skill points.

I'm sorry you wish you could remove us from the equation regarding cu pas and banthas. The reason they did that was probably because they are still trying to add inter-profession dependence to the game (you *are* still needed for the training).






Unfortunatly Bracci, you will find a Purist in every crowd. I for one am not one of them. I like the BE pets as much as I like mine. I don't have any BEs right now, just let my only 2 I had go, but plan on getting a couple and have no problem doing it. I have a nice working relationship with a BE, me and da boys go get the good grade meat, he makes the pet stims and a new companion from time to time, when I get up in levels. I have no problem with the relationship we got right now. Cause I'll hunt with what ever I got. Just depends on what I have avaliable.



Walle Deabi - Shortest Master Creature Handler on Shadowfire

"Yes, my spelling and grammer sucks, but I never claimed to be an English Major." -Wallach1
Bracci
Fri Jul 09, 2004 10:29 am
#20






BlindTyldak wrote:





Bracci wrote:





BlindTyldak wrote:

Yes, you can never blame the players for things like this . . . but as it stands we are way too dependant on them as it is.


Take another combat class, like a rifleman.


1.) They can depend on themselves to find the loot drops for better weapons (in theory, I hear they are not very great)


2.) The Weaponsmith makes their armor


3.) The Doctor makes their stims/buffs


4.) The Armorsmith makes their armor


5.) The Tailor makes their clothes.


For their class to be effective, they have five different groups to depend on. Now lets look at the CH, forgetting whatever other class they might have.


1.) The BE makes the best pets, so much better that they can be several times more effective than wild animals of the same level, sometimes up to or exceeding 10x the HAM. They also make the strictly useful pets, such as the only desirable non-CH mounts.


2.) The BE makes the medicine for the pets.


3.) The BE makes the parts for the clothes certain species need for maximum effectiveness.


This is a very bad concentration for one class to be dependant on another class. We should be concentrating on finding ways to break that dependance and aim for some effectiveness on our own.




So you're saying you don't need buffs, armor, clothing, or food? One person makes the weapons for the Rifleman. The Weaponsmith. BEs cannot make the clothing, so the tailor is not out of the equation. Armorsmiths still need tailors to make components for the armor, so the tailor again is not out of the equation. You ask for ways to break the "dependence" of the Ch on the BE, and I claim there is NO dependence. It is optional.

You have a pet with low vitality. You CHOOSE to use a vitality pack. You COULD just go tame another.
You want a particular set of resists on a pet. You CHOOSE to purchase a BE'd pet. You don't NEED the particular stats, you want them.
You want to heal your pet. You CHOOSE to use a pet stim pack. You COULD use regular stimpacks, and get some medic skills.
You want to have a better chance at taming a creature. You CHOOSE to purchase clothing that will give you the bonuses. You don't have to.

BE's have 3 different lines of crafting. The first is tailor tissues, only usable by tailors (and I suppose *maybe* some artisans, but I have yet to have an artisan buy any tissues, chef or tailor from my vendor). The second is chef tissues, only usable by chefs (see above note). The final is Pets/Pet Stims. Most of our pets are made for CH (CL>10, as I'm sure you're aware), and they are very hard to make (just you try to be a BE for a week, let me know if you can make a custom order pet come out exactly as was requested). The pets that are CL<10 are typically bugged by the invalid pet screen, and if they're not they're either so uber they'll get nerfed soon or so ridiculously low in stats that a CH tamed pet is better. The Pet Stims/Vitality Packs are our last creation of note, and any that are worth a damn (cs, ds) require pretty hard to acquire resources (fish, and dath insect meat - of which you are completely dependent upon the resource rotation to obtain). BE's are completely dependent upon three classes in the game for income, and two classes for the materials to make their items (scout, ranger, since virtually ALL items we can make require meat, hide, and/or bone).

You are not dependent upon us. You *choose* to utilize our services. When you figure out the difference you'll see where your logic is flawed.






