Creature Handler Archive
Thread: what are we good for???
Neogame wrote:
Hi i'm a CH and swordsman (not master in either yet but working on it). ok dont get me wrong i love CH and dont plan on getting rid of it for anything, but just what are we good for???? i wonder around attacking lairs with my sword and pets. but thats about it. Is there anything we can do with our skill.
Docs can heal and buff
BE can make Creatures and tissues for tailors
Artisans can build/make things
etc....
but what are we good for? can anyone give me some ideas how i can use this skill other than using my pets to tank!!!!!
Well, tanking is the primary purpose of pets as the system seems to be designed. It's a tremendousbenefit if you like just wandering around without buffs, as I do. It'll be even more of a benefit (theoretically) after the combat rebalance, when everyone but us takes it in the shins. Pets can also be used to boost mission difficulties for higher pay (I regularly do 24k Janta missions, and I don't even need buffs since my pets take most of the damage); granted, you can get in a solo group at the Mining Outpost and do 30k Janta missions, but then you have to deal with the inane chatter of Mining Outpost people. A lot of it is about collecting, too. I love logging in each day to see my latest tame grow a bit bigger, even if I know I'm probably going to delete the pet or give it away.
I don't think our profession, as it stands at the moment, is about a direct role in the economy or even a direct role in combat. It's sort of a playstyle thing. I like having pets as companions, even if they're just little bits of code that occasionally disappear in combat. I like bouncing across the purple plains of Dantooine on a mountain dewback. I like walking into a cantina followed by three different rasps. If I'm out fighting nightsisters or harvesting enraged rancors, then I'm buffed to the nines and my pets are stored. Most of the time, though, my pets are a substitute for buffs. I find I usually have a better time in-game when I'm not constantly working against the ticking clock of buff timers.
To make you an itemized list, though:
-Creature Handlers can roll higher missions alone than any other profession
-Creature Handlers can have 12k-plus more HAM than your average player in the form of pets.
-Creature Handlers have access to poison, disease, and every status effect in the form of pet specials. Granted, some are buggy, but it's still an addition.
-Creature Handlers can actually have a very slow speederbike shaped like abio-engineered dewbackthat has 12k HAM and the ability to eat Meatlump Buffoons alive. Really, it's true!
-Creature Handlers never have to be alone. Gurrecks might not be great conversationalists, but they're terrific listeners and they never correct your grammar.
-Creature Handleris the only profession in the game that can actually make use of the /forage command. Pets love fruit and veggies!
Aaaaanyway, Creature Handlers aren't really worth the points from a min/max point-of-view, and I thank the stars for that. I love semi-broken professions because the only people in them tend to want to be there. The second you become a fad of the moment, the property value around you drops dramatically, and nobody wants that. It would be nice if we had a role in the economy, any role in the economy, but I'm currently satisfied with what I have. The biggest advantage of Creature Handling is that it gives you alternative goals. If you're a full melee character, your only real goal is to kill stuff/people, get stuff, then kill more stuff/people. With Creature Handling, there's a massive variety of animals to train, lots of different tricks to see, and the ability to make a newbie happy by giving him/her a saddled kaadu. It's not a bad life.
kec wrote:im sry i just have to do this..ch what we good for...absolutely nothing y'allsay it again...again i apologize
Don't apologise, I thought the exact same thing when I read the subject.
Kuu
KillerZeke wrote:
CH is nice for solo play on those nights when no other guild members are on. We are still a good PvE group, one of the few that can pull LV 70 missions and solo them un-buffed.
I still need to figure out how to do this. I go to Endor with 70 levels of pets, my carbine in hand and my droids out and I can only pull lvl 51 missions. I'm just *barely* able to pull a blurrg mission by myself.
Not that I have anything to spend my money on anyway, but I just get twitchy when I'm under 200k and can't make it up in under 4 hours.
Essentially the only thing a CH can do that Armor/buffs can't do better is pull much higher missions Solo (grouped with pets).
BE pets are getting harder and harder to find, because of the reduction of CH across teh board (one of the reasons I gave up CH as well, Inability to find a BE that would put teh time /effort into makeing good pets because it wasn't worth their time).
The revamp made it so unlike other professions where dabbleing can get you benefits, there is no benefit to dabbleing in CH. You really need to master it to get any benefit from it.
The community has developed a general hatred of CH. Our pets steal their XP, they are big , they cause lag (a complete falacy), tehy are useless (painfull but has a ring of truth to it)
The devs acknowledge they crippled the profession, unfortunately JTL has the priority and then they think the combat revamp 4-6 month down the road will fix everything.
Matsubaa wrote:
KillerZeke wrote:
CH is nice for solo play on those nights when no other guild members are on. We are still a good PvE group, one of the few that can pull LV 70 missions and solo them un-buffed.
I still need to figure out how to do this. I go to Endor with 70 levels of pets, my carbine in hand and my droids out and I can only pull lvl 51 missions. I'm just *barely* able to pull a blurrg mission by myself.
Not that I have anything to spend my money on anyway, but I just get twitchy when I'm under 200k and can't make it up in under 4 hours.
Get a combat droid, might pull a few extra levels for ya.