Creature Handler Archive

Thread: Vertexon, please read. Bugs are getting worse.

SioBabble
Tue Feb 10, 2004 2:34 pm
#14






Vertexon wrote:
Both of these items were in the list of issues presented to TH. I sent him another communication over the weekend that also included these items.







Thanks, Vertexon.


I might note that ALL my commands trained are full words, not the one letter commands. This isn't a one letter thing, this is /tellpet working inconsistently from one moment to the next. I've had situations where pets were issued guard commands, I get aggroed, and nothing happens. Annoying to say the least, especially when I hit the hotkey for "Fido sic!" and nothing happens because I've got it set up with /tellpet.


I use /tellpet all the time, but recently I've tended to toss in the towel and use spatial commands to make sure the pet has got its marching orders, siince there is no acknowledgement of reception of commands like guard. With the attack command you see them going into combat, with the group command you get the spam message of the pet being invited to the group. With guard, you cross your fingers and hope that you're only aggroed by a kreetle, not a mountain squill.

Message Edited by SioBabble on 02-10-2004 01:39 PM




Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


WookieOgre
Wed Feb 11, 2004 7:21 am
#15







Vertexon wrote:
Both of these items were in the list of issues presented to TH. I sent him another communication over the weekend that also included these items.







Thanks Vertexon. Crossing my fingers that something can be done to improve CH (I hope that 30 sec timer never sees the light of day).


BTW, I almost blew a gasket when I saw the Tuesday Tips Threadwas "Did you know you can use /tellpet". lol, do the devs know it doesnt work consistently?


Its now obvious none of the devs play CH seeing the 30 sec timer. Its even more obvious when they create a thread of how to do something when it currently has a bug. Next weeks thread "Did you know Carbineers have15 specials", yes only a third are broken, doh!

Message Edited by WookieOgre on 02-11-2004 06:32 AM

BlindTyldak
Wed Feb 11, 2004 11:28 am
#16

Here's another one that I've only seen in the past week . . . not only do animals get stuck, but half of their radial disappears. Three times now I've had this happen. At the end of a fight, the pets just stand stock still and do not respond to commands at all. When you look at their radial, the only option you get is "Examine" and "Follow". This also goes for mounts, and you won't get the "Climb aboard" command. Telling them to fight doesn't work to unstick them, because they won't respond to commands, as I stated. The only thing you can do is wait (for some reason this fixes after five minutes without fail) or store them from the datapad. This seems to happen within 1500 of an NPC city, but never within the city boundries itself. I've never had it happen anywhere else. It can be avoided by not entering combat within the circle if the city boundry and 1500m.
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