Creature Handler Archive
Thread: Hey SOE... How do you expect Creature Handler to be able to fight now?
it just occured to me - after i finish CH, when i trap something as a ranger/ch the agro deal will work out for my pets.
/tellpet kill
/attack
Govo wrote:
Reverse ur thinking as far as a pet pulling a mob. (as a rifleman) I hit a mob once and unequipe my rifle while running like hell. While running I hit "a" (pet attack). This seems to work fine.
Rinse/repeat.
Things of note:
If pets hit lair by mistake. Battle over, just get on bike and run away.
In certain circumstances pets arent regenerating at all. Gotta look into this more.
To summize, we gotta pull the mob not the pets, unfortunately this leaves melee folks screwed.
Any more info reinforcing or or discrediting this info is appreciated
ahh, for the days 'Rancor-chu, i choose you!'
Bitter? Moi?
With the nerf of pet single pulling, there is about nothing else a CH is good for. We are nerfed once again into oblivion. Lairs I dont care about because I never used my pets for killing a lair till it was empty anyway. Pets still dont follow correctly or follow commands as they should. I am sick and tired of how every patch hurts CH more and more.
HAGG dev's you freakin idiots
As I have stated before I will state again:
The DEV's are incompetent and have no idea what they are doing!
This Publish and the problems with pets not obeying commands etc as everyone above has stated just reinforces my thoughts on how incompetent the DEV's are.
This Publish just brings me one step closer to dropping CH. I still hold out a very thin thread of hope that the DEV's are going to making changes all year long this year and that by the end of the year things will be better and the ENTIRE planned changes to the game and all professions will be in place making the game and all proffs work as a balanced whole.
Like I said it's a VERY thin thread of hope now. Nuff said!
Orileous wrote:
To whom it may concern on the SOE staff,
It really appears to me that whomever was in charge of keeping track of the creature handler changes did not put in any thought as to how a player will be able to enjoy playing a creature handler.
SWG Player for two years and Creature Handler for most of that time...
Orileous Arnos - Naritus
Naro Icon - Radiant
I haven't logged Araiya in yet since Publ 20.She has never used pets to attack the lair, so will continue not to do so. As a Master Rifles, she hits pretty hard and tends to draw the aggro anyway, it will be interesting to see how much this has changed. If she is drawing all the aggro then she is going to be pretty unpopular with melee and healers. Sounds as if there is little point in calling pets at all.
Well like I said before I'm a melee profesion with CH. You can use an advanced laser rifle to attempt to pull yourself or if your patient and extra carefull use a taunt. But basically with the timer to pull a pet out, group combat is dead. The battle is more than half way done before you get a pet out. Solo now seems more like a death wish. I was still able to take on three level 82 bolle bols with only TK (since my pet was stuck attacking the lair). It was very trying running out of action all the time and not being able to use any TK weapons because all of them seem to be worse that using bare fists. I know CH is not the only broken profession... but its the most broken. Since publish 20 I consider it now 99.9% broken. Whats the .1% that is not? The oh and ah factor you get from new players when you pull out a large pet in front of them. This has been a very sad day for me in SWG. The one profession in this game that I actually enjoyed basically patched nearly out of existance. I have a small hope that things will start getting fixed by December or whenever the console versions of SWG role around. By then I would say have the CU balancing act should be done. Will this effect CH? As history may repeat itself... CH and Commando will get the tail end of the combat patches. Stinks in my book, since both were very broken until possible only a coulpe of months prior to CU.
Ever since the CU came out, it feels like launch did. Things getting constantly adjusted, fixed/broken. But to have professions in the game be totally worthless in the process as become a new low in any game. Sure they gave entertainers new stuff to play with, but no battle fatigue to heal has made it pointless. The novelity of new dances or props will get old quick. I'm sure someone worked hard to code it.
My point is this... add stuff to a profession and take away stuff as you add. Just plain stripping the profession to nothing first and hope the players stay long enough to see what is the game plan for the new revamped version just doesn't make sense to me. If you strip a combat profession to just the basic attack, at the very least add defenses to the profession (even if its temporary) so a player can at least be able to attempt to play in some fashion without changing professions unwillingly.