Okay first of all, I WAS a BE. *waves* I know better than most that it's really pretty pathetic how much the BE puts back into the market that other professions need as compared to others. So whatever you do, don't EVEN go onto a "you try it" bit, because I HAVE.



Instead you've shown me that you really have no clue about the BE effect on CH at all, do you?


We can CHOOSE to use a vitality pack, or we can BUY another pet from you, or WAIT up to ten days for the pet to grow. If you're depending on that animals because you have to, oh, I don't know, use it? That's not much of a choice.


You say we want a pet with specific resists but its a choice? Not really. Wild pets don't have any type of decent resists. If we want to be effective, we DON'T have a choice.


Using pet stims or taking skills? Okay, fair enough . . . if we weren't dependant on you for the other things as well.


A better chance at taming a creature? Try the ONLY chance at taming what the devs have turned our high-end content into. A CH on its own is useless at anything else, so we go rare hunting. Guess what? Unless you're a wookiee, you need taming clothes for the biggies. Or will you say its our CHOICE not to completely reroll our characters into a new avatar?


Now lets also add in our usefulness for anything other than hunting. CH was always intended to be a dual profession in that sense; we're the only combat/trade profession in which we aquire our weapons at (supposedly) no cost and sell them to others. Thing is, that's gone for us now. Now if we want to be in the pet trade, we have to go for a BE for that too, because no one wants wild animals as they are so useless. No one will buy them at any sort of a profit . . . . at all, I've tried, because they can go pick one up off a vendor and have their bud toss a tame on it. There's no reason to pay us for them tamed and trained.


Then you confuse the character with the class. I have a non-combat CH; her pets are her character. She doesn't need buffs, she doesn't need armor, clothing is optional, and she doesn't need food. She DOES need pet stims, she DOES need effective animals in the wild, and if she wasn't a wookiee she WOULD need those taming segments.


We get enough from BE's as it is. You're having NO problem making money, so all I'm saying is there's NO reason to make us even more dependant on you.






Out of respect for the other CHs on this forum, I'll attempt to stop the flame war I see starting now. I won't even try to get the "last word" in which is really hard for me cause I almost always have to get the last word in
DaBudo2
Fri Jul 09, 2004 10:43 am
#21

I really like the idea of allowing BEs to "slice" our pets but I doubt that will ever happen. As it is, I don't depend on BE for anything but stims, and I rarely use those.I have enough pets that when their HAM starts getting low, I just switch to different pets. (If I'm in a situation where that isn't immediately possible, then I use the stims until I can call new pets). And I prefer taming my own pets rather than buying them. Absolutely nothing against BEs, by the way, that's just my own personal preference. A large part of what I like about CH is going out & finding new pets to tame.


As for BE clothing - haven't really found that I need it. If I'm patient, I can tame any creature that's tamable. Well, let me rephrase that. I guessthere isa max limit on the level of creature I can tame, and clothing would help with that. I forget what level that is because, you know, I don't think I've ever seen one of those (as a baby) so it's never been an issue.



------------------------------------------------------------------------------

Outside of a dog, a book is a man's best friend. Inside of a dog, it's too dark to read. G. Marx

Pickaroon - MCH, Master Pistoleer, Elder Geek
BOTHEN! WOOHOO!
MrHawat
Fri Jul 09, 2004 10:52 am
#22

Unfortunatly Bracci, you will find a Purist in every crowd.


Well, I have used BE pets long before they were revamped. As a MCH/MTK I helped many a BE make Master both before and after the revamp. I used to act as body guard when they were sampling and gave them the meat I harvested. I still have the first BE'd Gurreck a friend made for me. My primary attack team are two level 35 Narglatches with AR1, 65%, and around 12k HAM. They were made for me by one of my BE friends that I helped to master.


