Creature Handler Archive
Thread: SO when did pet specials start working???
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Seiryuu
Fri May 07, 2004 2:37 pm
#14
The area effects are:
Poison Spray - poison to a random pool (100 a tick)
Plague Strike - disease to a random pool (150 base, incrementing each tick)
Open Wounds - bleed; may only exist on extinct pets
Force Strike - knockdown and dizzy; no known tamable pets have this
Area Combo - a ton of effects; no known tamables
As far as the BEs can tell, no area specials will carry over. I would like to test a theory that maybe one of the substats has to be brought up high enough, like with armor, to get one to stick. I am a lowly 1121 BE though, so it will be a while before I can try this, and I suspect it will not work.
Poison Spray - poison to a random pool (100 a tick)
Plague Strike - disease to a random pool (150 base, incrementing each tick)
Open Wounds - bleed; may only exist on extinct pets
Force Strike - knockdown and dizzy; no known tamable pets have this
Area Combo - a ton of effects; no known tamables
As far as the BEs can tell, no area specials will carry over. I would like to test a theory that maybe one of the substats has to be brought up high enough, like with armor, to get one to stick. I am a lowly 1121 BE though, so it will be a while before I can try this, and I suspect it will not work.
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