Creature Handler Archive

Thread: Corral Plan V.3

Pluto9Moon
Sun Dec 05, 2004 9:15 am
#131

Lucha,

I want to cover the agreeing to disagree. I think see where you are coming from. If a CH lets another CH place a pet, then cannot remove it because they do not have the levels. It makes sense that it's the CH's fault. This is a MMORPG and trusting everyone should be painful at times. Or like I say "stupid should hurt".

I am not saying a merchant could not place things in a CH home. He very well could. I see the problem with what you are saying. Being in the Pen and on the Vendor at the same time would not be possible. We are asking for an ability to redeed creatures. Creatures would be taken from the pen via the menu. Redeeded. Then placed on any vendor. So at this point, your trusted merchant would always have to have time to do things when you want them done. So the idea is to breed. Train as PSP. Then deed. Then straight to vendor.



Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
LuCha
Sun Dec 05, 2004 1:00 pm
#132









Pluto9Moon wrote:
Lucha,

I will try to answer as how I see things. First, let me preface that anything I say is not in defense of this writing or any other writing thus far. Anything I have written to date is the thoughts of other people. Ocassionally here or there is an original idea but if one follows all four threads you can clearly see other CH had the ideas and I merely glued them together.

1) I would like to see the art work stay as one solid piece all the way through. That is to say if you only have a manger you still see all the pens but only 1 is usuable. Or the pet levels stay at minimum but you use all the pens. This means of the 3 real pens you could stable 2 adults of CL10 in 2 different pens and raise the consequent babies in the third and last pen.


I have to strongly agree with this. If the concept for the corral art was to have it change with the abilities of the corral, that could cause some real problems. Best to avoid that and just have one art that doesn't change, but the utility of what is there not be available without the proper skills.


2) Lot Size. In V1 and V2 we started off at 1 and increased to 4. It was an abritrary number and a great starting point. Footprints do seem to suggest that this be made larger to come in line with Guild hall sizes. Let me say that by asking with 24 pets total in the highest level and also not asking for much internal storage inside the house structure itself that I believe it is reasonable to ask that 4 lots be the highest limit. Footprint is the only thing being major here. The database space itself is not. This puts the CH in the position to decide whether he needs more internal space or the fun challenge of the Corral itself. 4 lots is large enough to prevent a guild hall.


4 seems ok enough to me, but we'd have to see what a dev thinks (/cough /hint dev please post /uncough). If it's 4 lots, that's still 250 items with the current math (1 lot=75 items, max 250/structure). And I don't think the footprint will actually matter that much. I think the lot requirement is an arbitrary number they just made up to limit the number of player structures in the universe. Heavy harvesters are huge when compared with personal ones, and both take up one lot. 4 lots will allow a CH to have a large and a corral, or 2 corrals and a med house. Sounds good



3) Admin list and creature placement. First, there is a problem here. I do not code and not sure I have the work around. The rules by which we have set so far allows 4 adults (6 total pets counting babies) or CL60. If an MCH had admin rights but was not the structure owner, what would happen to this pet? Certainly it is unusable by most people who would be restricted to the manger level. So why would a low level CH want the MCH to place pets there? The one answer I do have is restrict it to owner only.


I think we are going to have to agree to dissagree here.

To answer any follow ups, if this is not a CH only structure then you have to allow any CH who as admin rights to place pets so it becomes the aesthetic type zoo that some want. If none of that made sense, what I meant to say was that if this remains CH only then only the CH owner could place pets. Much like only the owner can redeed a structure. If it is open to all players then any CH with admin rights could place pets.


Possible exploit would be CH who place high level pets for low level people and then not remove them when requested or just possibly it is hard to find a MCH to remove a hgih level pet after you have had one placed.

