Creature Handler Archive

Thread: Corral Plan: A Rough Draft 1

Nevaryn
Thu Sep 16, 2004 9:15 am
#209

I agree that it would be a nice addition for CH's to have a place to store and display their pets. It gives them an excellentopportunity to train and keep pets for sale,but I disagree 100% with this structure's ability to harvest. You already have to have some harvesting abilities (Scout) to become a CH in the first place, and now you're saying you don't want to use those skills anymore.


If you want to make money harvesting hides you should have to do it the same way rangers and scouts do it, the hard way. This especially becomes true if there's an excellent shift of X kind of hide in, and you're shearing 40 hides every hour, without risk,on a creature that quite possibly might take a group of several scouts or rangers great risk to bring down. This doesn't include the constant travel costs Scouts and rangers absorb moving from planet to planet, and then buffing costs, and then cloning and insuring, and the risk of item decay from DB's. When you factor these costs and risks in vs. your proposed maintenance fees for zero risk harvesting, this becomes a severe imbalence.


If you think that giving ranger's a dart to make for you to have zero risk harvesting makes up for this imbalence I'm not sure you've completely thought this out. For one, more likely than not, rangers would refuse to make this dart for any accept their closest friends and guildmate's, and as well, these darts would probably sell for astronomical costs.


I can understand the thought processes behind having this sheering ability (sheep shearers for example). But sheep are only sheered once or twice I year I believe, not once every hour for 100% of their hides. How long is a RT hour in game terms? roughly a day to half a day? Could you honestly sheer a sheep for 100% of it's hide every day? Even every month? As well. There are many kinds of hide that could not possibly be removed without the death of the animal. Leather only comes from dead animals, in Real Life and in game terms. As well, an insect doesn't hold it's organs in too well without it's chitinous covering.


Being able to harvest in this manner introduces a severe imbalence in the game, and needs to be re-thought. CH's already have a harvesting ability from Scout... use that. Other than that particular function, I'm all for CH's having this barn/holding pen/manger/etc... and I agree CH's need one.
Zelfin
Thu Sep 16, 2004 9:25 am
#210

Well put Nevaryn. I agree with your ideas.


A corral of some type is needed. I am sure the DEVs will have their own ideas IF the ever make one, but harvesting hides is not good at all. That is one of the few GOOD benefits a Ranger gets. I have thought of taking ranger just for the improved resources.





Zelfin
Master CH/Master Rifleman/Master Scout
Targahl
Master Artisan/Master DE/Master Tailor
"Unlike most force users I prefer a rifle over a lightsaber. It is odd in a way, almost as if the force drives me in that direction. I can feel the darkside pulling me in directions that would surely mean utter ruin . . . so I fight it!"

Excerpt from : http://homepage.mac.com/wilknoble/starwars/index.html
TottDonetta
Fri Sep 17, 2004 4:42 am
#211






Nevaryn wrote:

I agree that it would be a nice addition for CH's to have a place to store and display their pets. It gives them an excellentopportunity to train and keep pets for sale,but I disagree 100% with this structure's ability to harvest. You already have to have some harvesting abilities (Scout) to become a CH in the first place, and now you're saying you don't want to use those skills anymore.


If you want to make money harvesting hides you should have to do it the same way rangers and scouts do it, the hard way. This especially becomes true if there's an excellent shift of X kind of hide in, and you're shearing 40 hides every hour, without risk,on a creature that quite possibly might take a group of several scouts or rangers great risk to bring down. This doesn't include the constant travel costs Scouts and rangers absorb moving from planet to planet, and then buffing costs, and then cloning and insuring, and the risk of item decay from DB's. When you factor these costs and risks in vs. your proposed maintenance fees for zero risk harvesting, this becomes a severe imbalence.


If you think that giving ranger's a dart to make for you to have zero risk harvesting makes up for this imbalence I'm not sure you've completely thought this out. For one, more likely than not, rangers would refuse to make this dart for any accept their closest friends and guildmate's, and as well, these darts would probably sell for astronomical costs.


I can understand the thought processes behind having this sheering ability (sheep shearers for example). But sheep are only sheered once or twice I year I believe, not once every hour for 100% of their hides. How long is a RT hour in game terms? roughly a day to half a day? Could you honestly sheer a sheep for 100% of it's hide every day? Even every month? As well. There are many kinds of hide that could not possibly be removed without the death of the animal. Leather only comes from dead animals, in Real Life and in game terms. As well, an insect doesn't hold it's organs in too well without it's chitinous covering.


