Creature Handler Archive

Thread: Looks like the devs did something right in publish 7...

JumboFett
Sun Mar 21, 2004 6:18 am
#14

outstanding news. I had just decided to drop MCH..perhaps not now.



We never spoke....I was never here
Songe
Sun Mar 21, 2004 10:25 am
#15

Well knockdown and poison/disease attacks never work right away on PCs or NPCs, so it makes sense if it's the same for pets.



------

Novice Lekku Stomper
Maelas
Sun Mar 21, 2004 10:54 am
#16

Plague strike with my Screecher is working marvelously. My brother allowed me to test it on him. He said all he saw were about 50 messages reading: You have attained more disease. Or w/e that message is that you get. So, it is working quite well. However, the greatest amount of wounds he received was around the 200ish area. I had him diseased on both action and mind though, so it would still be great help in a larger PvP battle. Might create some nice chaos when everyone is running around trying to get healed by a doctor.


My screecher isn't full grown yet, so it's attack wasn't the strongest it will be. I believe once it is full grown, that the wounds should get to 400 - 500 per tick. Which would still be pretty damn nasty.




MAELAS KANN

Chilastria Master Creature Handler/TK/Aspiring Ranger
Rares: Gaping Spider Queen, Rhoa Kwi Pack Leader, Swamp Stalker, Frenzied Graul, Mantigrue Screecher, Plains Hunter

OdiousEncounter
Sun Mar 21, 2004 11:04 am
#17

You can get a good knockdown by combining dizzy and crippling. I've been doing this for ages with my crimson razor cat and brackaset combo, and on the very, very, rare occaisons when the cat dizzied and the brackaset crippled, the poor stormtrooper was down permanently.


I still haven't gotten the ranged attack to work. I only spent much time tested with savage humbabas (my weakest ranged pet) against butterflies outside coronet, so they tended to go down in one hit anyways. The notes also mentioned a system message when a pet swiches from ranged to melee, has anyone gotten this? And does this meen that pressing the button should toggle the attack mode rather than just firing off one ranged attack?



----------Auriga Starlighter----------

Vertexon
Sun Mar 21, 2004 2:08 pm
#18






OdiousEncounter wrote:


I still haven't gotten the ranged attack to work. I only spent much time tested with savage humbabas (my weakest ranged pet) against butterflies outside coronet, so they tended to go down in one hit anyways. The notes also mentioned a system message when a pet swiches from ranged to melee, has anyone gotten this? And does this meen that pressing the button should toggle the attack mode rather than just firing off one ranged attack?




My experience with Ranged Attack (in the last few days) is that it only works for BE pets. In that case you do get a system message saying something to the effect of "Ranged Attack Mode: ON" and the pet will start doing nothing but ranged attacks. It worked great for my BE cu pa on Test Center. Ican't seem to turn it off, though, except by storing the pet. "Use Ranged Attack" still appeared to do nothing for pets that were tamed in the wild (like my blurrg).




-Vertexon.
OdiousEncounter
Sun Mar 21, 2004 2:36 pm
#19






Vertexon wrote:





OdiousEncounter wrote:


I still haven't gotten the ranged attack to work. I only spent much time tested with savage humbabas (my weakest ranged pet) against butterflies outside coronet, so they tended to go down in one hit anyways. The notes also mentioned a system message when a pet swiches from ranged to melee, has anyone gotten this? And does this meen that pressing the button should toggle the attack mode rather than just firing off one ranged attack?




My experience with Ranged Attack (in the last few days) is that it only works for BE pets. In that case you do get a system message saying something to the effect of "Ranged Attack Mode: ON" and the pet will start doing nothing but ranged attacks. It worked great for my BE cu pa on Test Center. Ican't seem to turn it off, though, except by storing the pet. "Use Ranged Attack" still appeared to do nothing for pets that were tamed in the wild (like my blurrg).







That makes sense. I've only tried it with wild pets, and don't have any ranged BE pets. Sounds like a bug to me.