I like the idea of the corral being a structure. But I don't want to have to limit the CH's lots to using it. There are plenty of merchants that have vendors in other people's structures, why not CHs? I think instead of limiting the pens by limiting the ownership of the structure, the number of pens should be limited by the CH skill tree. If the structure were basically like any other house, the pens would have to be activated by a CH. If a CH activates a pen, that CH is the ONLY one able to manage that pen. This would be similar to vendors for a merchant. The two things I would hope for this would be: 1) the pen would be a big data pad, just like the one in my pocket 2) I could choose ONE of the creatures in the pen's datapad to be displayed (not all of them!)


Could this cause problems with the lot owner of a corral vs the pen owners? Yes, but its the same problem a vendor has in a Shopping Mall. If the business arangement between the players falls apart for some reason, then so be it. mmorpg=you have to deal with other people


4) Vendor. The only reason the Vendor idea would not work out is if someone was unwilling to use their skill points. Pretty certain that the first vendor is in the artisan tree. As long as we can place items in the internal structure I would not see why this shouldn't work.


Currently items on a vendor are just that, on the vendor. I have no problem with putting a regular vendor inside the corral, but how would you put pets into a pen and on a vendor at the same time? Or is the pen the vendor? How many vendors would you need for a corral? One or one per pen? If the CH hasan elite combat profession, there aren't many skill points left over for vendors....

5) I have yet to go to the Warren to get pics. The bottom level there is a LARGE zoo-liek facility. Using only this room and a ramp down would mean less original artwork need to be created. They would only have to make a mod of the existing place. The major concern of those who have mentioned underground zoos even prior to these posts were would below ground footprints have any effect on above ground footprints. Could one place an underground zoo under ones house? Could miners be placed over? Well you get the picture.


Oh yeah! I had forgotten that the underground concept was The Warren. That place is HUGE! You could get your kimo into a pen down there easy enough lol. I was thinking of just using a space like the rooms in the basements of guild halls, but the warren space would be amazing. I wouldn't think that the size of the basement would conflict with nearby buildings. Like you say in a sec, the building is sealed and everything outside of it shouldn't matter. But then again, who knows.

Other items of interest have been the pen structures on Dantooine. In a perfect world this would make a great 1 lot version of the manger concept. 4-6 animals. The biggest problem would be the sheer number of these that CH might use. I can foresee large communes of these structure becoming the CH version of player cities with only one lot. 2 lots would make them less extreme over all.


I agree if WHEN this goes live, every CH is going to want as many of them as they can use. That's one of the reasons why I'd like the see the skill tree limit the pens, not the lots usable by CHs. Smaller, one lot pens would be welcome in my eyes if they were in addition to the corral. Perhaps with the restriction that they can only be placed adjacent to a corral or another pen.


Is the concept for a generic corral or planet specific corrals? There are quite a few little corral like things on many different planets, and graphical ideas can be stolen from them to make programing easier.

6)I am not sure what reason out door loot dropping is not permissible on the overlooks of Tatooine style houses. It has probably been answered somewhere before. I would comfortably assume it has to do with the lack of a wall type coding and certain things not being allowed to be dropped outside.

The little I do understand of MOD coding tells me instinctually that houses are sealed and the veranda is not sealed in to allow dropping. This could easily be fixed by placing a transparent wall on the veranda. SOE has placed it pretty low on their priority level. All the devs would need to do is place a transparent dome over the "ceiling" and made some door in the spirit of guild halls and cantinas also having open doors. It is all about making sure the House Mod does not leak. It is simple in theory, I am not sure how time consuming.

BTW. spreadsheet I do love your additions. Maybe I will get a rework in sometime soon. Is it time for V4?