My intitial reply came off a little harsher than I intended. I was trying to explain why some of us resent the Dev's BE/CH decisions. Most CH's have little tolerance for people calling for Nerfs on other professions. We have suffered from being on the receiving end for a long time. Jedi seems to be the exception to this but that is already a long thread.


For my part, I do not use Pet Stims and never have. I had enough skill points left to get some medic. When I started Pet Stims were unheard of. I do have a few BE pets but they cost me nothing and were made for me by friends. In game. Since I am not pleased with Dev's changes and the legion of BE trolls that used to frequent this board, I do not normally train BE pets at all. I figure, as the BE's have often said if CH do not want to pay BE for XXX the CH should invest the skillpoints in YYY. I figured the same should hold true for BE's if they want their creations tamed and trained let them invest the skill points. Since I never agreed with non-ch pets and the Dev's DE moves, I do not tame/train/provide pets to non-ch. My call on how I choose to play my Avatar. That is all. I mostly RP and hunt rares now. It is about all that I enjoy now. Most of the new "Content" is just more of the same. Go here kill these and get crappy booby prize.
ScoutMastr
Fri Jul 09, 2004 11:21 am
#23






BlindTyldak wrote:





Bracci wrote:





BlindTyldak wrote:

Yes, you can never blame the players for things like this . . . but as it stands we are way too dependant on them as it is.


Take another combat class, like a rifleman.


1.) They can depend on themselves to find the loot drops for better weapons (in theory, I hear they are not very great)


2.) The Weaponsmith makes their armor


3.) The Doctor makes their stims/buffs


4.) The Armorsmith makes their armor


5.) The Tailor makes their clothes.


For their class to be effective, they have five different groups to depend on. Now lets look at the CH, forgetting whatever other class they might have.


1.) The BE makes the best pets, so much better that they can be several times more effective than wild animals of the same level, sometimes up to or exceeding 10x the HAM. They also make the strictly useful pets, such as the only desirable non-CH mounts.


2.) The BE makes the medicine for the pets.


3.) The BE makes the parts for the clothes certain species need for maximum effectiveness.


This is a very bad concentration for one class to be dependant on another class. We should be concentrating on finding ways to break that dependance and aim for some effectiveness on our own.






So you're saying you don't need buffs, armor, clothing, or food? One person makes the weapons for the Rifleman. The Weaponsmith. BEs cannot make the clothing, so the tailor is not out of the equation. Armorsmiths still need tailors to make components for the armor, so the tailor again is not out of the equation. You ask for ways to break the "dependence" of the Ch on the BE, and I claim there is NO dependence. It is optional.

You have a pet with low vitality. You CHOOSE to use a vitality pack. You COULD just go tame another.
You want a particular set of resists on a pet. You CHOOSE to purchase a BE'd pet. You don't NEED the particular stats, you want them.
You want to heal your pet. You CHOOSE to use a pet stim pack. You COULD use regular stimpacks, and get some medic skills.
You want to have a better chance at taming a creature. You CHOOSE to purchase clothing that will give you the bonuses. You don't have to.

BE's have 3 different lines of crafting. The first is tailor tissues, only usable by tailors (and I suppose *maybe* some artisans, but I have yet to have an artisan buy any tissues, chef or tailor from my vendor). The second is chef tissues, only usable by chefs (see above note). The final is Pets/Pet Stims. Most of our pets are made for CH (CL>10, as I'm sure you're aware), and they are very hard to make (just you try to be a BE for a week, let me know if you can make a custom order pet come out exactly as was requested). The pets that are CL<10 are typically bugged by the invalid pet screen, and if they're not they're either so uber they'll get nerfed soon or so ridiculously low in stats that a CH tamed pet is better. The Pet Stims/Vitality Packs are our last creation of note, and any that are worth a damn (cs, ds) require pretty hard to acquire resources (fish, and dath insect meat - of which you are completely dependent upon the resource rotation to obtain). BE's are completely dependent upon three classes in the game for income, and two classes for the materials to make their items (scout, ranger, since virtually ALL items we can make require meat, hide, and/or bone).

