Creature Handler Archive

Thread: Best CH solo combo suggestions?

MrTopi
Tue Apr 06, 2004 3:23 am
#14


raw_messiah,


Thanks a lot for the useful info. I'm at Rifleman 1-2-1-1, hence no flushing shot yet. Man, I'll get it ASAP.


Please write a game guide or something, you seem to have lots of helpful hints that I haven't managed to find elsewhere


Can't wait to get your advice into practise!



c 3 Insert signature here.
2ndSun
Tue Apr 06, 2004 3:37 am
#15

I think you got the right combination. I am a MCH and Rifleman 4 3 1 2 and it works out very good on solo and in groups as enraged rancor hunt parties. When I go solo I mostly use 2 cl35 pets or a cl 50 and 20. The strongest I set on guard and then use the concealed shot. When theres only one creature left I send in the pets with my rifle assistence. Soloing Graul Maulers is a piece of cake this way. On the rancor hunt parties I use my high level pets CL50 and heavy fire and than close in till I can use point blank fire. I like to be close to the rancor trying to get some loots.
Graael-Izzorxi
Tue Apr 06, 2004 5:00 am
#16

Hmm....I definately wouldn't tell you to go commando. I tried that. And I was only able to be a 1222 CH while I was one. Commando is one of those skillpoint-eating professions.


Rifleman/CH is, I'd say, one of the best. However, I'm going for a bit of variety and making myself into a Swordsman/CH/TK. It should be an interesting combo, as it will allow me to tank along with my pets, thereby allowing them to survive longer because I can draw the attention to myself part of the time.





"Oh, the dreams that we can make,
But never can we have to take,
Take the dream we love the most,
And make it more than just a ghost."
--"Dream", written by my RL self.

"Death is the antithesis of life, as life is the antithesis of death. Therefore, at the point at which they meet, they must cancel each other out, leaving the one true thing that so many of us seek after: peace."
--a philosophy of my RL self
aisemanwhotookmyname
Tue Apr 06, 2004 6:55 am
#17

Do not know if this helps but, I am a MCH been one for awhile. I am alos 0-1-4-0 (atm) pistoleer. 4-4-4-4 medic (waiting for training points to master then dropping to 4-1-0-0) rest in varoius areas.



I can solo caves on some planets. With a nice pet you can handle most anything in the wild. And as long as you are not into PVP you are set. Basically I would recomend any damage dealing second to go with MCH and a little in medic for stims. Just make sure your pet can hold agro and you will have np.



Aiseman <----- Still a Noob MCH





Aiseman -
MCH with a twist of medic and a dash of pistoleer on the side
Default121
Tue Apr 06, 2004 7:21 am
#18

if u have good commando skill u can just sit there and do a good part of the damage. i usually only get like 400xp but i'm usually in a group and i don't have very strong pets.



Errow Lana
Dark Jedi Knight

(gnn[[[[[[[[[[nnnnWX9ggggggggggggggggggggg)

Barb-Wire
Tue Apr 06, 2004 7:29 am
#19

master rifle masterch and medic 4340 is the way to go and just buy some half decent stimc.

with a lot of effort i can solo krayts without conceal shot using a pet. so soloing just about everything less than 300k ham is doable. i wouldnt consider pistol as a hunting profession due to its almost total lack of armor piercing weapons. most things worth hunting have either light or medium armour along with resists to most damage. rifle is the only skill with a worthwhile AP3 weapon. carbine is a close second but it REQUIRES a full set of doctor buff to be viable. a T21 is viable with just auto-fire no specials on even ancient bull rancors when a pet is being used to tank.



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
Silverjohn
Tue Apr 06, 2004 3:12 pm
#20

If you're already working on Master Rifleman there's no real reason to change now. You obviously enjoy that style and if the suit fits wear it.


As others have pointed out in this thread though, once you've mastered Rifle you may no longer feel the need for a Creature fighting with you and just have him for back up in case what you're hunting spots you and charges.


Personally I've used Rifle (back in the days when we were still shooting CDEF's at Rifle 3), made Novice Pistoleer and I'm now a Master Brawler and Novice Swordsman (holocron, nuff said?). They've all worked for me and my critters. Just have to adapt your style.