I agree! Nice thoughts spreadsheet. v3.page6 might need to be upgraded to v4.0








ooooooooooErus ~ 12pt Domestics, Elder CHoooooooooooo
ooooooooooErusia ~ Spy, Elder CH{BEAST}oooooooooooo
ooooooooooBioWorkz ~ 14pt/12pt Engineeroooooooooooo
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LuCha
Tue Dec 07, 2004 10:18 am
#133


This is my idea of what the corral might be like:


First, it's a structure. There are five parts to the structure. The first part is a proper building that you can go into. The other four parts are the pens. All five parts would be visible when the structure is placed. This structure could be placed and used as any other structure could be used by anyone. (just because you aren't a CH shouldn't mean that you can't have a kewl little house with a fenced in yard)


Each of the pens will have a control panel that anyone will be able to access, but a CH (and only a CH) would be able to access the controls to manage the pens. Once a CH has activated a pen, that CH is the only one able to manage that pen. The number of pens a CH would be able to control at any given time would be limited the same way the number of vendors are limited to a merchant. Thus, any given corral could have up to 4 active pens with up to 4 CHs managing them. (1 pen for each of 4 different CHs, or 3 pens for one CH and 1 inactive pen, etc...)


I have set a limit of one pet actively visible in each pen. This is because I don't want to seea bunch of giant pets standing on top of each other in a tiny little pen. I'd rather see just one. I don't think cl is useful forsetting a limit because the size of the pet doesn't depend on cl, and the size is really what matters. If there is a way to limit the pets in a pen by their size, then that should be used to limit the number of active pets in a pen instead of just allowing one to be visible at a time.


Graphically I like the idea of a pen actually being some kind of enclosed pen, but I wouldn't be opposed to an open pen. Basically a big yard that the pet would just kinda hang outin. It would look kindafreaky seeing this, but hey, welcome to Star Wars:there are all kinds of animals hanging out everywhere.


I am intentionally not stating what certain other limits should be: number of pens a CH can control at what level, the number of pets that can be stored in each pen, the cl limit in each pen, ect... I think these are game balance issues that will eventually be decided by devs and for now I agree with and would like to follow the numbers set forth in the original post.


I can see two different options for how the pens would be managed: a simple radial dial/data pad OR a complex starship management type system.


~Simple Corral ~

Pens will be considered public even if the building is private. No access fee or ban list will keep anyone who wants to look into the pen from doing so. Outside of the management building each pen will have it's own control terminal. Anyone will be able to access this terminal. Before the pen is activated, the only option on the radial dial should be activate pen. Anyone who is admin on the structure and who has the required skills would be able to activate the pen. People who are not admin on the corral shouldn't see anything on the radial dial at this point. Once activated, the control panel for the pen will have different options. The manager of the pen will be able to: view status, open data pad, pay/removemaintenance, add/removefood. Everyone else, including people that are admin on the structure will only see the open data pad option.

~ View status will show the stats for the pen (maintenance, food, # pets, etc...)

~ Pay/removemaintenance and add/removefood will let the manager do just that.

~ Open data pad will open a small data pad that can hold a number of creatures depending on the CHs skill level (like the item # limit for merchants). Anyone will be able to see the entire contents of the pen just by looking into the data pad. Clicking on the creatures will show stats just like any data pad. Only the managing CH will be able to access the radial dial of the creatures in the pen. From the radial dial, the manager will be able to call one pet into the pen. Only one pet at a time can be called in each pen, and the pet that is called into the pen will be graphically visible to anyone passing by the structure. This pet will show up as a white dot on the radar so that it can not be targeted or harmed in any way.


* This option allows for the most basic goals of the corral plan. Creatures can be stored and even displayed. The building would act the same as any other building in every way. In this version I do not think pets should grow at all. Pets should have their stats frozen when put into the corral.If a CH wants the pet to grow, that CH should carry it around and take care of the pet instead of just leaving it. This option is mainly for storage and as such it shouldn't take care of your pets for you.


~ Starship Corral ~

This is in most respects the same as the simple corral. The difference being the addition of a management screen on the pen's control panelfor the pen's CH manager. This screen would be like a watered down version of the starship screen where options can be added and removed. Each of these optional modules would add some kind of utility to the pen. Any and all of the ideas that have been mentioned in this thread could then be added to the pen from this screen: Milk harvest, Egg harvest, Breeding, PSP training, Re-deeding (so they can be placed on a vendor), Vitality recovery, Pet growth,Pet buff trainingand a million other ideas.


