Creature Handler Archive

Thread: After the CU

MadeEvil
Wed Mar 23, 2005 3:44 pm
#1

I wonder what will happen to the economy after the CU hits seems a good amount of content will not be soloable anymore like 30k missions on dant.

Looks like over all their will be alot less money in the economy.

Should keep everyone from being able to afford everything.

what are you thoughts on how the CU will effect the economy.



- Elmer
Milgram
Wed Mar 23, 2005 5:02 pm
#2

that one e something something place is going to be seeing a lot of action .




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EdOWar
Wed Mar 23, 2005 5:06 pm
#3

Things like GDK scales, krayt tissues and pearls, and similar loot obtained from high-end mobs will probably become a lot more scarce than they are now. So stock up on them nowwhile they're relatively cheap and easy to obtain.


For crafted goods, I think there will be a short term boom in weapons and armor sales as people buy and test out the new weapons. Eventually, everyone will figure out the new system, which weapons work best, and things will settle back down. But it should be nice for a little while at least.


Slim Vargo, Corbantis
MadeEvil
Wed Mar 23, 2005 5:14 pm
#4

I'm sure their will be a boom in sales I'm mainly curious is how people will make money after this.

If it takes 2 or 3 people to do the 30k missions on dant that cuts the money coming into the econumy in half..


Well I guess you can still make decent money with JTL



- Elmer
IntoTheGarbage
Thu Mar 24, 2005 12:43 pm
#5

Hard to say since the weapons and armor will change too. Hence the crafting will change as well.



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EdOWar
Thu Mar 24, 2005 3:41 pm
#6






BioEngine wrote:

If the people selling "common" things for millions of credits would stop doing so and make them affordable, and if the sales of resources weren't very expensive, then:


What "common" things are being sold for millions? Pretty much the only stuff I see being sold for millions of credits is rare, hard to obtain loot.


- The crafters and business ownerswouldn't have to charge their customers so much to buy their products, since they could afford what they were looking for easily.


The customer sets the price, not the seller. If they customer doesn't like the price, they won't buy. If no one buys, the seller doesn't make any money. The seller then has a choice: a) lower his price or b) find another way to make money.


- The people buying stuff would be able to maintain the same purchasing rate if the 1sttwo conditions were lowered at the same ratio.


- Crafter's will make all types of items, instead of the current ones that no one will settle for less than (composite armor, for example.)


I don't see how this is true. If people will only settle for composite, and suddenly composite is selling for less, then why would peoplebuy other types of armor? Why would an armorsmith make any armor that no one wants to buy? That's a waste of time and resources.


- People will enjoy group missions, if they can find people and will continue to be able to afford their necessary items at the same rate as before the CU.


C'mon, t his is basic economics isn't it?


Rabideko, Information Broker






Slim Vargo, Corbantis

BioEngine
Thu Mar 24, 2005 4:10 pm
#7

There's nothing I hate more than someone who puts their response in the flamie's post. So, a taste of your own medicine:




EdOWar wrote:





BioEngine wrote:

If the people selling "common" things for millions of credits would stop doing so and make them affordable, and if the sales of resources weren't very expensive, then:


What "common" things are being sold for millions? Pretty much the only stuff I see being sold for millions of credits is rare, hard to obtain loot.


People are making Attachments common by camping the droppers nonstop. There are tons of attachments on the trade forums, almost on a 1:2 ratio are there attachments at any but +1 value being sold for _00K minimum, 1 mil buyout. They are common, because there are a lot of them being looted and therefore generated into the economy. The only people who sell them are either cleaning out their old stuff or have been specifically hunting for them, whether they kill steal or not in most cases. They aren't hard to obtain for anyone with a Master profession, and they are monopolizing on this fact by making it difficult to purchase for the players with no combat abilities, or are new to the game and need a leg-up before they master it. In other words, the sellers of attachments are usually get-rich-quickly-and-easily types.


- The crafters and business ownerswouldn't have to charge their customers so much to buy their products, since they could afford what they were looking for easily.


The customer sets the price, not the seller. If they customer doesn't like the price, they won't buy. If no one buys, the seller doesn't make any money. The seller then has a choice: a) lower his price or b) find another way to make money.


Yeah, I bet they do. The customer only sets the price if the seller doesn't sell for a long time with frequent visits. A lot of people keep their prices high because their stuff is good, but not because they are in limited quantity.


- The people buying stuff would be able to maintain the same purchasing rate if the 1sttwo conditions were lowered at the same ratio.


- Crafter's will make all types of items, instead of the current ones that no one will settle for less than (composite armor, for example.)


I don't see how this is true. If people will only settle for composite, and suddenly composite is selling for less, then why would peoplebuy other types of armor? Why would an armorsmith make any armor that no one wants to buy? That's a waste of time and resources.