Being able to harvest in this manner introduces a severe imbalence in the game, and needs to be re-thought. CH's already have a harvesting ability from Scout... use that. Other than that particular function, I'm all for CH's having this barn/holding pen/manger/etc... and I agree CH's need one.





actualy if youd read the ideas fully, youd notice the harvesting hide idea (and i think it was ONLY wooly hide) was an afterthought, the main idea was to harvest eggs and milk. and ANYONE can harvest eggs from lairs, it is not a scout skill. im also not aware of any creatures that require a buff before you can milk them. although i will admit to not trying it on rancors. but for the sake of argument lets look at harvesting hides of any kind.


these structures couldnt outharvest a scout let alone a ranger, remember it would be the equilvilent of harvesting the wooly hide (or something similar) of about 20 cl10 animals per day, im a novice ranger and i can harvest that much in about 20 minutes! even if we extended the idea beyond wooly hide and you stuck rancors in there, with a cl cap at around 200 thats 3 or 4 rancors per day. not even one lair. plus to tame just one baby rancor, we'd have to kill about a dozen adults anyway and then take the risk of taming it.


so farmswouldnt equalrangers in quantity, what about quality? wellrangers can travel to wherever the best milk/eggs/woolyhide is right now and get whateverthey like.farmers wouldhave to get some pets now, and hope that their spawn would still be a decent quality in a weeks time when the pets are old enough to harvest. so rangers/scouts should beatfarms on quality and quantity, farms would also require maintenanceon the structure, sofarmers wouldnt be making as much profit as rangers either. the only benefit that a farm would provide is that the products made would be a lot easier to get to the end consumer, and could be provided on a regular basis. so if you want your goods quick and easy go to a farmer, if you want quality or quantity go find a ranger.


also your assuming that the farms are owned strictly by CH's. ideally, these structures could be owned by anyone, but a CH has to tame the animals that are placed in there. i was supposing a situation where a chef owns the farm but buys birds from a ch every few weeks to lay eggs. the birds that go in there could be natural or made by a BE to produce extra eggs, better quality eggs etc


as to your notion that we should harvest hides the same way rangers/scouts do (ignoring the fact that we ARE scouts and pointing out that at no time did we sign away our rights to harvest anything when we took novice CH) we have had it rammed down our throats time and time again that we are NOT a combat prof. if we were it wouldnt take us 15 seconds to call our weapons and then watch while our cl 60 pets get ripped to shreds by a cl 25 critter in the wild. if they take away the majority of our combat skills, why shouldnt we be given something inreturn.id like to see how much a fencer/ranger could harvest if the devs changed his prof so that at master he could walk up to a rancor and stick him with a pin once a minute. or scout/riflemen if the best weapon they were allowed to carry was a water pistol.


and to your final comparrison between the rough idea for farms and the real life occupation of sheep shearing. there i can see your point. and i will bear it in my mind the next time i fly to another planet, hop on my flying bike, track down a flock of wild sheep and shoot it with my laser rifle.


....do sheep come in flocks or herds or what?





Tott Donetta

The liver is EVIL and must be punished!


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spreadsheet
Fri Sep 17, 2004 3:24 pm
#212

Ahhh, Tott nicely put. Of course we can still harvest like any scout. Rangers would always out harvest

any harvest ability a corral or any other like structure might be able to do. I liked the idea of us providing

pets for Chefs in order to harvest eggs. Same could be done with min scout skills for milking. I once milked a

prowling gurreck I think....gotta be careful doing that...LOL




=SIVART SMADA= ~ANNAED SMADA~
-Elder Jedi--Elder Medic-
DWORKIN = Officer
!Master Creature Handler Forever!


RoboFish
Fri Sep 17, 2004 6:05 pm
#213

This Is an Old thread Try bunbin g th enew thread I gave the Url Already alot of stuff mentioned in this thread was changed do to remarks. Do peopel jsut skip over whenever I post?



In-game name is Kahless!
Master Nerf Herder
If you avoid the truthe, you pay for your lies. A lie always does the most harm to the person who tells it.
~ Karen Moline, "Belladonna"

R.I.P Tivo Tenook and SkyPreacher1 who went out fighting the good fight for CH's everywhere
Beast meetings on Radient at 4pm EST

Pluto9Moon
Sat Sep 18, 2004 8:45 am
#214

Hey Robo,


Are you still working on V3? If not I might try to get more together this next week.


Tott has added some great stuff to this post as well but we need to get them all more centralized again.



Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
RoboFish
Sat Sep 18, 2004 10:07 am
#215



Pluto9Moon wrote:
Hey Robo,
Are you still working on V3? If not I might try to get more together this next week.
Tott has added some great stuff to this post as well but we need to get them all more centralized again.





II have slowly been working on hit but I am also in the process of building a website for my ROTC at school and with HW my time has been very limted.

