Creature Handler Archive
Thread: *Possible* good thing about Publish 19... need some testers.
It looked to me like they may have fixed the "no respawn for non-lair" spawn issue with Publish 19... krayt I was killing were respawning just as they did in the old system, pre-CU. Same thing happened with some random lairless banthas and dragonets I killed. Killed them, 3-4 minutes later they respawned.
This *might* mean Blurrg Raptors, Great Plains Stalkers, Swamp Stalkers, Stoneskin Hanadaks, etc., are spawning babies now assuming they also respawn when killed.
I'm heading for bed (but unfortunately just made the potential spawn fix discovery as I'm struggling to stay awake) but if any of you are willing/able to investigate please post your findings here.
If this is indeed fixed, it kills another of our top issues, and that's a good thing.
[P.S.] In case you're wondering, you can still tame new creatures even though the 1(0) bug is present, so don't be afraid to try if you come across a rare tame.
Good luck, and thanks to anyone who is able to check this out.
I've noticed a lot more creatures on Tatooine as well.
I managed to solo8 Krayts, two Ancient with no ability to harvest them, through 2 cloner trips, and I got 2 different types of the new Smuggler slicing items.
After I killed a bunch of smaller creatures, a Krayt would pop up. I also noticed a lot more Bantha lairless groups, with two babies for every 6-8 regulars.
Ko-a
The krayts in the graveyard respawn due to the Krayt boom and the tendancy for krayts to continually spawn in the same places. This only effects Krayts and not any of our fabled creatures such as the Great Plains Stalker.
Since Milteck is on strike at moment and is pledged not to tame, train, or hunt creatures I used my Jedi to find a GPS on corellia and is still bugged not respawning.
I'm still finding it works like this:
If there are 2 creatures at a spawn and you kill one of them it will respawn while you are fighting the 2nd one. Once you kill the 2nd one a lot of times that 1st creature that respawned will vanish if you are not in combat with it, if you are in combat with it you can kill it but nothing else will respawn. So the max number of kills from a 2 creature spawn you can get is 3. Also my group last night killed about 20 GCK's on Tat, as we all know they spawn solo, not one of those respawned in the same location..........out of those 20 kills tons and tons of cores of both kinds, 2 Mandalorian Intraframe, and 1 Delicate Trigger Assembly if anyone cares about that stuff........no tissues and no pearls!
enigma_writer wrote:Ko-a
The krayts in the graveyard respawn due to the Krayt boom and the tendancy for krayts to continually spawn in the same places. This only effects Krayts and not any of our fabled creatures such as the Great Plains Stalker.
Since Milteck is on strike at moment and is pledged not to tame, train, or hunt creatures I used my Jedi to find a GPS on corellia and is still bugged not respawning.
I wasn't in the graveyard (actually about 10000m to the west), and as I said it also was happening with other creature types on Tatooine. Perhaps it is limited to that planet?
i found if i kill the creature sampling dna it will respawn if i kill it in combat it will not.
i have not tested this post pub 19 tho.
I hunted swamp stalkers for hours last night, out of the 5 I saw there were NO respawns.
I saw it fruitless to try other single spawns.
Aerontako_Shretalon wrote:
If you have some full grown mounts you don't really need, you can make a small fortune selling this 1-time only (hopefully) deal to the non-ch of the worlds.
I would not recommend this ... when this level 1(0) bug is fixed they (DEVs) may "fix" those mounts you sold to non CH and they will become unusable to the person. CHs should be above this trickery. Lets not stoop to that level huh?