Because, after the CU this armor will not be as advantageous as it is now. It will be split into defenses versus Kinetic, Energy, or both with bonuses being applied only to the specific resistance types of armor. It would appear that you haven't read the CU notes very carefully, or you would know that Composite Armor would not be the only type in demand afterwards.


- People will enjoy group missions, if they can find people and will continue to be able to afford their necessary items at the same rate as before the CU.


C'mon, this is basic economics isn't it?


Rabideko, Information Broker






Slim Vargo, Corbantis







"I'd tip my hat to you, but I haven't got a hat."

- Some Twi-Lek


Rabideko

Ranger 1032

Teras Kasi 0242

Information Broker of Bloodfin

Message Edited by BioEngine on 03-28-2005 07:54 AM



Account active 'till November 10th, contact me on forum name:
Stamina
EdOWar
Thu Mar 24, 2005 4:34 pm
#8


For the record, I wasn't trying to flame you.





BioEngine wrote:
There's nothing I hate more than someone who puts their response in the flamie's post. So, a taste of your own medicine:





EdOWar wrote:





BioEngine wrote:

If the people selling "common" things for millions of credits would stop doing so and make them affordable, and if the sales of resources weren't very expensive, then:


What "common" things are being sold for millions? Pretty much the only stuff I see being sold for millions of credits is rare, hard to obtain loot.


People are making Attachments common by camping the droppers nonstop. There are tons of attachments on the trade forums, almost on a 1:2 ratio are there attachments at any but +1 value being sold for _00K minimum, 1 mil buyout. They are common, because there are a lot of them being looted and therefore generated into the economy. The only people who sell them are either cleaning out their old stuff or have been specifically hunting for them, whether they kill steal or not in most cases. They aren't hard to obtain for anyone with a Master profession, and they are monopolizing on this fact by making it difficult to purchase for the players with no combat abilities, or are new to the game and need a leg-up before they master it. In other words, the sellers of attachments are usually get-rich-quickly-and-easily types.


So, are skill attachments as common, as say, crafted goods? It seems that even they are being looted more often, they are still less common than crafted items. And actually, skill enhancers have come down in price. For example, armor experimentation tapes used to sell for 2-3 million a point on Corbantis, but I picked up my suit for well under 2 million a point. I even got one +5 armor experimentation tape for 5 million credits--one mill a point! That's a bargain. In some of the auctions, I was the only bidder.


- The crafters and business ownerswouldn't have to charge their customers so much to buy their products, since they could afford what they were looking for easily.


The customer sets the price, not the seller. If they customer doesn't like the price, they won't buy. If no one buys, the seller doesn't make any money. The seller then has a choice: a) lower his price or b) find another way to make money.


Yeah, I bet they do. The customer only sets the price if the seller doesn't sell for a long time with frequent visits. A lot of people keep their prices high because their stuff is good, but not because they are in limited quantity.


The customer only sets the price if the seller doesn't sell for a long time? Hehe, the customer always sets the price. Because if the buyer doesn't like the price...THEY DON'T BUY IT! It really is that simple. Just because I try to sell a skill tape for a billion credits doesn't mean anyone is going to pay that price, right?


- The people buying stuff would be able to maintain the same purchasing rate if the 1sttwo conditions were lowered at the same ratio.


- Crafter's will make all types of items, instead of the current ones that no one will settle for less than (composite armor, for example.)


I don't see how this is true. If people will only settle for composite, and suddenly composite is selling for less, then why would peoplebuy other types of armor? Why would an armorsmith make any armor that no one wants to buy? That's a waste of time and resources.


Because, after the CU this armor will not be as advantageous as it is now. It will be split into defenses versus Kinetic, Energy, or both with bonuses being applied only to the specific resistance types of armor. It would appear that you haven't read the CU notes very carefully, or you would know that Composite Armor would not be the only type in demand afterwards.


Okay, I see what you mean now. However, the CU isn't here yet, so we don't know what will come about. They may be trying to make it so that there isn't one perfect type of armor anymore, but that doesn't mean they'll suceed.I'm not entirely certain that the CU will see the end of the "one-best-type" mentality that is common to MMORPGs...but maybe it will.


- People will enjoy group missions, if they can find people and will continue to be able to afford their necessary items at the same rate as before the CU.


C'mon, this is basic economics isn't it?


Rabideko, Information Broker






Slim Vargo, Corbantis









Slim Vargo, Corbantis

BioEngine
Fri Mar 25, 2005 1:07 am
#9


If the people selling "common" things for millions of credits would stop doing so and make them affordable, and if the sales of resources weren't very expensive, then:


- The crafters and business ownerswouldn't have to charge their customers so much to buy their products, since they could afford what they were looking for easily.


