Creature Handler Archive

Thread: KD/Dizzy pets?

GreenStok
Fri Mar 05, 2004 10:20 am
#14

On pets, when a BE makes one, if he pulls out all stops and you get max of everything, the CL is twice as high as you can handle. The best thing to do, is to get a pet like the one above for PvE and have another one to fight humanoids. Making resistances high, really drives up the CL. Unfortunately, in real life, if you maximize the other resistances, the kinetic will suffer. The DNA has to come from somewhere... an existing creature. Most every creature has weaknesses. Thats ok though if you use each pet under certain conditions, you can get a lot more bang for your buck. A 60 kinetic, ar1 pet can whoop a CL 135 Blurrg. but you drop the kinetic by 10 and you would not be able to keep up on healing.


I am KOS to Hutts. I have harvestors there in the middle of where they always are. My pet is like the one above. He can easily whoop 3 or 4 of them, it just costs more to heal him. Hutts are annoying..hehe. I really need to make a different pet for the above that will have lower kinetic, but so far, the CL has been too high. I am willing to drop pet damage, because it tends to be small anyway... I will go work on this.





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MaVTheLeeT
Sat Mar 06, 2004 1:01 am
#15

[quote]I know on Flurry I have been offering 500k for something similiar,[/quote]



No response because that price is outrageous... ive got a coulple dizzy/kd pets level 30-68 and the most expensive one was 180k

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