Creature Handler Archive
Thread: Something you may want to look at as a creature handler
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Tristello
Sun Mar 13, 2005 8:05 am
#14
the pet posted in that thread's first post had vulnerabilities against EVERYTHING, which makes the armor uselss and the pet itself even weaker than a 50% kin pet without armor, so what's the deal?
holy sh!t, just got further down in that thread...kinda speechless now, that's a level 10 pet which equals one of the weaker be-ch pets.
guess that actual problem tho is, that bio engineers can't get the high-level pets much better, so they have to experiment and play around with the low level ones, after all that's their job.
if the devs increased the viability of high-end pets and the "range" of their strength, BEs would have a reason to play around with those.
there is no challenge for them to make the the same pets over and over and trying different recipes to figure out a good one is actually the thing that keeps most BEs playing that profession.
holy sh!t, just got further down in that thread...kinda speechless now, that's a level 10 pet which equals one of the weaker be-ch pets.
guess that actual problem tho is, that bio engineers can't get the high-level pets much better, so they have to experiment and play around with the low level ones, after all that's their job.
if the devs increased the viability of high-end pets and the "range" of their strength, BEs would have a reason to play around with those.
there is no challenge for them to make the the same pets over and over and trying different recipes to figure out a good one is actually the thing that keeps most BEs playing that profession.
Message Edited by Tristello on 03-13-2005 04:15 PM
XdaFossil
Sun Mar 13, 2005 9:33 am
#15
I am both a Master Bio Eng and a Novice CH. I know exactly the tricks to do to "Make" a pet seem really good. The only problem, there is always a weakness. I can do a lvl 10 with a 10k Health, but to keep the lvl low the mind would need to be at or below 4k. The resists are hit and miss, but it works with a mathematical formula that most people seem to not want to touch, (Don't blame them). The it would be impossible to create a lvl 10 or less with armor and resists, the devs set-up of how stats are experimented make it impossible. Mainly because all the stats go into making the pets lvl, even the sub-stats. So don't worry, the fact that he created a pet with armor is great, for a magician, since he made you over look the "vulnerablity" part which cancels out the armor and even makes it weaker than if it had resists and no armor.
Joker9125
Sun Mar 13, 2005 10:02 am
#16
XdaFossil wrote:
I am both a Master Bio Eng and a Novice CH. I know exactly the tricks to do to "Make" a pet seem really good. The only problem, there is always a weakness. I can do a lvl 10 with a 10k Health, but to keep the lvl low the mind would need to be at or below 4k. The resists are hit and miss, but it works with a mathematical formula that most people seem to not want to touch, (Don't blame them). The it would be impossible to create a lvl 10 or less with armor and resists, the devs set-up of how stats are experimented make it impossible. Mainly because all the stats go into making the pets lvl, even the sub-stats. So don't worry, the fact that he created a pet with armor is great, for a magician, since he made you over look the "vulnerablity" part which cancels out the armor and even makes it weaker than if it had resists and no armor.
Didnt you see the CL10 with AR1 and 20% kinetic????? LOW MIND IS NOT A VALID ARGURMENT FOR THESE PETS!!!!!!!!!!!!!
Becuse of the simple fact that you can heal a pets mind instantly in combat.
Message Edited by Joker9125 on 03-13-2005 09:02 AM
Magincia
Sun Mar 13, 2005 10:17 am
#17
The Above mention pet .. is more of a science project not for sale. It was done to see what can be done and not what should be done. Yes the CL 9 Ar1 little durni was able to be tamed. As for the other Cl 12... since the BE was not a CH also it has not been tested.
If you continue through the post.. you will see that none of the BEs are condoning selling these at the moment. But by persuing this line of experimentation, hopefullly the holes in the BE DNA code might be able to be fixed down the line. Also the experiement showed an immediate issue of a animal coming up as a CL 1, which by all current rights should not have happened since the lowest CL the skin should have allowed was CL 2.
This is line of research, because that is what is meant to be, can help both professions down the line. Also please note that the BE would has started this research has not given out any recipes for any unethical BE to use and follow to make these pets.
As a member of the BE community, I am hoping through the research of a truely dedicated BE, the issues of the BE code might finally be addressed. As a member of the CH community, if the code is addressed, the BE pets will become better balanced and may provide better high level Pets for CH to use.
Both professions are under-rated,under-appreciated and givenno love by development... And alas I love both... so I am a lost soul in the game, trying to bring enjoyment to myself and others with the little I can.
All I hope is that through the CURB, the expansion and the continually changes to the game that BOTH professions (Rangers and Scouts too) receive some props for being members of these communities.
These are my own thoughts and hopes.... take them for what they are worth... and flame away if you must!
jopenack
Sun Mar 13, 2005 10:53 am
#18
tristillo the pet has light armor that automatically gives hom 50% damage reduction
wich is the same as 50% resitence against everything
and I agree this stuff should not be talked about and recipes for these creatures should notgiven out over the forums
the curb will fix everything yea right
please I have heard this for way to long to think it will adjust these pet lvls
and to the above gentleman
if they can make them they shall sell them. the past and present shows this to be true
Message Edited by jopenack on 03-13-2005 12:55 PM
Tristello
Sun Mar 13, 2005 12:13 pm
#19
if a pet has vulnerability the damage bypasses every armor it has, if you read my whole post you will see i edited it shortly after writing the first sentence when i noticed that guy created another pet that actually had kinetic resistance as well.
btw, i'm not quite sure if those armor-pets are much more useful than the usual 60%-kin pets, those have way more ham and the armor + 20% kinetic resistance equals about 70% without armor...don't know the formula swgcreatures used to calculate the effective ham numbers against one dmg-type but i doubt the armored pet will have an advantage there.
btw, i'm not quite sure if those armor-pets are much more useful than the usual 60%-kin pets, those have way more ham and the armor + 20% kinetic resistance equals about 70% without armor...don't know the formula swgcreatures used to calculate the effective ham numbers against one dmg-type but i doubt the armored pet will have an advantage there.