----------Auriga Starlighter----------

Blazr
Sun Mar 21, 2004 9:09 pm
#20

Now that Vert has officially posted, can we change the title of this discussion to reflect the truth?
taloncard
Sun Mar 21, 2004 10:06 pm
#21

well that explains it , I was about to post it isn't working for me but I have no Be's pets with special attacks




Severan T'iam (Valcyn) RIP 7/2/2003-5/8/2005.
Master Nerf herder (oops I mean CH oops CH is gone but never forgotten)
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...


OdiousEncounter
Mon Mar 22, 2004 6:20 pm
#22






taloncard wrote:
well that explains it , I was about to post it isn't working for me but I have no Be's pets with special attacks





Are you trying specials or ranged? SPECIALS work just fine on my wild pets, though I've only ever really tried dizzy before. It's just range that's the problem. Which specials are you trying?



----------Auriga Starlighter----------

Remilliod
Tue Mar 23, 2004 5:43 am
#23






Blazr wrote:

Now that Vert has officially posted, can we change the title of this discussion to reflect the truth?







Er no...


I said they did something right:


Specials now working on command: dizzy, stun, blind, intimidate, cripple.


Specials still not working on command: poison, disease.


Specials not working at all: knockdown


And ranged is still buggy.


I didnt say they had fixed everything just some things.




Remilliod
Chimaera
Master Spy
Acex6
Proud member of JEA, best guild on the server
General_Reedy
Tue Mar 23, 2004 6:20 am
#24

I hope they do something right for us in the next publish. I'm kinda sick of having my pets totalled in PvP in a couple of seconds. A bit frustrating...spend all those skill points and all that time getting the CH XP, and all that time looking for babies to tame, and all that time mastering Bio-engineer so you can make your own pets, and spending all that time getting the resources necessary for mastering Bio-engineer, and spending all that money for buying some of the resources for mastering Bio-engineer, and spending all that time sampling gurks for XP, and spending all that time looking for the right creatures to sample, and spending all that time getting killed by the creatures you sample, and spending all that time getting critical failures on really nice pets, and spending all that time trying to figure out how the new Bio-engineer crafting system works, and spending all that time waiting for your pets to grow up, and then finally getting to see them in battle and get WHACKED like there's no tomorrow. 12k HAM, 540-550 damage eopie with the resistances of a bull rancor, and he...was...wasted. Oh, not to mention the sadness of finding out that Plague Strike wouldn't carry over to a Bio-engineered pet...I was so excited about having an eopie with mad area disease..../cry



_________________
Rhylin, Rynaurr
Call Number: RYN-371
SkyPreacher1
Tue Mar 23, 2004 9:58 am
#25

Greetings,


Ok tried special attacks with my BE razor Cats.


Disease was working, what i did was get the initial attack to go in as a special disease, bang from 40 meters the cat diseased the krayt. Switched targets, bam hit it again. Diseased both krayts.


Of course we both died but, the fact is it worked. Dizzy and stun seem to work well too. So I am a happier camper.


Now if they would just fix the look of wookie armor. I can't believe i might have to wear a tomato can for protection.


If they don't I think I will get it made green then i will look like Kermit the frog. That should give me an edge in PVP because people who are killing themselves laughing are usually vunerable to me flaming them.





....and then no matter how hard we get nerfed, we still keep CH because we are still some of the coolest characters on the game.

BOYCOTTING JUMP TO LIGHTSPEED UNTIL COMBAT BALANCE AND GCW REVAMP!
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...
HasturCTS
Wed Mar 24, 2004 9:26 am
#26

Went out to play on Dath and can confirm that poison doesn't work at all. My critters still will only poison when they feel like it, and not when I tell them to. Grrrrr.....


Since poison is one of the more popular attacks for critters, when will it actually work? Please? I'll give you a Nuna if it will work like it's supposed to.






_______________________

Some humans would do anything to see if it was possible to do it. If you put a large switch in some cave somewhere, with a sign on it saying "End-of-the-World Switch. PLEASE DO NOT TOUCH," the paint wouldn't even have time to dry. -- Terry Pratchett
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