You are not dependent upon us. You *choose* to utilize our services. When you figure out the difference you'll see where your logic is flawed.






Okay first of all, I WAS a BE. *waves* I know better than most that it's really pretty pathetic how much the BE puts back into the market that other professions need as compared to others. So whatever you do, don't EVEN go onto a "you try it" bit, because I HAVE.


elaborate please.


Instead you've shown me that you really have no clue about the BE effect on CH at all, do you?


I remember when CH's used to be able to go to Dath and Dant and get a datapad full of rancors and graul maulers to sell to other CH's for about 35k+ each on my server. Then we get "rebalanced" and no one wants to be a CH anymore. With pets being nerfed the way they are, BE pets becomea lot more attractive--still nerfed, but able to offer some customization that could allow CH's to still PVE at a certain level. Also, CH's are given the option of pet stims which allows for high level heals with no skill point cost. None of this could be described as the BE community doing anything at all to the CH community. So the "effect" BE's have on CH's is what you make of it.


We can CHOOSE to use a vitality pack, or we can BUY another pet from you, or WAIT up to ten days for the pet to grow. If you're depending on that animals because you have to, oh, I don't know, use it? That's not much of a choice.


I've never made or used a vitality pack, if my pets can't handle the situation, I have to face the sad reality that it may be time for me to change pet combos or even go with a completely different pet......I hate destroying my creations.


You say we want a pet with specific resists but its a choice? Not really. Wild pets don't have any type of decent resists. If we want to be effective, we DON'T have a choice.


Wesample wild pets in order to get the resists we want to clone through to BE pets, so those resists are out there. Even BE's have to make hard choices on what resists we are willing to let go...having vulnerabilities saves us some CL's. Our bread and butter resist combo is kinetic/energy, but many creatures in the wild have those resists also.


Using pet stims or taking skills? Okay, fair enough . . . if we weren't dependant on you for the other things as well.


I'm sorry, "if we weren't dependant on you for the other things as well"? So youonly think it's fair if wesupply you with petheals at no skill point cost to you, and that's it? If that's the case, why bother having a BE profession?--Docs could just get a new schematic for pet stims and the devs would have one less profession to worry about. Grasp the fact that most BE's chose this profession to make custom pets, and you'll understand how ridiculous that sounds.


A better chance at taming a creature? Try the ONLY chance at taming what the devs have turned our high-end content into. A CH on its own is useless at anything else, so we go rare hunting. Guess what? Unless you're a wookiee, you need taming clothes for the biggies. Or will you say its our CHOICE not to completely reroll our characters into a new avatar?


Yes!!!! Finally something we are in complete agreement over!!! I've been saying for a long time that the Wookiee bonus was implemented incorrectly, but NO ONE SEEMS TO CARE!!!! It's absolutely crazy!!!! Everyone keeps saying 'just buy some BE +taming clothing', and I say "NO!!!!" don't do that!!!! instead, tell the devs that this is BS that no one can be a true MASTER CH right now except a Wookiee. Sure, taming should be easier for a Wookiee, but they should not be able to tame creatures that other CH's can't!!!


Now lets also add in our usefulness for anything other than hunting. CH was always intended to be a dual profession in that sense; we're the only combat/trade profession in which we aquire our weapons at (supposedly) no cost and sell them to others. Thing is, that's gone for us now. Now if we want to be in the pet trade, we have to go for a BE for that too, because no one wants wild animals as they are so useless. No one will buy them at any sort of a profit . . . . at all, I've tried, because they can go pick one up off a vendor and have their bud toss a tame on it. There's no reason to pay us for them tamed and trained.


It's not quite "gone", I still get tells from people asking me if I have some pets/mounts for sale when I wear my Master Creature Handler tag.


