Creature Handler Archive

Thread: changes?

bdtx
Tue Aug 03, 2004 4:04 am
#14

I've been gone few months it doesnt appear to have improved at all. Has it or not?
JWing
Tue Aug 03, 2004 11:07 am
#15






JacobKell wrote:

nope


this is not the revamp your are looking for (waves hand jedi style because of course they have had a revamp)


i have come to the conclusion the smuggler revamp should be up there with other classsic myths such as the legend of king arthur,the adventures of robin hood or the alledged alien landings at roswell






LOL......



SYBOOTH...A Zombie stole my PANTS !!
________________Jorras Thri v lvl 31 Imperial Medic

Virrago - (9/21/2006)
[Stating that the subpar smuggling system would be pushed to LIVE]
"...and to clarify.... It would require another publish (in other words not chapter 3)"
Smugglers History - Written by the DEV'sv Imperial Holo-ReportvMerchant ~ Talus -2310 36 -2164
TomoRainer
Tue Aug 03, 2004 9:55 pm
#16

Absolutely nothing has improved and our fairy-tale revamp is scheduled for 8 months from now. That's only if there's no problems with JTL, the new Jedi system, combat balance, the 25 new dances on schedule, typos in food descriptions, and irregularities in the chuba spawn rate.

So basically I hope you know what "never" means.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


PorroCorona
Tue Aug 03, 2004 11:28 pm
#17

The devs nerfed almost every single profession in the game to put "balance" in the game... (okay here goes my rant)

1 there is never any balance anywhere, there is always one dominat role and one less developed role.
2 obviously there are going to be stronger professions that other, Commandos have pretty nasty DOT flame, and just beacause people coudnt stop the fire, the invented blankets and nerfed the flame a little, bleeds where nerfed beacause they would eat up eoples HAM, and hwat about CM's those guys really **edit**ed people up, the would hit you with diseases and poisons with 800 damage per tick, what did the devs do? nerfed it 'cuz jedi where vulnerable to it (ohhh and they also put now the doc buffs against poison and disease) wouldnt haver been easier to put a cap on the damage on them like 400 at the most(a very well crafted one) the devs are just ruining the game.

It used to be fun when you wher imperial, and wher overt and had an AT St out with two storm troppers behind it, it would strike fear on the eyes of the people and rebels would sed to group to take them out, I woundt mind to lose a atst like that, it would have been fair, but now even a nove TK can take one out (which really sucks). this another example that this game was putout way before it was truly finished.

3 ohhh and another thing faction pets shoudl be determined by rank(i know this has been posted before) but that would have made the game a lot different, not so many at st's around, 'cuz almost on one i know has acheived the rank of Colonel, but i know there are a lot... just my two cents on the matter... sorry for talking to much **edit**.
Hollow
Wed Aug 04, 2004 12:02 am
#18

Planeseeker
Wed Aug 04, 2004 12:30 am
#19

lol


Graby



Cake or Death!!??!!
Brien
Thu Mar 31, 2005 12:47 pm
#20

what all are they changing for jedi exactly in the new combat revamp? If ofcourse anyone knows this
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