Where would these modules come from? Everywhere! Crafted, looted or rewarded by quests! Parts could be found like loot kits. They could be beaten out of geonocians. Various types of master crafters could make them either as regular schematics or as loot schematics. Some crazy pet breeder in the middle of nowhere could give you a nearly impossible quest to do (read: R.I.S. armor quest). The possibilities are endless.


* This option gives CHs everything they could have dreamed of. It might be a programming nightmare, but programing isn't my job I think something like this would go wonderfully with a CH (or possibly Architect) revamp, and this option could be an upgrade to the simple option.


THE BAD NEWS:

If the owner of the corral wants to redeed the corral what happens? Well.... poof. Just like any other building, ifyour vendors are in a building when it's redeeded they go poof. Have fun dealing with the MMORPG world.

If the maintenance of a pen reaches zero, what happens? Some small timer will activate (like a building burning down). When the timer reaches it's limit, poof... the pets are released into the wild (read: destroyed) and the pen becomes inactive again.

If the food storeage in a pen reaches zero, what happens? Vitality loss to the pets until poof.... (read: destroyed). Will adding more food bring the vitality back up? No! (but perhaps there is a special module that can help you with that, hehe)



ooooooooooErus ~ 12pt Domestics, Elder CHoooooooooooo
ooooooooooErusia ~ Spy, Elder CH{BEAST}oooooooooooo
ooooooooooBioWorkz ~ 14pt/12pt Engineeroooooooooooo
oooDarkSideBio ~ Entertainer ~ 12pt Elder BioEngineeroooo
oooooooooIthorian and proud of my kewl hat!
oooooooooo
ooooooooooooooooDarkSide BioWorkzoooooooooooooooo
ooooo775m South of Theed Starport (-4835,3400) Briaooooo
spreadsheet
Tue Dec 07, 2004 5:44 pm
#134

I agree with the footprints. It makes a whole lot of sense. My first idea when the warren was brought up, was to have the 2nd two pens be underground. This could still be the case, the underground would just be empty until pens 3 & 4 were placed. I also kinda like the idea of allowing anyone to buy a corral. If thats what they want go for it. C/H would have to activate the pen. They would be the only one allowed to manage it and place/remove pets. I agree that a C/H could be taking a chance but the Mall Venders are a good example. They take the same risk. Personally my corral would be Mine alone. The Corral structure itself could have its own management terminal. If there were no pens placed and activitated thats all that would be required. When a Pen was placed, all pen management would be done at the pen. I really like the idea of placing the modules in the pen through a Starship like management panel. I love the idea of unusuall loot being found and added. I think planet specific corrals would be great But that would add more design concerns. It would add alot more to the concept though. Only the outside art itself would be taken from local art. Any underground pens could be system wide. I think limiting the viewable creatures might be a good idea. Any one can use the console to check out the entire contents and even examine each creature if wanted. This would allow the outside pens to be a more managable size. I think I am getting a clearer picture of how this could look and work.


Thanks Pluto and LuCha. Great ideas and input.



=SIVART SMADA= ~ANNAED SMADA~
-Elder Jedi--Elder Medic-
DWORKIN = Officer
!Master Creature Handler Forever!


LuCha
Thu Dec 09, 2004 12:44 am
#135

I've been thinking about this for a while and I really like the idea of having 2 pens that are underground. I think the graphic design of this would have to be a new idea, but I think it would be worth it. That way the 2 pens above ground / outside could be larger. Perhaps an interior pen could just be a variation of the 'pit' that is in the large generic house. The one where you go in on the right side and go up thru a hallway and into the main room. The main room is down in a pit like area. You could take out the stairs, add a division in the middle of it and put up two pen terminals. Ta-daaaaa... 2 instant pens inside the structure These pens are areas where a player can not go into btw. After visiting the warren, I think those pens might be just a little bit too large.


