Creature Handler Archive

Thread: Creature stats and descriptions

Seiryuu
Wed Aug 03, 2005 12:09 am
#14

These are my verbose answers, so feel free to rephrase them to fit your guide. I'm giving more information than you need so it is clear.

* Health will be between 6400 and 7000 at CL 70 (estimate). This is still species dependent, and usually balanced by a slight difference in damage. [SWGCreature data over 7k is most likely not current.] One of the new specials will give a pet more health, although the percentage is not known yet.

* Wild speed is always 2.0. BE pets seem to lack a listed speed now, so they are capped at 1.0. Prior to the CU, they could range from about 1.9 to 2.1 and I doubt anyone has /bugged this...

* To Hit varies slightly for wild pets, but is based on CL. BE pets have a 'fixed' value based on CL, although the initial deed may list something different. These are roughly comparable between wild and BE, within a few points. At CL 70, the To Hit adds about 30 points of damage, the increase to accuracy is unknown but probably directly correlates to accuracy for players.

* Defense value is identical to the To Hit value. Similarly, at CL 70, it will reduce damage by about 30 points. Unless creatures are miss-matched for level, these effectively cancel one another.

* Damage for wild pets can vary somewhat, but not significantly. At CL 70 the range is roughly 100-400. (Elite pets are going away, so they can be ignored.) For a given CL, variations in damage and health seem to be inversely proportional. Due to twice the speed and a damage range of 499 for BE, high level BE pets can hit significantly harder than wild over time.

* Armor for wild pets, although not shown, should be about the same as a BE pet of the same level. (So Armor, To Hit, and Defense will be about equivalent regardless of type.)

* Crit Hit Chance - The chance of the pet getting a +Critical Hit+ in. I have never seen this, although I use wild pets almost exclusively.

* Crit Save - The chance of the pet taking only half damage on a hit.

* State Resistance - This is not the chance to resist the state taking effect. Instead it is the amount the detrimental effect is reduced by.

* Aggro Bonus - The amount of aggro generated by damage is modified by this amount. (Potentially a value less than 1.0 could generate less than normal aggro.)

* Ranged damage should be the same as melee damage. Previously was usually, but not always, energy damage for wild pets. BE pets did kinetic. It's buggy and often there is no telling when it will work or what damage it will do of late.



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Zethcas
Wed Aug 03, 2005 4:12 am
#15

From what I've heard, the armour value of a BE pets doesn't mean much when you buy it. Apparently it's set to a value that's predefined by it's CL once generated from deed. Same with To Hit% and Defense value. Haven't tried this myself though but this is what they told me on the BE forums.



________________________________________

Zethcas Khaene, Hunter since Dawn of Starsider.
Seiryuu
Wed Aug 03, 2005 8:44 am
#16

You're welcome.

I'll try and remember to look at my CL 70 dalyrake this evening to get you the maximum Armor value for BE pets.



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Otarr
Wed Aug 03, 2005 11:53 am
#17

Cool Thanks



Otarr - Drop winning auction or shop a @ Crazy's Ed's Power sales
Corellia@UAT (978 -5559) or Naboo@Amyrlin ( -275 3675)


Galacium
Thu Aug 04, 2005 12:10 am
#18

Check out the BE boards, they have a lot more of the kind of information you are looking for.


Honestly, while some take an interest, many CH's just look at health damage and CL and ignore the rest of it. Most rely on the "common wisdom" built up over time. However folks on test center have been doing some in depth anaylasis, I'd suggest you read those threads to learn all about the up-coming changes.





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DrendalKahn
Thu Aug 04, 2005 12:23 am
#19

At this time, 9184 appears to be the cap on health, although that might change as we (the BE board lol)experiment some more.



DRENDAL KAHN


Otarr
Thu Aug 04, 2005 12:42 am
#20

After attempting to figure out BE's profession I got mighty confused not being a crafter. I put up a post in the BE forums to help me out and they were very helpful and I have been transferring that information over to this post.

Post in the BE forums: BE pet buying guide for CH's?



Otarr - Drop winning auction or shop a @ Crazy's Ed's Power sales
Corellia@UAT (978 -5559) or Naboo@Amyrlin ( -275 3675)


Otarr
Thu Aug 04, 2005 12:44 am
#21

9184! Getting a little bit better all the time



Otarr - Drop winning auction or shop a @ Crazy's Ed's Power sales
Corellia@UAT (978 -5559) or Naboo@Amyrlin ( -275 3675)


Anarrion
Thu Aug 04, 2005 12:45 am
#22






Dodece wrote:

I have a BE pet with the following unique stat.


70% state resist its a level 69 gurrek.






Using DNA from creatures like the Giant Sand Beetle, you can get Intelligence over 1000 and state resist over 100%. I have 105% on some deeds. Don't know what will happen if they are tamed. These are all on CL 34-35 pets.

Seiryuu
Thu Aug 04, 2005 9:55 am
#23

Stats for a CL 70 BE pet, so these are your maximums, thanks to Dorelli:

CL: 70
AE: 4696
TH: 170
DEF: 170

Message Edited by Seiryuu on 08-04-2005 12:17 PM



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lammergeier
Thu Aug 04, 2005 10:02 am
#24



Seiryuu wrote:
Stats for a CL 70 BE pet, so these are your maximums, thanks to Dorelli:

CL: 70
AE: 4675
TH: 170
DEF: 170




it's armor: 4696. the 4675 was from memory.



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Seiryuu
Thu Aug 04, 2005 10:17 am
#25

I just saw your correction on the BE board and came back to fix it here. You're too fast for me!



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Otarr
Thu Aug 04, 2005 11:55 am
#26

Updated with new information

Thanks to all who have helped so far!



Otarr - Drop winning auction or shop a @ Crazy's Ed's Power sales
Corellia@UAT (978 -5559) or Naboo@Amyrlin ( -275 3675)


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