Creature Handler Archive

Thread: Are we getting more pet slots with the expansion? Any word Ko-aIri?

DarkZenith
Fri Oct 07, 2005 3:25 am
#14






Mailo wrote:





Dodece wrote:

The new mounts do not take up slots. They are mostly for show.










Hmm ... why do my quest mounts take up datapad space then?
I have a Kash Bantha in my datapad. Never traded to anyone, quested myself ... and I can only have 21 other pets. Same with 2 varactyls (that I traded for, granted).
I didn't do the Bolotaur quest for exactly this reason, I don't want to block another space.






Do the quest The Boltoraur's in deed form so you can have a izard in your basement







DarkZenith
---has mastered the being corrected on spelling profession.
B/O's available any time at Offers and Pickups Vender 5514 -5161 Tatooine
Laaba
Fri Oct 07, 2005 8:03 am
#15






jopenack wrote:
The bolt. mountmay be in deed form but once tamed takes up a slot for a ch.

It is stated in any expansion you buy, an added slot.


It does not say a slot that doesn't count. You even get added ship slot's for rotw. I don't need more than 2 ships either i would rather have pets. And No amount of pets could ever ruin ch thats ridiculous, wether I have 20 or 100 I can only use 3 at once.






Actually I agree with YOU 110%


IMHO if we had 100 max or whatever over 20 it would only make the game MUCH more FUN for us as MCH.







The BEST 3 pet names I have ever seen are.... DearSOE PleezFix DaBugz
jopenack
Fri Oct 07, 2005 8:33 am
#16


TY Laaba


One thing many here forget or do not realise is the real reason we had/have datapad caps.


It had nothing to do with a balance of any type. It was all server resouces. Way back when the game was new there was a merging of the datapad, even waypoints needed to be deleted constantly. The lag and flaws in the game back then costituted many limits on many items. Even house storage, bazaa limitsand character inventory item limits were in place because of the lack of resources on the servers, Ok maybe saying that an increase of these items would cause too much strain on the servers is a more acurate discription of what went on back then. The devs even said as much when we asked for more storage back then. It wasnt a balance thing it was simply that they didn't have the resouces to accomidate what people wanted increased.


At one time opening your datapad caused lag lol. There was a latency that was horrid. Even accessing inventory items along with your datapad was enough to leave you standing there for a cpl minutes lol. This is not really the case today. Hardware has been upgraded steadily through the years. Items have been seperated "for example waypoints and datapad items no longer count toward eachother" into different groups that have larger or no caps. House storage andcharacter inventories have been increased with no detrimental effects to the game latency problems of the past.


We have and you can quote me here in the future lol. "We have improved in some area's of this game" and strorage be it inventory, house items and datapad items are area's that have improved dramatically.


Anyone who has been here from the beginning will understand or remember the limitations that were imposed back then and why. This is not the same game as is pretty apparent. The above explanation is why they can add slot's in expansions and toss some cookie's out to people and give them added reasons to purchase the expansions.


At some point in time it would be nice if soe/swg would remember the other people still playing but might not be able to afford the expansions "At this point in time I am going to purchase it lol"or those people like us in the CH Profession who have been limited by rules set over two years ago that do not apply in todays totally different game.


Consideration to a player base no matter how small can do alot for loyalty and continued patronage.

Message Edited by jopenack on 10-07-2005 11:37 AM



SHADOWFIRE - MASTER CREATURE HANDLER / MASTER RIFLEMAN

TEMPEST MTK/MD - WANDERHOME MT/MM -???-???

"Creature Handlers are not 1% of the population, they are over the 50% mark, the 1% excuse is a flat out lie"
Dodece
Fri Oct 07, 2005 10:43 am
#17

True about datapad to a point. My datapad moves slower now then it did at game start. Fact sometimes it takes 15 seconds for my datapad to load. When the game started instant load. There is a line when the lag becomes more objectionable then the added space. We have adequate room for what we need. More ships was for a good reason it definately helps the space expansion. More vehicle slots in a game where rides can be easily blown up makes sense too. Some people cannot afford to get stranded on yavin or dathomir or endor. Crafters need to have ample space for quick access to spare rides.


In my oppinion the dev team has worked wonders on makeing it so we can stockpile more items per account, but when do you reach the point where the lag is just more objectionable then the speed. Remember the lag dosent just go away when you slap a datapad shut. The server has to keep track of your datapad.