I was thinking that the pens wouldn't have to be placed. Only activated by a CH. Until they are activated, they would just be there doing nothing.


Making the corral a generic structure would be the easiest, but I would prefer to have some planet specific ones too. Again, these could be part of the normal schematics or from loots/quests.


I think once we have a good concept of the structure itself, we should try to get some specifics as to a few of the modules that could be used in the pens. There is a lot of potential variety and a lot of really kewl ideas. After we hammer a few out, we should go for a corral plan v4.0.


With a much smoother version of the corral plan, we can start an advertising campaign (yes a campaign) to get a dev to notice all of these ideas and post to the thread. I'd love to see even a small pat on the back for the efforts we have put forth here. That is, i'd rather have a dev say, 'nice idea, we'll look into it,'than have one say, 'thats a great idea but we will never do anything like that'. Of course I'd like them to say, 'we've been secretly stealing all your ideas and it will be in the next mini publish this week!'




ooooooooooErus ~ 12pt Domestics, Elder CHoooooooooooo
ooooooooooErusia ~ Spy, Elder CH{BEAST}oooooooooooo
ooooooooooBioWorkz ~ 14pt/12pt Engineeroooooooooooo
oooDarkSideBio ~ Entertainer ~ 12pt Elder BioEngineeroooo
oooooooooIthorian and proud of my kewl hat!
oooooooooo
ooooooooooooooooDarkSide BioWorkzoooooooooooooooo
ooooo775m South of Theed Starport (-4835,3400) Briaooooo
spreadsheet
Thu Dec 09, 2004 1:22 am
#136

/bump to the top.




=SIVART SMADA= ~ANNAED SMADA~
-Elder Jedi--Elder Medic-
DWORKIN = Officer
!Master Creature Handler Forever!


spreadsheet
Tue Dec 14, 2004 4:24 pm
#137

I think that having the pens included in the deed might be a good idea. When a corral is placed all the pens could be there just not active. A C/H with the proper skill would then have to "activate" the pen by inserting a "storage" module. This would all that needed to be done to activate the pen. Further modules could be inserted later, perhaps increasing maintenance cost at that time. As a storage only pen, the maintenance would be rather low. If 2 pens were below ground, the pens could be a little larger in area. Perhaps allowing at least 2 pets viewable? Maybe only the viewable pets could be "managed". A breeding pair would be placed in the "viewable pen" and,after a certain amount of time, a baby would be viewable as well. Of course only if the breeding module was inserted and the breeding was a success.I like the idea of limiting each pen to just 2 modules at any one time. Pets could be switched from the viewable pen to the datapad as we like. This would require a little more managing from those who want to use all the available modules. Pens could be crafted as "pen lvl 1", "pen lvl 2", and so on. Based on our skill level we could place up to lvl 4. Onceactivitated, only that specific C/H could manage that pen. However, anyone could acess the management console and view all pets. I think a generic structure based on the ranch would be best, but would love for us to loot or receive quest specific deeds based on the paticular planet we were on. Of course these could only be placed on those planets. This could always be some type of add on.



=SIVART SMADA= ~ANNAED SMADA~
-Elder Jedi--Elder Medic-
DWORKIN = Officer
!Master Creature Handler Forever!


LuCha
Wed Dec 15, 2004 12:55 am
#138

Woot! exactly what I was thinking


If the underground pens were huge like in the warren, that would be great!


