Creature Handler Archive

Thread: Fellow Creature Handlers, what do YOU want to see out of the combat upgrade?

Ekaw
Fri Oct 29, 2004 2:10 pm
#14


I want to see, wow pets that can fight. Now that it is here, I dont know what I want lol. From purely a combat perspective:


I want a pet to do what it does now, but I want it to have different AP and damage types. I just want the types of animals in game to be re-balanced more than anything. I want bull rancors to have heavy armor and i want them to mess some peeps up when they attack. I want a group of people to think twice before they go aggro a bull lair. ( i want a bull rancor too, but they are supposed to be tough to get.)


New specials would be nice for the animals, including things like to-hit bonuses for enrage and embolden and using multiple pets (pack bonus).


I want knockdown to work, and I want dizzy to work on MOBs.


One thing I do NOT want is to not be able to master another profession along with creature handler. I love CH, but they are my allies as much as they are my weapons. So skill point allocation is very important to me.


These are off the top of my head things (as usual..) but they are the issues that I feel most strongly about.


And Please TEST WEATHER THERE IS ANY ANY ANY RELEVANCE FOR THE CALL TIMER FOR CALLING PETS! I think there is none! Remove the call timers!

Message Edited by Ekaw on 10-29-2004 02:11 PM



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SioBabble
Sat Oct 30, 2004 12:18 am
#15

Keep in mind that a "force multiplier" is often the result of a synergistic effect where the product is far greater than the straightforward sum of adding to combat elements together.


This makes of a very exciting change that really reflects the potential of this game, and I for one without even extensively studying stuff I can't repeat back to you for fear of violating the NDA am very enthusiastic about the tone I'm seeing set in the sandbox discussions.




Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


Pluto9Moon
Sat Oct 30, 2004 3:34 am
#16

Ko,


My new priority is:


NO BLUE FROG ON LIVE.


Anyone who has kept MCH this long should be proud. Anyone who left for something easier was already rewarded. If they want to come back it should not be that easy. It should be worked for and obtained through the same blood, sweat and tears that we have had for soon to be 11 months.


This is an I WIN button for those who walked away for something easier.



Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
Tristello
Sat Oct 30, 2004 4:24 am
#17

i'd love to actually see pets specials being SPECIAL!
i keep seeing people who don't use their pets at all even if they're master because they "can do all those specials by themselves". while being buffed the tank-factor doesn't help that much either, we don't even need to talk about the damage anyway.

it would be great if the bigger pets had more strong area attacks or attacks which do apply more than just one state.
another idea for the change of specials might be, that pets are cappable of learning more than just 2 specials and you get the ability to teach more powerful specials while you go up in the ch-tree.
as master you could maybe even teach some special-combos which you can activate with one command.

as a ch we really need more fitting pets for every situation, changing many pets' kind of damage would be a step forward, you can't use a pet against a mob or a player which or who has good kin-res even if the damage of pets would be greatly increased. let ch's decide themselves in what direction they want to go with their own unique selection of pets.
bes should be able to create those pets with different damage types as well.

another thing that has always bugged me was the additional pets +2 you're gonna have as master...it just doesn't matter, every pet you can put out with that won't help anything at all since it will only be a level 20-30 pet and those are absolutely useless even against medicore tough mobs because of their lack of armor.
make a master that what he should be, something outstanding compared to other chs, he should be able to pull out fierce creatures and not only one of those.

one last thing i'd like to mention is that it would be useful for chs if ALL mountable pets were usable by any player even the non-chs for mounting purposes only. a ch could actually make some money by taming wild pets and selling them that way.
or let the chs be the deliverer of the dna-samples to the bes, at least we need ONE way to make some cash, don't we?



Tristello - Master CH and loving it.

----------

Contact Moactan in-game if you want to join the Creature Handler Guild BEAST on Farstar.
Lumpi667
Sat Oct 30, 2004 4:30 am
#18

I want still be able to solo with my pets, them for tanking, me for damage...