We also have new issues now with the datapad. Slow calling and yes it is slower calling while you have to wait for a datapad to load up. Sometimes pets store improperly and sometimes vehicles or pets cannot be called. Right now its only marginal but smile when you cant call your bike and have to hoof it or use a mount to travel 5000 meters, or you need your tank pet and you have to fight with the datapad to cough him up. I also think that the packed datapad also contributes to the u cannot tame that bug. I usually delete a spare non ch mount from my datapad and suddenly it clears up.


Mailo
Fri Oct 07, 2005 12:32 pm
#18



Dodece wrote:

The new mounts do not take up slots. They are mostly for show.






Hmm ... why do my quest mounts take up datapad space then?
I have a Kash Bantha in my datapad. Never traded to anyone, quested myself ... and I can only have 21 other pets. Same with 2 varactyls (that I traded for, granted).
I didn't do the Bolotaur quest for exactly this reason, I don't want to block another space.
Giobiwan
Fri Oct 07, 2005 10:57 pm
#19


MORE PETS IS BAD FOR US!!!!! LOLOLOLOL


Dude dodece...I think you just gave us your best...LOLOL



I vote forSOE not to include ever again any new items, slots, skills, petsor anything...because of the lag....LOLOLOL...


Now I have read it all.




Tarlon
Fri Oct 07, 2005 11:40 pm
#20

Clearing out ALL the condemned harvesters and factories would counter the lag that 5 more pet slots would cause.





Dunner





Dunner
Master Bio-Engineer / Master Creature Handler / Master Scout
LostMyLunch
Sat Oct 08, 2005 12:17 am
#21

jopenack wrote;


One thing many here forget or do not realise is the real reason we had/have datapad caps.


It had nothing to do with a balance of any type. It was all server resouces. Way back when the game was new there was a merging of the datapad, even waypoints needed to be deleted constantly. The lag and flaws in the game back then costituted many limits on many items. Even house storage, bazaa limitsand character inventory item limits were in place because of the lack of resources on the servers, Ok maybe saying that an increase of these items would cause too much strain on the servers is a more acurate discription of what went on back then. The devs even said as much when we asked for more storage back then. It wasnt a balance thing it was simply that they didn't have the resouces to accomidate what people wanted increased.


At one time opening your datapad caused lag lol. There was a latency that was horrid. Even accessing inventory items along with your datapad was enough to leave you standing there for a cpl minutes lol. This is not really the case today. Hardware has been upgraded steadily through the years. Items have been seperated "for example waypoints and datapad items no longer count toward eachother" into different groups that have larger or no caps. House storage andcharacter inventories have been increased with no detrimental effects to the game latency problems of the past.


We have and you can quote me here in the future lol. "We have improved in some area's of this game" and strorage be it inventory, house items and datapad items are area's that have improved dramatically.


Anyone who has been here from the beginning will understand or remember the limitations that were imposed back then and why. This is not the same game as is pretty apparent. The above explanation is why they can add slot's in expansions and toss some cookie's out to people and give them added reasons to purchase the expansions.


At some point in time it would be nice if soe/swg would remember the other people still playing but might not be able to afford the expansions "At this point in time I am going to purchase it lol"or those people like us in the CH Profession who have been limited by rules set over two years ago that do not apply in todays totally different game.


Consideration to a player base no matter how small can do alot for loyalty and continued patronage.


__________________________________________________________________________________________________________


I agree whole heartedly and will add that vendor item increases were also a part of this long ago, it cause very large lag in the bazaa an on player vendors and that today it is non existent while vendor itemincreases have been increased by the thousands.


Much like the timers it is an old rule that is obsolete.


It is no wonder who agrees and who doesn't though and why anyone would even consider it a worthwhile arguement of why not to have more pet storage is beyond me considering how many times the goal of disagreeing is nothing more than the arguement itself.


Traie
Sat Oct 08, 2005 1:55 pm
#22

You "creature handlers" saying that we don't need more space must not be real creature handlers. Yes, I have a few pets that I use in combat alot, and I have several mounts that I use on various planets (Varactyl on Kashyyyk, Bolotaur when I'm out hunting and want to go slower, Dewback/Bantha for travelling Tatooine), I also have my "I want these" pets (Great Plains Stalker, BE'd Kimo, a few spiders from Dath/Dan/End).


You have players who like to role-play and use various pets for it (like me roaming Eisley in full stormtrooper gear mounted on a dewback). There are "collectors" who like to run around and collect rares. Don't forget the ones who catch 2-3 dewbacks/cupas/etc to raise them for non-CH mounts. I'm sure other people have full datapads of pets for various other reasons.