What do you think about the idea of dropping stuff in the pens like every other part of the house? Do you think people should be able to? If so that means people can go into the pens... If the pens were huge like the warren, I think I'd start hosting fight matches in the pens lol. Like and underground fightclub



ooooooooooErus ~ 12pt Domestics, Elder CHoooooooooooo
ooooooooooErusia ~ Spy, Elder CH{BEAST}oooooooooooo
ooooooooooBioWorkz ~ 14pt/12pt Engineeroooooooooooo
oooDarkSideBio ~ Entertainer ~ 12pt Elder BioEngineeroooo
oooooooooIthorian and proud of my kewl hat!
oooooooooo
ooooooooooooooooDarkSide BioWorkzoooooooooooooooo
ooooo775m South of Theed Starport (-4835,3400) Briaooooo
raynedog
Thu Dec 16, 2004 11:53 am
#139

The only thing I would add to this or would like to mention; is what if the Corral was also an extention for the taming ablity, or thatis to say an end game type of activity.
What I'm thinking is that once you have a pet in a corral( BE or Wild ) you can use the corral to train them to be of more use to a dancer, or a doctor, or a ranger. I think that the corral idea as it is laied hints at this type of action already.
As far as what commands or how they would be more useful to said proffs; well there are tons of threads on that.
On a personal note, I think that making the corral more like the plant reward from the FS quest would be fun. Meaning that you could buy dye packs from BE's and add them in the corral to make a pet's baby breed a new color, or you would want to have a doctor make you a certin stim, when fed to te pet during breeding it allows them to have a restiance bonus of some sort. I personaly would like to have a reason to search out crafters and buy or trade for a product that I can then use to enhance my pet's babys. With that said, anything that you can use from another proff would only enhace the outcome of the baby NOT make the babys useles forcing you to get said items. It would 98% be a cool factor but have very little - no heavy outcome on the pet.

Lastly, what about a multi leg cycle for some rare pets. Pets that have been taken out of game because they are too stong. This process would allow you to have a CL 55 or 60 version. The way it would work is, you breed creature type -A- with good resources, a BE samples DNA, gives it to a Cheff who makes a food, you feed it to creature type -B- as it's breeding, it makes a baby creature type -C-, Creature C is feed a xx spice that you got from a smuggler, creature C then has xx% of laying a "strange egg", get the right type of DNA samples from a BE and inject them into the egg, you have a xx% chance of the egg hatching a Giant Peko Peko baby. This would be in addition to any limited or rare drop schem that BE's can use/find/get/ to make other rare pets.

Bottom Line, the idea for a corral is great and growing. It's not enoufh though for it to enhance the CH game, it should enhance all proffs some how. That is to say give other proffs something that they can sell or craft that we need as well as give us something that other players want/need to seek us out for.



MCH /---\ MBH /---\ MHS / --\ FS
jopenack
Fri Dec 17, 2004 11:32 am
#140

Yup agreed Raynedog


actually much of what you have said wwas discussed in the the prior version, Pluto just shortened this up a bit. I believe the kennel extension of Pluto's design wouldcover alot of what you are mentioning with some of your tweaks :-) it would be cool


This really is one of the better ideas I have seen to as you said enhance much of the game for everyone not just ch.


lets cross our fingers for a little love someday.



SHADOWFIRE - MASTER CREATURE HANDLER / MASTER RIFLEMAN

TEMPEST MTK/MD - WANDERHOME MT/MM -???-???

"Creature Handlers are not 1% of the population, they are over the 50% mark, the 1% excuse is a flat out lie"
LuCha
Sat Dec 18, 2004 5:45 am
#141

If you look, oh... somewhere around page 4 of this thread, you can see some of the ideas for Profession Specific Pets (PSPs). This idea is where a CH will be able to raise a pet in a corral and then train it in the corral in such a way as to be useful to a specific proffession. Some type of special commands would be taught to the pet, but these would only be available to (or at least useful to) the given proffession.

The basic framework of the corral as outlined previously is just that, a framework. There have been so many interesting and inovative ideas that have been expressed here that can be added to the corral. And that is my hope. If we can get some devs to go with this idea, then we can show how it can be easily be adapted to be useful and FUN for as many proffessions as possible. (I do NOT want to see things like the armor padding for wookiee armor: armor padding is the only item tailors can experiment on and it isn't even for a tailor item, it's just something you make for an armorsmith) I'd like to see as wide a variety of things as possible become part of the modular upgrade system for the corral. This really is a new and exciting idea.