Maybe make pets more usefull in groups (pets as tanks again)...

Maybe remove vitality! I love my pets and it hurts to see them dying slowly




DARK SIDE - Imperial Rolls

I hope you understand my pseudo english
MrHawat
Sat Oct 30, 2004 5:09 am
#19


I want my pets to be useful in PVE. Currently, I have to tank for them instead of the other way around. My main reasons for not really using my pets in combat are:


They are too slow and can not keep up with a swoop.

The call/store delays make them too time consuming to use.

Can not buff them because buffs do not stick when stored or pet poofs.

CH XP and MOB/Pet ratio need to be fixed. Other professions get same XP reguardless of how good the weapon they use is. I.E. The do not get more XP killing a MOB with a low level CDEF. This affects MCH grinding for FS XP.

Little benefit to multiple pets because of Max CL cap.

Pets only do kinetic damage and most MOBs are kinetic resistant and few are vulnerable to it.

Pet against MOB of same species always loses.

CH is not useable as a character's only combat profession because of low damage, MOB AI, and low armor and resists.

If the Combat rebalance is going to force grouping we are going to be in worse shape because people will not want to put up the hassles and delays we are forced to.

Louis_Cypher
Sat Oct 30, 2004 5:19 am
#20


I would want to see some fear in the eyes of my enemies.


That or somehesitation, before they figure out I'm not a threat becaue ... well... I did waste most of my skill points in a fun interesting professioninstead ofcombat useful one.



I have been a CH since April 03 and have been one in this game since it's release AND have pre-paid until August 05,m yeah I know was a mistake , I thought I canceled it in the early summer but I was mistaken..


I caught and tamed creatures that most of you will never have the chance too... ie. merek kings and queens , also frenzied grauls amoung the strongest ones I guess... at the moment.




I still have them as pets, I've never bought or sold any pets either... what's the fun in that ?


Mal Penumbria on Ahazi and Malc Penumbrai ( Unity )on TC, are both CHM among other things and I've never dropped any single ch box ever.

I'm just a old time player that's been wornout the past few months awaiting of the year ago promised combat rebalance that we were inflicited with aparently sp ? a year before.. I don't think anyone can make the CH profession really good or evenanywhere near useful and as powerful as it should be or near as it once was..It's the whole it's not starwarsey enough whine excuse... and that's always been enough to nerf any one.

Message Edited by Louis_Cypher on 10-30-2004 05:26 AM

Aakhperkare
Sat Oct 30, 2004 7:31 am
#21

I agree with Pluto. I don't see a valid reason for a one time use "blue frog" for everyone after the combat revamp...
Wabit
Sat Oct 30, 2004 7:59 am
#22

I see this thread as more of a what to test than a wish list of what CH’s want in the future of the game…


So saying that here is what I would like to see tested…

1.how CH compares with other Master combat profs
2.how well CH works with dabbeling ie.. I can’t master both my fav profs on the same toon (commando and CH)
3.how well a MCH/Mcombat prof work without armor or buffs while hunting…
4.group with a MSL and see if pets get healed with the formup command and get any other SL bonuses:

terr nego, ranged/melee defences (I know that’s really had to tell)


also on a side note to Vert… will you please make full grown pets avabile to the testers… I know from previous tests (TC2, JTL beta) they had full grown mounts, but no combat pets… not having these can be a great hinderance on the testers ability to get a complete test during the aloted time for the sandbox… having to find, tame, and wait for pets to grow is not beneficial to CH in any way except to test spawn rates (not really a combat issue)… also without the use of BE pets the results of the testing will be thrown off… with a BE pet you can get a dizzy/KD in the same pet with a lot better stats than the few in the wilds that have them… or you can get 2 or 3 pets out at once that have armor and a resist to something…


