Creature Handler Archive
Thread: Just logged off from TC...
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Jacobt26
Tue Nov 08, 2005 7:49 pm
#14
InspGadgt wrote:
Well folks, I had heard all these praise reports on the new combat system so as dissappointed as I am about losing my beloved pets I had hopes of at least entertaining myself with better combat. This was the most mind numbing combat experience I have ever had. I'm not sure right now if I will continue to plug away at my TC character to see if it gets any better or not. I'll have to think about it some. FPS style combat is an interest idea but the lag in SWG is going to kill it. Ping is king in FPS style battles so those of us who always have poor pings are going to be screwed. My inclination at this point is to completely leave the game...but we'll see.
I never even thought about the lag issue. I have problems in space most of the time because of all the other people on my router, and god knows I have a delay in a group... Well, maybe WoW will go on sale soon /crossfingers
Indene
Wed Nov 09, 2005 12:33 am
#15
In WoW I reallyliked the fact that when I looked off in the distance the trees I saw where the same ones that I saw when I got there ![]()
-Indene-
InspGadgt
Wed Nov 09, 2005 12:35 am
#16
I agree...even though the graphics in WOW were cartoonish they worked better then any other MMORPG I've seen thus far. Maybe because cartoons are easier to render?
InspGadgt
Wed Nov 09, 2005 1:10 am
#17
Ok the specials timer is the same I'll give you that but that only affects the delay between special attacks. Now there is no delay between general attacks. As for the lag...lag affects FPS and RPG styles of game play differently because of how the server updates between clients. In an RPG setup lag is not as much of an issue because combat essentially isn't real time. As the clients update to the server the server then makes corrections. I've often hit heal right before an incap only to have my screen show me as incapped but as soon as the server updates I'm back up and healed. FPS games are real time so lag makes a huge impact on where shots are placed and if they hit the target or not. But in FPS games the surroundings are static or repeat the same action continuously. Because of this the coding for the surroundings is much more simplified and effect lag considerably less, so graphics can be much better. In an RPG the surroundings are constantly changing, random spawns, players riding up on speeders or mounts, player placed buildings, all effect lag because more data must be passed between the clients and the server. This is why grapics are much better in a FPS game and why a FPS style combat is works poorly in an RPG based game.
InspGadgt
Wed Nov 09, 2005 1:11 am
#18
double post
Message Edited by InspGadgt on 11-08-2005 12:13 PM
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