Message Edited by Tristello on 03-13-2005 08:18 PM
SioBabble
Mon Mar 14, 2005 11:39 am
#20
One thing that those who are not familar with the BE profession need to understand is that BEs are pushing the limits of the critter crafting system to make a point: that it's obviously broken from an overall concpet perspective.
Most BEs understand the issue of overpowered CL 10 and below critters. The Great Nerf was about many things, and one of them was to reduce the number of pets being used in game. The Great Nerf eliminated light armor on every creature but one below CL 40, and for a reason. Non-Chs were calling and using rockbeetles and mountain kreevols (both light armored prior to the GN) as very powerful tanks. Then there were the herds of cowardly gurrecks running around, CL 15, considered the most powerful non-CH critter around, allthough the more thougthful out there saw that the rock beetles and mountain kreevols were the real prizes. I sold a lot of mountain kreevols to non-CHs back in those days, for 20k per.
However, now that BEs have figured out how, through the generational cloning process, to bring back the very types of creatures that were deliberately taken away from players during the GN, it seems inevitable that the devs will need to rexamine the BE pet crafting process. The fact is, the BE revamp basically undid part of the GN, except the part that crippled CH. Now pets will very high resists, high HAM values, and light armor can again be controlled by non-CH, in direct contradiction of the obvious intent of the GN to make high power creature control come at a cost in skill points. This intent has been undermined.
Combat_Medic_to_be
Mon Mar 14, 2005 11:48 am
#21
Great post siobabble, you pretty much said what I was trying to say but in a way that made sense

Message Edited by Combat_Medic_to_be on 03-14-2005 06:49 PM
nighter
Tue Mar 15, 2005 10:51 am
#23
I understand where yer coming from, and no flames but look at it from a CH stand point. They already nerfed us to the stone age and BE pets are all alot of CH's I know use which I think kills the aspect of CH in general, all you have to do to be a ch now a days is go buy a low lvl pet that has uber stats from a Bio Eng vendor, lvl then when you master get more uber BE pets that you buy. That just kills our prof IMHO, it has no life to it, it's all robotic now, it's the way of things, Be's are given way too much power and tweaking ability. I believe we were wronged and the nerf should be lifted to a degree and Bio pets should not hold as much as high wild ones. BE Pets at this lvl kill the spirit of CH, I mean are we all supose toconform and use bio pets because wilds ones are sooooo nerfed, how sad. I'm mad at SOE for not tweaking CH and wild pets back to a degree and Bio eng's are now making these non ch pets with armor, while CH's that work just as hard get looked at like we are stupid because we want some cash for training etc. It kills our prof, it rips the very being of the True CH to shreads and it's all good as long as they are happy and they make cash, how about we just give BE's the power to train and then our prof can just be thrown away and disrespected and disregarded as we pretty much have been.
Nighter' Tradestar
Master Creature Handler
HC
/Kowtow's in Deep respect before the Quenker
Message Edited by nighter on 03-12-2005 02:28 PM
I would like to say sorry to all the Bio eng's for this statement it was very ignorant, Bio eng pets are apart of our world and I should not dis that so I'm embracing it by going MCH/MBE lol as far as this pet goes I still think it's unfair but I will not bad mouth BE pets anymore and instead I will make them lol, sorry to the whole BE community
jopenack
Tue Mar 15, 2005 3:33 pm
#24
Some of the intent of the original poster was it being openly discussed on the forums if the devs didnt intend this and admit its a flawed lvl check system.
I also agree it shouldn't be discussed. last year most be's never discussed uber lvl 10 pets and most didnt sanction making them but today things have changed and its considered ok by most and the few who do not seem to be shunned and ridiculed.
As we speak I have been debating this issue with a gentleman on the csr forum that this thread poster has asked "why is this allowed on the forums" no csr has replied but one person seems to believe ch are soo powerful and non ch shuld have these pets.
I have realised now he is a be, its that simple and is trying to disuade any csr from posting by saying this is a non issue.
So a person cannot even ask customer support if this should be allowed without being flamed, nice very nice.
Isent Tiggs a PM 2 days ago and I have gotten a reply, basically a thank you for the information and she is looking into it.
I shall wait untill she makes a statement.
Summerwolf
Thu Mar 17, 2005 6:42 am
#25
I refuse to call for a nerf to another profession in an attempt to validate my own.
CH's need love. BE's don't need hate.
CH's need love. BE's don't need hate.
jopenack
Thu Mar 17, 2005 6:57 am
#26
we dont hate be's and you should do your homework before posting such statements
we do need loveand the level check systemneeds to be fixed
no ones asking for a nerf we are askink for a flaw to be fixed, but maybe you aren't aware of it or think its supposed to be this way and that is why I say do your homework before making such statements.
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