Like SioBabble says, CHs are not jedi. Maybe therefore we will get no love. But maybe, just maybe... we will come up with a few things to add to the corral just for those glowstick swinging freaks



ooooooooooErus ~ 12pt Domestics, Elder CHoooooooooooo
ooooooooooErusia ~ Spy, Elder CH{BEAST}oooooooooooo
ooooooooooBioWorkz ~ 14pt/12pt Engineeroooooooooooo
oooDarkSideBio ~ Entertainer ~ 12pt Elder BioEngineeroooo
oooooooooIthorian and proud of my kewl hat!
oooooooooo
ooooooooooooooooDarkSide BioWorkzoooooooooooooooo
ooooo775m South of Theed Starport (-4835,3400) Briaooooo
raynedog
Sat Dec 18, 2004 8:42 am
#142

I think that one of the keys to making this happen is to take it from frame work, to a detail intesive docuament that that lays out every aspect of what we as a community want, including how it can be accomplished. The biggest road block I see in front of us is game code.
The more new game code that is needed the more Dev resources it takes, the longer of a timeline it gets put on. I do think that at some point all profs will get the polish treatment from the Devs. The questions I think that reamin to the Devs are

1. Will you consider putting this in game on any timeline?
meaning simply does this idea fit into your orginal vision for how you want CH to effect the game, and will this idea get put on a no ETA to do list?
2. If this is not how you want CH to interact with and effect the game community then what concepts should we be talking about now that are in line with what the role of CH are?
3. If this is an idea that you would consider putting in game at some point, what are the deatails or concept points that you feel we should make more clear, or what problems as Devs do you see that would make this too difficult or undoable?
4. Is there a period of time, even in theory, that Devs planed on spending time and resources on improvments and poslihes to the CH proffesion. If so what, in thoery, where those polishes going to be?

I think if we could recive that kind of focused feedback from the Devs we could be more effective in our posting. On a side note it would be intresting to get a vote from CH about what they would most like to see the Devs work on for the CH aspect of SWG, such as
1. Our top 5 issues
2. Corral
3. Mounted Combat
4. Flying Mounts
5. Other non CH issues that effect SWG game play.

It's not to say that people don't want to see these things come to the game, rather what are they as Ch most egaer for, if 98% of the CH community wants to see or recive feedback from Devs on Corrals, then Vert has good cause to take a list of lets say 5 questions regarding our most popular request to the Devs for attention. Even if they don't answer all the questions Devs seem to like focused and direct communication.
Just a thoguht.



MCH /---\ MBH /---\ MHS / --\ FS
spreadsheet
Tue Dec 21, 2004 2:57 pm
#143


Vert has brought our "list" to the devs. We have not received anything back. At Fanfest, the devs were very vague as to what improvements and or enhancements they were thinking about for C/H. At 1 point they said they would like mounted combat.....for Rangers. !! Who do they think would teach these "Ranger" pets? Anyway, on our 25 most needed, wanted, must have list, we have brought up storage. The whole corral thread is a way to get us the storage we so desperatly need while bringing new "content" to as many professions as we can.

Plus's Use existing artwork for corral

Use spaceship management console system for the "pens"

Storage that C/H have been asking for

Added content for several professions

minus's More Dev time that we seem to never get

Dev time that "might " be used for other "fixes" that we really need.


Overall, I love this idea. I believe it could work and would love some kind of a dev responce. Have not heard from Vert in ages. I know he is busy but still would like his opinion. Has the concept gotten better? What about the Profession specific pets? Any feedback at all from a dev? How about Tiggs? What do you think Tiggs? We know even if the devs love this, we are looking probably way down the road. As Tazz said we are not Jedi.....we have to wait.......still waiting.

Message Edited by spreadsheet on 12-21-2004 01:59 PM



=SIVART SMADA= ~ANNAED SMADA~
-Elder Jedi--Elder Medic-
DWORKIN = Officer
!Master Creature Handler Forever!


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