Creature Handler Archive

Thread: Why do pets stand on top of me ?? It's getting on my nerves.

JanosZero
Mon Feb 16, 2004 3:14 am
#14

yeah, i can confirm that whatever they did in that last patch, also inadvertantly made pets appear on top of your person when you call them most times......which i find terribly annoying when trying to sell, but then i just pet them and move a few feet and call next one LoL!
ltgrifter
Mon Feb 16, 2004 6:22 am
#15











The millions upon millions of counterstrike/quake/unreal players would be willing to explain this to you.

And with radar and an overhead map, if you can't see what is around you, you're blind.







Hahaha, yeah, we would tell you NOT to play in first person becouse of obstructed view from radar / chat / hotbar, ect. Especially since the camera in first person is at waste level wich causes you to seem closer to the ground then you realy are, Playing in first person mode has got to be the best way to decrease your playstyle performance.

AbakCH
Mon Feb 16, 2004 6:55 am
#16

I meant the people that play counterstrike/quake/unreal well.



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/_____/ \_____\-' .-.`-----' \_____\ //_|////_|//_|////_|//_|////_|//_|//_|////
\:::::\_/:::::/-. `-'.-----'_/:::::/ //_|////_|//_|_|_|////_|////_|//_|////_|//
\::::/:\::::/ `--' \::::/:\::::/ //////////////////////////////////////////
\::/:::\::/ \::/:::\::/ Colonel Abak, Imperial Ace, many times elder
\/_____\/ \/_____\/

Barb-Wire
Mon Feb 16, 2004 7:46 am
#17



AbakCH wrote:


Barb-Wire wrote:


AbakCH wrote:

Do the majority of people really play in third-person? You poor people, one of the most immersive games ever made and you want to play with dolls. That might explain the spectacularly bad play I see the "majority" of the time I group with random people.






actually i would have said playing in first person would cause bad pla cuz you cant see what is around you...


The millions upon millions of counterstrike/quake/unreal players would be willing to explain this to you.
And with radar and an overhead map, if you can't see what is around you, you're blind.





i play FPS a lot mostly BF1942 of late but longtime HalfLife player. FPS view is fine for those but for a mmorpg heh no way. is your toon that ugly that you dont want to look at him/her??



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
Factol_Pentar
Mon Feb 16, 2004 8:04 am
#18

I have started to use the formations command.


It works very well along with the stay command.


Opinion: They implemented this for use to use the commands we train.


Before this I used Attack and Follow and that's about it.


Now I am 'Forced' to use the formations and the stay command, I have also found the use of patrol.







Allieria Moonstrider
Done Dec 17th
To much has changed


Kathleen
Mon Feb 16, 2004 8:26 am
#19

I don't play in First view because the character is still moving when you release the key on the keyboard. It's like you're always walking on ice or something.

About pets.. When i have to get off the bike i have to use the radial and select Exit vehicule.

With the pets on top of me, i can't do that.



.

Message Edited by Kathleen on 02-16-2004 07:27 AM



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AbakCH
Mon Feb 16, 2004 8:58 am
#20






Barb-Wire wrote:

i play FPS a lot mostly BF1942 of late but longtime HalfLife player. FPS view is fine for those but for a mmorpg heh no way. is your toon that ugly that you dont want to look at him/her??




That's what I meant by playing with dolls in an immersive game. You're looking at your "toon". I essentiallyam my character. I will even admit that SWG has a pretty good 3rd-person view or rather views, as you can configure that in some interesting ways; one of the best if not the best I've seen in any game. But I'm not playing with dolls, so I stay in first-person unless I have a specific reason for using 3rd-person.



    _______              _______      //////////////////////////////////////////
/\:::::/\ /\:::::/\ ////_|_|////_|_|_|//////_|_|////_|////_|//
/::\:::/::\ /::\:::/::\ //_|////_|//_|////_|//_|////_|//_|//_|////
/::::\_/::::\ .--. /::::\_/::::\ //_|_|_|_|//_|_|_|////_|_|_|_|//_|_|//////
/_____/ \_____\-' .-.`-----' \_____\ //_|////_|//_|////_|//_|////_|//_|//_|////
\:::::\_/:::::/-. `-'.-----'_/:::::/ //_|////_|//_|_|_|////_|////_|//_|////_|//
\::::/:\::::/ `--' \::::/:\::::/ //////////////////////////////////////////
\::/:::\::/ \::/:::\::/ Colonel Abak, Imperial Ace, many times elder
\/_____\/ \/_____\/

OldPainless
Mon Feb 16, 2004 9:09 am
#21

why did a complaint about pets standing on you end up as playstyle discussion.


Pets standing ON youIS irritating, no matter how you play


Barb-Wire
Mon Feb 16, 2004 9:18 am
#22



OldPainless wrote:

why did a complaint about pets standing on you end up as playstyle discussion.

Pets standing ON you IS irritating, no matter how you play






i think its devolved into a dead horse type thing and that beast aint giving more more milk no matter how much we relax it...



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
vetght
Mon Feb 16, 2004 9:26 am
#23

Yeah, the pet thing is annoying. A way to help this out, so they are not standing on top of you, is to use the wedge command (if you can).


Keyyotee, MCH


Kathleen
Mon Feb 16, 2004 3:48 pm
#24

Is there a pet the size of a duni but the strength of a grauler ?



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JoshuaBennee
Mon Feb 16, 2004 4:11 pm
#25

Ya a pre nerfed BE durni with rancor dna!


Tebi
ShigatsuLi
Mon Feb 16, 2004 4:19 pm
#26

People keep talking about the pets running and pets standing on top of you like they're seperate issues. They're actually the exact same problem. The devs put something in there with publish 6 that changes a pet's range to almost zero. So the ideal range for a pet to be from it's master is 0 meters...or directly on top of them. This is why your pets are running in combat, the ideal range for a pet to be from the mob it is attack is...you guessed it 0 meters. The problem in combat occurs because the ideal range for mob's is not 0 meters. So the pet keeps trying to get right on top of the mob and the mob keeps trying to get to 1-5 meters.


The real question is why would the developers put such an obvious problem in on purpose? The pet range was fine before publish 6 and now after publish 6 it's clearly messed up. I wouldn't count on them fixing this problem either...they put it in on purpose.





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Miss Doroturo
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