Creature Handler Archive

Thread: Keeping the Devs Updated: Ideas, Content and Wish List

SkyPreacher1
Sun Sep 12, 2004 6:28 am
#1

/sign

Good list Aak if I think of more I will post them here



....and then no matter how hard we get nerfed, we still keep CH because we are still some of the coolest characters on the game.

BOYCOTTING JUMP TO LIGHTSPEED UNTIL COMBAT BALANCE AND GCW REVAMP!
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...
juwell
Sun Sep 12, 2004 10:30 am
#2

Add this to wish list plz.



*more room in data for stored pets,so we can have our combat pets as well

as plenty of room to collect our rares.*






Juwell

MCH/jack of all trades



*You don't turn your back on your crew...thats what my pets are.*

Juwell
master creature handler/master rifleman/medic/scout
Aakhperkare
Sun Sep 12, 2004 11:06 am
#3

I hope this was done ok. I was pretty tired when I did it. Hopefully the devs can just be directed to here when they have a question. I would have rather Vert's name be on it. Since people tend to pay more attention to blue names...
LaraDarkStar
Sun Sep 12, 2004 11:17 am
#4

/add more to list



ALL lev 70 < to spawn babies at a regular to semi-rare state


-Up the spawns on some rares, as in not having to wish for months and months for a baby example: Bull Rancor


-More datapad space for god sakes!



-Epic MCH quest , as in RIS would be so fun , make it doable, as in , dont go tame 10 baby bull rancs....


-Perhaps has a selection of uber MCH babies to pick from at the end...in a secret cave or a such


-include a veteran MCH unique reward, so few of us left , they could give us a giant canyon krayt and it wouldnt make a difference in game content. lol you have better luck finding jedis then a vet mch with a krayt as an example




-==Fanatic Bull Rancor baby Hunter==-
-== MCH/MPiker ==-
-==Warrior Princess of the Nightsister Clan==-
...has tamed all rare animals except the broken bull rancor! 987 lairs!
Aakhperkare
Sun Sep 12, 2004 11:29 am
#5

Veteran rewards for all professions would be good. And I am still irrate about how rare some of our tameables are. 9 months and counting. And I look every single day for a baby Bull Rancor...
Aakhperkare
Sun Sep 12, 2004 12:38 pm
#6

This the beginning of a series of three threads. And they are as follows.


1: Current Bugs 2: Current Issues 3: Ideas, Content and Wish List


This thread is for any thoughts, content suggestions and wish list items


Our Ideas, Suggestions and Wish List as follows:






  • Ability to drop stored pets off either in a regular house or a specialized 'stable' structure



  • Pets need more variety in desired properties besides just Light Armor and Kinetic Resist. Varied damage types, armor piercing, and creature-unique "droid module" type functionality



  • Creature Handler "Epic Quest" (similar to RIS armor) with a valuable reward (i.e. unique pet, one-time use "tame adult" ability, etc)



  • Mount wearables/armor such as we have seen concept art for in online developer interviews



  • Ability to sell tame CH pets on vendor/bazaar



  • CH-specific missions and content (i.e. 'Taming' missions) available from terminals and/or NPCs



  • More variety in creatures/pets in the wild. Different colors, slightly different capabilities, etc within a species



  • More new pet commands/tricks





Message Edited by Aakhperkare on 09-12-2004 12:39 AM

Rooks
Sun Sep 12, 2004 11:32 pm
#7

Good list, but I would include craftable armor for ALL pets, not just mounts.


And maybe even craftable weapons for pets.


AS and WS of course would be the ones creating these items and they would just add protection or damage modifiers to our pets.



--------------------------------------------------------------------------------------
Rooks (the non-famous one)
Rooks - Master Ranger / Master Creature Handler
"Ranger is a Lifestyle, not a Profession"
Veteran of the Great Melon Nerf War of '03
An Amatuer built the Ark, Professionals built the Titanic
--------------------------------------------------------------------------------------
MrHawat
Mon Sep 13, 2004 5:31 am
#8


Crafter weapons for pets? Will that meanI can have a PikeRancor? lol How about a good set of knucklers for the big guy? lol I do not want to see how much material it would require to make.
ChewbaccaWookie
Mon Sep 13, 2004 8:30 am
#9

I am not sure how the Bull Rancor Pet measures up to those who are misfortuned enough to come toe to toe one in combat, but I would like to see the overall stats or whatever come in line with what we all read about in the books about them. They are just to weak in my opinion and need an upgrade too be feared.