The datapad has 100 slots. We use 5(?) for ships, 5(?) for speeders, and 22 for pets. That's only 32 slots. What goes in the other 68 slots? If you're a crafter, you may have 30 or so schematics. So that still leaves about 38 empty slots.


I agree with the above poster, if they don't want to give them up due to lag issues, get rid of the comdemned structures and pack up leftover houses. We have a guy in my city who left the game back in january. His house is still there and we can't do anything about it. That's causing more lag than more pets in the datapad.





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JBCrichton
Sat Oct 08, 2005 2:41 pm
#23

I've heard in the next publish we will be getting the timers removed, very nice. I've also heard that attack pets is a heavily considered future as in mountable rancors and such. If that is the case i really need a few more slots because I have reasons for keeping all the pets I currently have and attaining new creatures as this will only make us need more space. If not give us more slots, allow us to "re-deed" pets like we can vehicles and store them in our houses. That would work too.



They say you should never hit a person with a closed fist, but on occasion it can be hillaroius.
jopenack
Sat Oct 08, 2005 2:53 pm
#24

Lets not forget we can now put houses in our datapad "House Pack Up"


Lag, latency ... It was the issue. It is not an issue today. If you experience datapad latency today and it last more than a second it's time to upgrade your PC. I have no datapad latency what so ever.


Not to mention all I askedfor was the choice of what to place in my datapad slots, pets. vehicles, ships... So an increase is not needed but just the option of what I want in there is.


Traie


This really is just a case of "yesterday" and if the devs were made aware of the fact we just want it to be our choice I'm sure if they can place a guild hall or largehouse in our datapad full of items then letting us swap a vehicle for a pet would be no big deal for them to do it.


Thosewhotend to disagree can always show they're supiority and do they're part to fight lag by not using more than 22 pets, 2 ships, 2 vehicles, 2 droids and never use house packup ever. Placing ones money where they're mouth is as the expression goes. Besides everyone knows it was only a disagreement to start an arguement.


It hasn't changed in many years in here for some, heck if pluto was here he would probably have been provoked and gotten suspended by now lol. I remember alot from the old days. Even people and they're habits.






SHADOWFIRE - MASTER CREATURE HANDLER / MASTER RIFLEMAN

TEMPEST MTK/MD - WANDERHOME MT/MM -???-???

"Creature Handlers are not 1% of the population, they are over the 50% mark, the 1% excuse is a flat out lie"
Dodece
Sat Oct 08, 2005 8:20 pm
#25

Um yeah you cannot get rid of the condemned stuff this is why house packup was so brilliant. Players would leave the game and say well I simply cannot store all my stuff in the bank. So they laydown 3 or 4 houses and pile them full. Hopeing that one day they might return. Some have returned and fixed up their homes but previously many players came back to find all their stuff gone. Which if your a combat hurts but if your a crafter is totally destructive. We need people to come back to this game we have lost so many good people. The people that made the game so dynamic early on. Its a lose lose kind of situation hopefully some day the server will detect unused harvesters and structures and by default pack them up into the players datapad till they return.


Yes we can entirely have too many pets. Your story about each pet serveing a specific purpose blows my mind Sure you can build alot of pets with different abilties but at a point its superfluous. I suspect you have what I refer to as show pets. Showpets are cool but rarely serve a purpose other then window dressing.


Also I must point out that a speederbike and a creature pet are two entirely different beasts if you excuse the pun. Your compareing a calculator to a computer. A vehicle or a droid takes up far less data then a pet. Remember a pet has skin color size xp count ability slot count vitality damage regen to hit to defense listed commands armor health ranged attack. In a nutshell pets are highly complex compared to these other things. Your saying that a tractor tire can take the place of a regular time on a gremlin. Vehicle is low data droid more data but not too much creature large ammount of data.


CritterControl
Mon Oct 10, 2005 5:30 am
#26

lol i love the excuse that pets cause lag LOL. just give us a choice of what to put in the datapad. end of story. andyes 22 pets is too few.i use each and every one for a specific purpose. that is how all of my pets kept 100% vitality. i used the right pet for the right situation. whether or not you want to use 22+ slots its your own choice. atleast it would give us some room to hold a few mounts to train as well as our battle pets. im not saying lets all get 100 pets because i do enjoy the individuality of CHs. but with an expansion comming more spaces are needed. heck 25-30 would be fine with me. just add it to the master box

Message Edited by CritterControl on 10-10-2005 05:35 AM

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