just my 2 cents,


Wabit



I can just see a "Wait for the Combat Revamp" and "Wait for the Smuggler Revamp" quote all rolled into one.
"Wait for the Smuggbat Revamp"
Smuggbat, I like that
Logansplatz
Sat Oct 30, 2004 10:20 am
#23

the time delays for calling and storing while not under attack make movement and my groupablity with other players alot harder ...........pet specials should work............ pet defenses and damage output should be increased, im not saying i want to be able to wreck players in pvp with out work , but pets in pvp are laughable............if the game is going more group based ill need a niche in the group making my pets good mt's and able to produce debuffs would give me a job.............Agro control ,pets that are built ,tamed for tanking need atleast novice brawler ablities if my pets cant taunt they are not nor will they ever be tanks...............this one maybe going to far i know , healing pet stims need a range modification or give us ranged pet stims we can buy , if my pets are tanking mobs , say for instance an npc dark jedi master running into range of my pets target kinda takes my pet out of the loop since i am now in mele range i may not get full agro but i do get hit , at this point any ablity my pet has is a mote point for i is dead..........
Liberation
Sat Oct 30, 2004 2:17 pm
#24

Make specials work, make CH competitive in pvp again, improve the store/call timers. Make CH worthwhile rather than just fun to play.


As I think Ekaw already mentioned we want petsto be as hard in game as they were in the Star Wars movies....EG one player with a pike shouldn't be able to wade merrily through a load of rancors...maybe allow him to stand an outside chance of soloing 1 of them. To this end I guess improving armour, but I hope that this will happen just bylowering player armour/buff etc stats.


Very strongly against people being able to become master CH overnight - the 'blue frog' I believe Pluto et al called it.

This would just be wrong in so many ways.



Bigfoots - Master Creature Handler
'On close inspection it would appear that the number of players who admit to actually liking the NGE is lower than the percentage of players who chose to play CH in SWG1.'
Propagandalf
Sat Oct 30, 2004 8:18 pm
#25






Aakhperkare wrote:







1. Pet damage output only consists of kinetic.


2. They have no armor piercing.


3. They do not hit hard enough.


4. They do not hit fast enough.


5. They usually stop attacking when the CH is killed, they do not protect to the death as they should for theirmasters. Thus the reasonspetscan and are ignored in a PvPbattle.


Some armor for our pets perhaps. What I would like is for our pets to be feared. For the CL of a pet to actually mean something. I want a Rancor to make people think twice before they attack it...









I agree. Even in PvE pets are too weak. The galaxy is a large and diverse place. No reason something can't have evolved to spew acid, breath flames, Zap the crap out of its prey (a la Electric Eel). Fixing the specials would be real nice too. In the Star Wars continuum, creatures have typically been very powerful and exotic, with a wide variety of ways to kill and mate and generally exist. Give creatures from Tatooine Heat resistances, Creatures from yavin electrical resistances, creatures from Lok Acid defenses, creatures from Corellia and Naboo kinetic resistances. Make creatures from Dathomir and Endor resistant to just about anything.


I would alsolike to see a system of bonuses based on creatures beingnatural enemies.


Think about it. Wrix and razor cats have evolved hunting Humbaba, murra, etc. They should get an attack bonus vs. herbivores, being natural enemies. Rancors should get a bonus vs. aggressive enemies, as most of their prey is pretty mean. Give the herbivores natural defenses when grouped, the Herd Mentality. Give stalkers bonuses when used alone, take them away when grouped. Throws in a little more strategizing there.


Rancors need not be the uberPet, they are simply the most visible example how just how vicious the galaxy can be.

Message Edited by Propagandalf on 10-30-2004 08:26 PM



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Wabit
Sun Oct 31, 2004 12:00 am
#26

another thread made me think of this...


try out buffing the pets with doc buffs... also try out the foods for pet stats...



I can just see a "Wait for the Combat Revamp" and "Wait for the Smuggler Revamp" quote all rolled into one.
"Wait for the Smuggbat Revamp"
Smuggbat, I like that
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