Creature Handler Archive

Thread: Is a buffed TKM the best pet????

Kniol
Wed Mar 31, 2004 9:27 am
#14

ROFL!


As to saving us money on pet stims, any savings we get is eaten up by the continual re-buffing (2 hours at best for mind and 3 hours for Health, Action and the rest).


And they tend to wander off and do their own thing at least as much as our worst pets. :->


-- working (again) on CH just 'cuz I loved it so much!





Kniol Kiodo
Master Shipwright
Master Droid Engineer
Master Artisan (PRE-Vehicle Patch)
Vendors at (4988, -3844), just 1000m N of Moenia, Naboo
Ahazi Galaxy
"Say what you mean. Mean what you say. Do what you said."
Mad-Jack
Wed Mar 31, 2004 10:11 am
#15

Well as an aspiring TKM and MCH I find that the combo of a good pet to dish out some damage and my ability to take it make for a nasty combo. I started a second character just to become a TKM/MCH, and not because I thought it was uber or leet but because it fit's my playing style. If I don't feel like grouping I don't have to. Go ahead and nerf both professions, I'm staying. It's not a flavor of the month for some people.



Mad-Jack
VIII
I"M TOO SEXY FOR MY SIG!
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