Creature Handler Archive
Thread: jedi idea
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Hazarstanagge
Fri Jan 21, 2005 5:07 pm
#14
Yet ANOTHER dig againast BEAST?!?!?!
For shame, I thought we were past all that!
Hellian-dbf
Sat Jan 22, 2005 12:32 am
#15
darn I wanna tame a Jedi...
thought that was what the thread was about
Ekaw
Sat Jan 22, 2005 1:01 am
#16
i am neither jedi or bounty hunter but here is the idea that I think (my jedi pals ar egonna hate me for recommending this) will help make jedi stay and fight when being hunted rather than running, and thin the numbers of powerful player controlled force sensative characters.
once a bounty hunter comes within site of a jedi, that jedi should have no chance of escape. Once engagedhe should be able to be pinpointed on any world, ant any time.. Once a bounty hunter sees and engages a jedi, they should 100% trackable until either the bh or the jedi are toast or until a spcific period of time has expired, say 24 hours.
There is the incentive for a jedi to stay and fight. I know it sucks for the jedi, but that is how it should be. Heck they could even be trackable in space.
There is the incentive for a jedi to stay and fight. I know it sucks for the jedi, but that is how it should be. Heck they could even be trackable in space.
Ekaw
Sat Jan 22, 2005 1:38 am
#18
whoops wrong board. Hey if beast can post random stuff, i can too.
My bad. Won't happen again.
hehe,
LordBraud
Sun Jun 12, 2005 8:45 am
#21
just a few little ideas, not inc the obvious
1) If a Bh fails at his attempt to kill a jedi, then the jedi should recieve names of Bh's who also have his mission and allow them to be attackable by the jedi (gaining information)
2) allow the jedi to recieve "spidey sense", excuse thephrase i used but it best describes it, giving them notice of possible danger through the force. (so when a Bh with the jedi's mission gets within a certain range the jedi will get a sense via the force)
3) maybe allow a bonus like additional xp multipliers if jedi kills BH, say like extra 20% on top of inspiration.
anyways they were just ideas and I for one would like to see some of these implemented, tho maybe im barkin mad
aose
Sun Jun 12, 2005 8:53 am
#23
only a BH would be saying no... Jedi should have some kind of ability to sense danger, and making to where if jedi kill the bh he gets info on everyone else with the mission and make it so he can attack other BH, well cant really do that cause its not fair to the people who take the jedi mission say maybe an hour later. Maybe for the people who already have the mission when you kill a bh but again like many people say, thats alot of coding and will never work.
MysticOne622
Sun Jun 12, 2005 5:02 pm
#24
that does sound good jedi can sense things around them, look at yoda and some of the other masters in ep3 some didnt noticed until it was to late and tried to fight back they didnt have as good of a sense as yoda who could feel all the other jedi being killed
Tasomo
Sun Jun 12, 2005 5:29 pm
#25
The "spider-sense" as you put it would be useful. All you have to do is reach Jedi Master and then play the game for an additional 50 years so you can reach Yoda's equivalent. Considering no other Jedi Master was able to predict getting shot in the back, what reason would a Padawan ora Knight have to get such a power?
Cute idea, completely unworkable in regards to everything else.
Spitfire911
Sun Jun 12, 2005 5:34 pm
#26
I like the idea of the xp modifier. What do jedi get when they succeed againts a BH, a pat on the back lol.
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