- The people buying stuff would be able to maintain the same purchasing rate if the 1sttwo conditions were lowered at the same ratio.


- Crafter's will make all types of items, instead of the current ones that no one will settle for less than (composite armor, for example.)


- People will enjoy group missions, if they can find people and will continue to be able to afford their necessary items at the same rate as before the CU.


C'mon, this is basic economics isn't it?



"I'd tip my hat to you, but I haven't got a hat."

- Some Twi-Lek


Rabideko

Ranger 1032

Teras Kasi 0242

Information Broker of Bloodfin


Message Edited by BioEngine on 03-28-2005 07:54 AM



Account active 'till November 10th, contact me on forum name:
Stamina
Phonelesscord
Fri Mar 25, 2005 7:43 am
#10

Might be a lack of docotrs for awhile, being stripped of their crafting and all.



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Pelf
Mon Mar 28, 2005 6:53 am
#11






BioEngine wrote:
There's nothing I hate more than someone who puts their response in the flamie's post. So, a taste of your own medicine:




EdOWar wrote:





BioEngine wrote:

If the people selling "common" things for millions of credits would stop doing so and make them affordable, and if the sales of resources weren't very expensive, then:


What "common" things are being sold for millions? Pretty much the only stuff I see being sold for millions of credits is rare, hard to obtain loot.


People are making Attachments common by camping the droppers nonstop. There are tons of attachments on the trade forums, almost on a 1:2 ratio are there attachments at any but +1 value being sold for _00K minimum, 1 mil buyout. They are common, because there are a lot of them being looted and therefore generated into the economy. The only people who sell them are either cleaning out their old stuff or have been specifically hunting for them, whether they kill steal or not in most cases. They aren't hard to obtain for anyone with a Master profession, and they are monopolizing on this fact by making it difficult to purchase for the players with no combat abilities, or are new to the game and need a leg-up before they master it. In other words, the sellers of attachments are usually get-rich-quickly-and-easily types.


- The crafters and business ownerswouldn't have to charge their customers so much to buy their products, since they could afford what they were looking for easily.


The customer sets the price, not the seller. If they customer doesn't like the price, they won't buy. If no one buys, the seller doesn't make any money. The seller then has a choice: a) lower his price or b) find another way to make money.


Yeah, I bet they do. The customer only sets the price if the seller doesn't sell for a long time with frequent visits. A lot of people keep their prices high because their stuff is good, but not because they are in limited quantity.


- The people buying stuff would be able to maintain the same purchasing rate if the 1sttwo conditions were lowered at the same ratio.


- Crafter's will make all types of items, instead of the current ones that no one will settle for less than (composite armor, for example.)


I don't see how this is true. If people will only settle for composite, and suddenly composite is selling for less, then why would peoplebuy other types of armor? Why would an armorsmith make any armor that no one wants to buy? That's a waste of time and resources.


Because, after the CU this armor will not be as advantageous as it is now. It will be split into defenses versus Kinetic, Energy, or both with bonuses being applied only to the specific resistance types of armor. It would appear that you haven't read the CU notes very carefully, or you would know that Composite Armor would not be the only type in demand afterwards.


- People will enjoy group missions, if they can find people and will continue to be able to afford their necessary items at the same rate as before the CU.


C'mon, this is basic economics isn't it?


Rabideko, Information Broker






Slim Vargo, Corbantis









One comment as well: you won't be able to equip armor your not certed for, and since it's all going to beprofession based, the only ppl who will be able to use composite will be the ppl w/the right profession. Other professions will be buying different types of armor due to the fact that they're not going to be cert'ed for that type.

Sunakk
Mon Mar 28, 2005 2:36 pm
#12



MadeEvil wrote:
I wonder what will happen to the economy after the CU hits seems a good amount of content will not be soloable anymore like 30k missions on dant.

Looks like over all their will be alot less money in the economy.

Should keep everyone from being able to afford everything.

what are you thoughts on how the CU will effect the economy.


Considering how MUCH money is in the economy right now (especially on servers that have had credit dupes in the past), I am confident that people will continue to spend just as they do now. The economy will certainly be volatile for a while after the CU hits, as everyone learns what relative value items go for--based on how they become used in the new system. For everyone it will be an unknown outcome, so that means those who have cash in the bank have the least risk. I'm sure these people will keep spending to a minimum until the economy settles down.



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bluejanus
Mon Mar 28, 2005 2:48 pm
#13



MadeEvil wrote:
I wonder what will happen to the economy after the CU hits seems a good amount of content will not be soloable anymore like 30k missions on dant.

Looks like over all their will be alot less money in the economy.

Should keep everyone from being able to afford everything.

what are you thoughts on how the CU will effect the economy.




I expect a lot more people doing JTL missions and selling the resulting loot to the chassis vendor.





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