If you have the time again to do it that would be cool. If want how aboutyou work on bringing the Corral Post together and I can work on the Animal Armor/PvP/Mounted weapons post?

If you want to PM me your MSN or AIM name so we could talk about it that would be cool aos



In-game name is Kahless!
Master Nerf Herder
If you avoid the truthe, you pay for your lies. A lie always does the most harm to the person who tells it.
~ Karen Moline, "Belladonna"

R.I.P Tivo Tenook and SkyPreacher1 who went out fighting the good fight for CH's everywhere
Beast meetings on Radient at 4pm EST

Pluto9Moon
Sat Sep 18, 2004 10:34 am
#216

Cool. I will get started on it. I have V1 and V2 saved somewhere here. Will just need to do minor editing. Read all the posts over and try to make it more concise. My YAHOO name is IRCDEVIANT. I try to keep it on, but am always invisible if I am here. I screen my calls too lol.



Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
RoboFish
Sat Sep 18, 2004 10:57 am
#217

I did n't know Yahoo had an IM program I'll look into it. All i have is MSN and AIM right now. I'l check it out tonight be up to y neck it work



In-game name is Kahless!
Master Nerf Herder
If you avoid the truthe, you pay for your lies. A lie always does the most harm to the person who tells it.
~ Karen Moline, "Belladonna"

R.I.P Tivo Tenook and SkyPreacher1 who went out fighting the good fight for CH's everywhere
Beast meetings on Radient at 4pm EST

TottDonetta
Sat Sep 18, 2004 5:04 pm
#218

none of which answers the vital question of whether sheep come in flocks or herds or what? this is gonna drive me nuts!


i liked the idea of 'culling' a herd for the hide, but if there is a cull why cant meat or bones be options too? i still cant see why wooly hide cant be harvested regularly. despite my previous response and my conviction that comparing anything in this game to RL is totaly pointless, the sheep shearer analogy is still valid, but, if these creatures go from babies to full adults in 7 days then surely shearing them for wool once a day is plausable? as i stated before the farms are never gonna be able to compete with scouts or rangers for quality or quantity. besides which even if they did, how is it any different to someone without any survey skills owning a heavy mineral extractor and getting more iron then a master artisan can sample in a day?


also to clear up a few notes on the ownership of the structures, im still convinced it would be much better if anyone could own any of these structures. so long as only tamed animals go in there and only CH's can tame animals then we win. id like to see stables with vendors so that we can buy and sell tamed pets, but for the vendor to be advertised on the mapor anything other than a standard box then merchant skills are required, and an idea ike the ranch could be owned by a BE to produce better gentic stock from them to work on etc.


who cares who owns, buys or sells pets? so long as were the only source for tamed pets we win, and anything that increases the demand for pets amongst the general populace or makes getting the pets to the populace easier or quicker, means we win even more!




Tott Donetta

The liver is EVIL and must be punished!


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spreadsheet
Mon Sep 20, 2004 3:25 pm
#219

Ok, Ok it is a herd....uh ..flock, dang not sure. Anyway, I agree with Tott. As long as we are supplying the

stock it works. However, If we can get any of our other ideas into the "corral" it should be ristricted to C/H.

Maybe have it all tied into a terminal. Special functions only available if you have the alloted C/H skills?

And thanks for all the work Robo And P9M.



PS: Vert what do you think? Herd right? LOL



=SIVART SMADA= ~ANNAED SMADA~
-Elder Jedi--Elder Medic-
DWORKIN = Officer
!Master Creature Handler Forever!


TottDonetta
Tue Sep 21, 2004 4:38 am
#220

good idea spreadsheet.what if the ability to harvest wooly hide regularly was reserved for owners who had novice ranger?


and any kind of breeding pen was reserved for use soley by CH's and BE's. following this logic, only CH's and merchants would be allowed to use a vendor terminal in any kind of stable.


The one thing we must be careful of is thatifany of these structures are loaded up with too many restrictions, we shoot ourselves in the foot. if you have to be a bothan male with master CH, at least novice ranger and BE and your name must start with a 'H' to own one, thenthe structures end up as more of a novelty than anything practical orusefull.


and i cannot beleive that no-one in the entire CH community knows if its flocks or herds or what! THIS IS IMPORTANT PEOPLE!!!!!!!!!!!





Tott Donetta

The liver is EVIL and must be punished!


C[][][][][][][][][][][]_/_/_/_/_/_/||¦¦{[ :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
spreadsheet
Tue Sep 21, 2004 4:04 pm
#221

/bump



=SIVART SMADA= ~ANNAED SMADA~
-Elder Jedi--Elder Medic-
DWORKIN = Officer
!Master Creature Handler Forever!


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