Creature Handler Archive
Thread: a good template
Esteni wrote:
Or should i not bother to master pistoleer at all seing as how most of the specials are broken except fanshot?
Esteni wrote:
Is this a good template?
TKM
Master Pistoleer
Smuggler 0/1/4/0
I dont know what to do with the rest of the skill points, shoulf i go as far as i can in say swordsman?
that only leaves you 41 skill points so since you would have to do the brawler 2H tree, that means 27 skill points for swords (or novice and like 5 boxes) so totally not worth it.
anotherproblem i see with this template is that you will only have 74 pistol speed so you would need +25 in tapes to get to 99... other wise you will be using TKM all the time since it will outdamage a 74 speed pistoleer (even a capped pistoleer most of the time)... so if you dont have the tapes (or the cash to buy them), then pistoleer w/o BH pistols is is pretty weak.
If you want Pistoleer to be your main damage output and have meditate, here is a decent teplate:
master pistoleer
0040 BH
4003 TKA
This caps your speed and gives you really high pistol accuracy (+155), you get meditate, melee defence is +94.
Unfortunaly getting 0040 BH takes 126 skill points... its pretty sad that pistoleer needs that to be viable.
If you havent already, go to http://www.bloodfin.org/modules/mydownloads/and download the skill point calculator, it helps alot in figuring out a good template...
Message Edited by dfetch on 07-21-2005 11:33 AM
Since I like support characters,
Master Scout, Master CH, Master Ranger, Marksman 4000