With Pistol I used a lot of Warning Shots, traps, bleeds and Health shots while my critters gnawed on the target for good measure. Very hectic but suprisingly effective. With my pair of Swamp Gurrcats (CL 11) I was able to take down a Humbaba that way. Rifle was a lot calmer. I kept the pet back with me and, if my concealment held, just sent it in to get one last bite for the experience.


With melee I can't really comment because I was already a Master Handler soI was being greedy with exp and just kept the pets waiting for me a short distance away so they didn't get agroed but I could run to them quick if I got in over my head. However if you can get good armor you should probably be doing the tanking for your lower level pets. Once you can start taming some pets with good resistances and natural armor then you should send them in first and let them build up a little agro before you start whacking away. While you're waiting use a trap or two and Intimidate then move in and open up with a Stun attack when you get them.


"Democracy is the worst form of government... until you consider the alternatives."
Winston Churchill.
NlMH
Tue Apr 06, 2004 4:38 pm
#21

I'm currently MCHand Master Rifleman with 0,0,3,4 Medic for StimC's and as far as PvE goe's, there's little I can't take on. I love it. I haven't done much PvP, either, but really don't care, the rewards of PvE are far better.



"Dogs have masters. Cats have staff" -Anonymous
MrTopi
Wed Apr 07, 2004 2:05 am
#22


Since nobody is answering this....


http://forums.station.sony.com/swg/board/message?board.id=chimaera_trade&message.id=54202


... I am reposting it here


Quote me:


I have been looking hard and long in the game, and not found any...


1) How do I find someone on Chimaera that sells good CH stuff like taming clothes, attachments, and +Maskscent attachments?


2) What do good CH clothes cost? 100k or more?


3) Good-qty pet stimpacks and vitality packs?


Please post here, or even better, game-mail me, Starman Wanabe, with info/offers.


I am on-line more-than-casually, try to get it to one hour per day (yes, I have a life).





c 3 Insert signature here.
raw_messiah
Wed Apr 07, 2004 3:52 am
#23


I have been looking hard and long in the game, and not found any...


1) How do I find someone on Chimaera that sells good CH stuff like taming clothes, attachments, and +Maskscent attachments?


I'm on Chilastra but you want to find a master tailor who can craft BE enhancements into the clothing. I paid 25k for +25 creature taming and +25 taming vicious on various items of wookie clothing. My tailor (Chiana) charged 1k per stat point basically. With a good set of clothes you need not worry about attachments. While I didn't get it, i could have had maskscent on the clothing as well at the same price.


2) What do good CH clothes cost? 100k or more?


My full set, hat, waist wrap, arms, shoulder cost circa 70k. (I cant remember exactly how much). But, I did have enhancements on each piece (not all CH). A single item with +25 to taming and taming vicious should cost around 25k.


3) Good-qty pet stimpacks and vitality packs?


I tend to use good old fashioned stim B's and trick1 to heal my pets. I am 3/2/2/2 in medic so my stims heal for an average of 500-800 and I buy packs of 40 (400ish heal power) for about 2k a piece. Not sure about vitality though. I got given some....






rawmessiah >> Commando <<

Proud member of PACE
Nicosar
Wed Apr 07, 2004 10:45 am
#24

Medic question:


Recommended medic tree xp is always different. Is medic so valuable that whether you are 4340 or 4304 or whatever, really up to the player? Is it because several lines give medic skill to use a particular stim so it doesnt matter?


In short, why the differences in opinion as far as what medic trees to get xp in?


Thanks in advance.
NlMH
Wed Apr 07, 2004 2:06 pm
#25


I think it's more up to the player than anything else.


I'm a 0,0,3,4 Medic so i can make StimC's with 30-34 uses for 400-650 dmg. per heal. Depending on how well it's made, experimentation, etc but with something like 4,3,2,3 Medic, you can may only be able to make StimB's, but your healing rate is increased considerably, and since your usage and experimentation modifiers are much higher, you stand the chance of better heals per use, albeit less uses than from StimB's.


Message Edited by NlMH on 04-07-2004 05:07 PM



"Dogs have masters. Cats have staff" -Anonymous
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