Ooklah
Master Creature Handler

Chris Kramer said:
"We also learned that people really love the concept of creature handling, even if they don’t partake of it "

REMEMBER THE CREATURE HANDLERS!
Aakhperkare
Mon Sep 13, 2004 9:20 am
#10


Know your Role Ideas and Suggestions



Given the basic considerations listed above, please answer the following questions:


What defines theCreature Handler role in combat?


A Creature Handler's role in combat should be both. Some tameables primarily for tanking. Some tameables primarily for damage dealing.


What basic combat elements should they possess?


It all depends on the tameables. You can't really give a CH combat mods outside of their pets.


What offensive abilities?


Some tameables for pure damage, less tanking. Up some damage here. Low some kinetic resists there. Add light armor piercing for some tameables, you have a damage dealer then.


What defensive abilities?


Some tameables for pure tanking. Low damage, high HAM, high resist pets, you have a tank.A Stand alone Creature Handler is only as good as the pet he/she tames, and this is hardly taken into account.


What unique abilities?


Here is an idea I have for further Creature Handler progression. Pet specializations. Say I choose a Rancor as my specialized pet. Here is a basic idea of how it would work



  • Novice Rancor Trainer

Large reduction in HAM costs for the /enragepets and /emboldenpets commands



  • Rancor Agressiveness Training

Anatural boost in the Rancors damage from 540-550 to 660-680


/berserk2 and /intimidate2 commands for pet



  • Advanced Rancor Empathy

/sentry command for pet. "Pet will guard target to the death disallowing anything within 20m's of target"


Instead of a pet vitality loss, the Creature Handler will have the option of taking SEVERE wounds to himself in exchange of preventing the loss of 1 vitality point to his pet.



  • Advanced Rancor Conditioning

+40 Pet Terrain Negotiation


20% HAM increase



  • Master Rancor Handler

/trick 3 command healing all mind and wound damage by 90%


/trick 4 command healing all mind and wound damage by 100% curing any disease or poison as well


/breed command Allowing your Rancor to breed with another Rancorproducing a baby of that particular species for the Creature Handler to tame


(must be at a lair of the same species)


/trainmount command allowing the Creature Handler to also make his specialized combatpet into a mount only he can use and ride.


I think you get the idea and hope you like it half as much as I do.


Should add what advantage or asset in group combat?


Like I said. All depends on the pets. A Creature Handler would have the option to use either his tank pets or his damage dealing pets, depending on what he/she has tamed.


How could/should they interact with other professions?


Providing breeding services for Bio Engineers. Providing non-combat uses to non-Ch's, such as rescue pets. (a pet that drags incapped PC's or delivers medicine). Entertainer pets that are trained to "sing" along or do tricks with their entertainer master, giving them bonuses to healing. So many ideas are already on the CH forum.


What interaction / dependencies should exist with other combatants?


Giving CH's the option to tame tanking pets as well as damage dealing pets will give them a more broad role in a group. CH's already depend on BE's for stims and more often now, pets. I am not sure how else a CH could interact or depend on others.


What should be their unique role in the Galactic Civil War?


How about Giving the larger tameables (Tortons, Maklocs, Fambaas) an ability to carry shield generators to assist in battlefield fights. Or the ability for the same large tameables to do area kinetic damage as they run through a group of enemies in battlefield encounters. This could be a command reserved only for the large tameables such as Tortons, Kimogila's, Fambaas and such. A /stampede command used only for battlefield encounters.


Currently in a PvP situation, pets are just not viable. They die much to quickly and can be ignored for several reasons.


1. Pet damage output only consists of kinetic.


2. They have no armor piercing.


3. They do not hit hard enough.


4. They do not hit fast enough.


5. They usually stop attacking when the CH is killed, they do not protect to the death as they should for theirmasters.


Thus the reasonspetscan and are ignored in a PvPbattle.


Aakhperkare
Mon Sep 13, 2004 9:29 am
#11

Aakhperkare
Mon Sep 13, 2004 9:30 am
#12

Aakhperkare
Mon Sep 13, 2004 9:31 am
#13

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