Then you confuse the character with the class. I have a non-combat CH; her pets are her character. She doesn't need buffs, she doesn't need armor, clothing is optional, and she doesn't need food. She DOES need pet stims, she DOES need effective animals in the wild, and if she wasn't a wookiee she WOULD need those taming segments.


Curious...what is the Wookiee's template? CH doesn't take up all your skill points, but from this statement it appears that is your only profession for this character, for the sole purpose of using pets...kind of wasteful in my opinion.


We get enough from BE's as it is. You're having NO problem making money, so all I'm saying is there's NO reason to make us even more dependant on you.


/sigh...It would appear from your post that you get nothing but pet stims from the BE profession, which wasn't even the reason the profession was designed...that saddens me. As for making money, we have pros and cons like anyone else. I don't do any of the BE tissues/stims for money because getting the resources can be a pain or extremely expensive, so I stick mostly to pets for the time being. Unfortunately, CH's are too few these days, and many seem to want nothing to do with our creations. Those that do purchase BE pets right now can't imagine how grateful I am. My bread'n'butter comes from destroy missions...I am a MCH afterall.










~Galactic Spies of Mystery~
K'Bin Klo ~ Master Creature Handler - Master Bio-Engineer
J'Denn Klo ~ Master Bounty Hunter - Master Carbineer
S'Venn Klo
Lowca Rebel Alliance
Mojovia, Dantooine

Fett335
Fri Jul 09, 2004 12:42 pm
#24

Exactly. The only thing I choice to use BEs for are stims, but I would use this sliced pet option if it were available. Even with a wild pet (which made the BE no money) they could profit from augmenting it and I could recieve something cheaper than a full BE'ed pet. Just imagine a heavy armor piercing Rancor! How much more would than help in PvE?
ScoutMastr
Fri Jul 09, 2004 1:16 pm
#25






Fett335 wrote:
This thread seems to have shifted from my point. I just wanted to know if augmenting wild pets was something the rest of the CH community could get behind, with the BE's, and bring to the attention of the devs. The idea was this would increase cooperation between the two professions; I wasn't implying that there were currently tensions. If you all think augmentations are a good idea please say so. Would help in PvE and make the profession more enjoyable.





Sorry fett335, it's just that this isn't a new idea, so often we use threads like this to air our feelings on the BE/CH situation. It's not that this is a bad idea, but some BE's who enjoy making and selling petsmay see this as a threat to their business. Would I personally like to see this happen?...not really



~Galactic Spies of Mystery~
K'Bin Klo ~ Master Creature Handler - Master Bio-Engineer
J'Denn Klo ~ Master Bounty Hunter - Master Carbineer
S'Venn Klo
Lowca Rebel Alliance
Mojovia, Dantooine

SkyPreacher1
Fri Jul 09, 2004 1:46 pm
#26

Hi,

Let me weigh in on this discussion.


First, I have about 5 rares on my datapad, the rest are BE pets.


Pets I have had for almost 7 months. I am as attached to them as any wild pet, maybe more. Why? Because where one of my rares will get knocked silly in x seconds, my BE pet has saved my bacon (or fur) more than once.


Example: was out hunting on Dath. Doing enraged Rancors. Got incapped by Rancor, my pet stepped in and while i waited that 90 seconds, he took that Rancor from bad to almost dead. My pet saved my life. A BE pet at that. DOes that make him special, yup. It happened several times and even my teammates were in awe of Rhavin. He is at 94% and he has a permanent home on my datapad.


As a BE there is nothing more satisfying than creating a CL 65-70 pet that really rocks and is going to do exactly what his master wants, to the best of your ability. So yeah BE's and CH's should be the best of buds cause you know what? Until the imaginary Combat Rebalance we need them for their awesome pets.



....and then no matter how hard we get nerfed, we still keep CH because we are still some of the coolest characters on the game.

BOYCOTTING JUMP TO LIGHTSPEED UNTIL COMBAT BALANCE AND GCW REVAMP!
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...
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