Creature Handler Archive

Thread: Single handedly wiping out the Infinity GPS!

Rylec
Sun Apr 10, 2005 5:42 am
#14


Its all about the spawning rate of any lair/spawn in the region. If you fly around and don't see any critters its very unlikely that the few spawns around will be a GPS. On the other hand, if the entire region is flooded with different kinds of spawns, its time to think 'yay, today Ill find 1-4 GPS spawns by checking all the river banks in the region'.


So basically: if the region is deserted - don't bother. You might get lucky and find a GPS spawn but tbh, odds are against it, and your time is betterspent looking for bull rancor lairs or chatting with entertainers in the local cantina.


On the other hand if the region is buzzing with life, do you rounds. This is the day you might get lucky.


Its just pure math.



# Rylec Qaterris

'CH - The most shafted profession in the history of MMOs...'
hossp
Sun Apr 10, 2005 5:50 am
#15






Rylec wrote:


Its all about the spawning rate of any lair/spawn in the region. If you fly around and don't see any critters its very unlikely that the few spawns around will be a GPS. On the other hand, if the entire region is flooded with different kinds of spawns, its time to think 'yay, today Ill find 1-4 GPS spawns by checking all the river banks in the region'.


So basically: if the region is deserted - don't bother. You might get lucky and find a GPS spawn but tbh, odds are against it, and your time is betterspent looking for bull rancor lairs or chatting with entertainers in the local cantina.


On the other hand if the region is buzzing with life, do you rounds. This is the day you might get lucky.


Its just pure math.






to a degree yes, but you can "force" spawns by killing whatever spawns are there...by killing spawns i mean the entire spawn, not just the first wave..remove the generic lair, of if it is a static spawn kill the 4 waves..then things will strart to replace what you have removed..you can populate an area rather quickly this way



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Rylec
Sun Apr 10, 2005 6:26 am
#16






hossp wrote:



to a degree yes, but you can "force" spawns by killing whatever spawns are there...by killing spawns i mean the entire spawn, not just the first wave..remove the generic lair, of if it is a static spawn kill the 4 waves..then things will strart to replace what you have removed..you can populate an area rather quickly this way




True, for some reason I've just found that if there are a lot of spawns in the area, new spawns are generated fast, but if there are no/few spawns, spawns are generated awefully slowif any at all. But then again I've not tried this strategy often, so I might not be the guy to listen to




# Rylec Qaterris

'CH - The most shafted profession in the history of MMOs...'
Dodece
Sun Apr 10, 2005 7:49 am
#17

Its always a good idea to kill as many spawns in an area as you can. The game will and does adapt. First the game will simply try generateing more spawns, and then the spawns will become more difficult. Its worked for me on occassion.


Greater sludge panthers are a different story no matter which server your on there are just not enough players on the planet to get the game to generate much in the way of serious game even close to the cities. It can take hours of looping talus to pop a GSP spawn. I have found a good sort point for GSP though.


Go to dearic on talus, and then activate the lost aquilish cave poi and go there on mount invariably you will come across a spawn on the way there or back. Usually along one of the rivers on the way. Simply go slow and max out your radar. You will spawn on one eventually.


I used to scout these out for ch friends and that area still remains good to me.

dbl90
Sun Apr 10, 2005 2:18 pm
#18

As the game population grows, or more people want to start cities I have great fears for the future of the GPS species as a whole.


Corellia is one of the best planets to start a city in SWG, a nice, central planet, (atleast on my galaxy) a wonderful place to lay down a rebel guild. Some of the few areas left for a city to buildupon are areas in which GPSs spawn, partly because they are slightly out of the way, and the area, although around the Lord Nyax stronghold, isn't exactly a tourist attraction.


What I fear is the placement of two, three, or maybe four cities in high percentage spawn areas for GPSs. This would greatly sink the available space, and the amount animals that spawn.


Rancors on dath are safe, creatures on Yavin and Endor too, no losing Death Head's Merek's or Mantigrue Screechers to housing.


Swamp Stalkers live in a terrible place to put a city, narrow, small, uneven, peninsula chalk full of trees, that at most points could not hold 4 to 5 guild halls abreast.



Davionn Indar (RBN)
CH/TKM
Skull-Taker
Sun Apr 10, 2005 2:23 pm
#19

I had my ranger out awhile back scouting the planet in 2k grids using wp's and scanning every 500-600m and didnt see a single one adult or baby Im starting to think there an activated spawn that if your not withen a certain range if the spawn trigger they dont spawn.



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kup
Mon Apr 11, 2005 12:41 am
#20

I think Infinity needs a reset, as since my GPS poofed the other day, I've not even seen an adult! Before the *poof*, I would get at least 1 spawn per search!



- I support rolling back & balancing the old combat system You can too
hossp
Mon Apr 11, 2005 8:25 am
#21






dbl90 wrote:

As the game population grows, or more people want to start cities I have great fears for the future of the GPS species as a whole.


Corellia is one of the best planets to start a city in SWG, a nice, central planet, (atleast on my galaxy) a wonderful place to lay down a rebel guild. Some of the few areas left for a city to buildupon are areas in which GPSs spawn, partly because they are slightly out of the way, and the area, although around the Lord Nyax stronghold, isn't exactly a tourist attraction.


What I fear is the placement of two, three, or maybe four cities in high percentage spawn areas for GPSs. This would greatly sink the available space, and the amount animals that spawn.


Rancors on dath are safe, creatures on Yavin and Endor too, no losing Death Head's Merek's or Mantigrue Screechers to housing.


Swamp Stalkers live in a terrible place to put a city, narrow, small, uneven, peninsula chalk full of trees, that at most points could not hold 4 to 5 guild halls abreast.






i really don't think that will happen with the curb...it seems the game is on the decline..the economy has frozen, at least on the trade forums...it seems there are a few active curb testing posters, and the theme of the posts is not along the lines of "i like this", it's more along the lines of how am i going to adapt to this..i can appreciate some playrs feel compeled to make the curb work for them, as if it were a personal challenge, others, mostly those not so fanatical about posting on the profession forums do not feel obligated and will just leave in favor of a game more fun to play...what i am saying is i don't expect any region of swg to become overpopulated anytime soon



Maega Armor
12 pt. IMP FACTIONAL SPECIALIST
Darksword, Naboo
Cantina behind the Shuttle -6944 2055
Cheapest 99% Jinsu Razor Kits @ -6935 2054, and New RE Monkey vendor (Raw Space Loot & soon Re Ground Components)
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