Creature Handler Archive
Thread: BE'd NON-Ch pets bug
Page 1 of 2
TottDonetta
Sat Jul 31, 2004 1:11 pm
#1
ive made a bit of money from selling mounts to non-ch's in the past so i thought id buy some BE'd pets to train and sell on at a profit. i looked on the bazaar 1st and then at some BE's vendors. i got about 15-20 pets that were all DL8 to10 and all had reasonableHAM, usualy about 1k.
i tamed these pets and called them again to train them. every single one was an 'illegal' pet.
so i had two options, increase the CL (which would make them useless as i couldnt sell them to non-CH's) or reduce their HAM. each time i reduced theirHAMit dropped from about 1k down to about 400. no-one other than a noob would buy them and a noob couldnt affor to buy them at any price that would give me a reasonable profit for a week of growing them in my datapad and buying the deed in the first place.
just out of curiosity, i decided to increase the DL of the very last pet. originaly he was cl 10 with 1.2k HAM, hed had two identical brothers and theyed both been reduced down to 420 HAM. so i increased his DL and to keep this extra 'illegal' 800 HAM he had to jump all the way up to DL11.
someone explain this to me?
to add insult to injury when you change a pets HAM it tells you that the pets HAM has been reduced to the 'average' for a pet of that level. sinec when do most DL10 pets have just 400 ham?
the thing that gets me the most is how are these illegal pets made? why is thedeed stamped with adl10 when in fact the pet is nothing of the sort?
could you imagine if i bought a rifle and when i went to use it the system actualy said 'sorry, this is an illegal gun. were wiping 300 off the max damage.'
but that wouldnt happen, the devs arent systematicaly trying to remove the rifleman profession from the game!
Mild-Breeze-Trooper
Sun Aug 01, 2004 2:56 am
#3
It's funny... I've been giving 2.9K HAM pets away as mounts to my friends. I don't think anyone have had this problem with them.
DarkJediLady
Sun Aug 01, 2004 1:24 pm
#4
Maybe there were resists that were too high or it had high damage that caused the invalid pet message to occur?
Anyndel
Sun Aug 01, 2004 1:38 pm
#5
I'd like to know how the game resolving illegal pets that shouldn't exist in the first place and which are overpowered, thus causing our naturally tamed pets to be useless screws US over??? You're just sore because you bought a load of illegal, overpowered mutant monsters and couldn't sell them on.
I'm starting to get sick of CH being the whinger class. You **edit** because our wild pets aren't as good as BE pets. THEN, you **edit** when the game fixes these overpowered BE pets.
I thought CH would be a cool class to try, but I'm really getting sick of it. Not because of the pets or the glitches but because of the **edit**ing people!!
Suenr
Sun Aug 01, 2004 2:11 pm
#6
Anyndel wrote:I'd like to know how the game resolving illegal pets that shouldn't exist in the first place and which are overpowered, thus causing our naturally tamed pets to be useless screws US over??? You're just sore because you bought a load of illegal, overpowered mutant monsters and couldn't sell them on.I'm starting to get sick of CH being the whinger class. You **edit** because our wild pets aren't as good as BE pets. THEN, you **edit** when the game fixes these overpowered BE pets.I thought CH would be a cool class to try, but I'm really getting sick of it. Not because of the pets or the glitches but because of the **edit**ing people!!
That wasn't the complaint. The complaint is that the game requires that kind of insane check at all. Why are illegal pets allowed to be created? Why were those 1200 HAM pets illegal, but I can create 6k/3k/1.5k HAM, CL 10 pets that work? And there are some recipes that can be used to make 10k health CL 10 pets with 60 kinetic (mine only have 14 kinetic) that don't fail when tamed. They need to fix the system so illegal pets can't be created at all. You don't go buy armor or a weapon that suddenly does a check that reduces the damage or delay or armor percentages when you try to equip it, why should pets be any different. They just need to get off their lazy butts and fix those over powered low level BE'd pets and get rid of that stupid level/stat change on tame check.
TottDonetta
Sun Aug 01, 2004 3:17 pm
#7
Anyndel wrote:
I'd like to know how the game resolving illegal pets that shouldn't exist in the first place and which are overpowered, thus causing our naturally tamed pets to be useless screws US over??? You're just sore because you bought a load of illegal, overpowered mutant monsters and couldn't sell them on.
overpowered mutant monsters? 1.2k Ham, with sod all resists, no specials etc? wow man that is an overpowered freak of nature that is! wouldnt like to see one of them bleeders attacking tokyo! and yeah im sore i couldnt sell em on. what was your first clue?
I'm starting to get sick of CH being the whinger class. You **edit** because our wild pets aren't as good as BE pets. THEN, you **edit** when the game fixes these overpowered BE pets.
oh its fixed is it? a cl 10 pet can only have 400 ham but a cl11 can have 1.2k. yup. working just the way weve always dreamed. i'll sleep well tonight.
I thought CH would be a cool class to try, but I'm really getting sick of it. Not because of the pets or the glitches but because of the **edit**ing people!!
bye then. we'll miss you.
SmithingWeapons
Sun Aug 01, 2004 5:23 pm
#8
there is a problem when a CH tames a no CH BE pet. only fix is to have the Non CH tame the pet in there bag and then pass it to you, when it is old enough to tame them as a mount.
We have a Great BE is our guild that makes very good non CH pets, we found the above answer through trial and error.
We have a Great BE is our guild that makes very good non CH pets, we found the above answer through trial and error.
P__Day
Sun Aug 01, 2004 7:55 pm
#9
Its strange that i can make a 3k/2k/1.5k that is a non valid CL10 and yet i can make an 8k/4.5k/3k 25% kin thats a legal CL10. remove the entire damn check system, thats my oppinion
Anyndel
Mon Aug 02, 2004 7:45 pm
#10
Don't worry, Tott, I ain't going anywhere. Especially after you're polite response. 
Anyndel
Mon Aug 02, 2004 7:46 pm
#11
Don't worry, Tott, I ain't going anywhere. Especially after your polite response. 
TottDonetta
Wed Aug 04, 2004 10:35 am
#12
AWS bought some steel that was 999 oq, when he tried to use it the system told him it was illegal and droppped the stats down to 333 oq. he was just sore he couldnt use it to make decent weapons tho.
a master rifleman bought a t21 rifle that had 700 max damage. when he tried to use it the sytem told him it was illegal and knocked off two thirds of the max damage. he was just sore he couldnt kill stuff with it.
A CH bought a BE'd pet that was CL10. when he tried to use it the system said it was illegal and and increased its Cl to11. he was just sore he couldnt sell it on.
two of these situations would NEVER EVER happen. one happens all the time. guess which profession gets screwed?
Anyndel
Wed Aug 04, 2004 11:40 am
#13
A WS buys a load of 999cq steel that's supposed to exist, so the game doesn't need to change it.
A rifleman buys a 700dmg t21 that's supposed to exist, so the game doesn't need to change it.
A CH buys a lvl 10 BE'd pet that isn't supposed to exist, the devs have said it's not supposed to exist, and the CH should know it's not supposed to exist - the game fixes it (ok, the fix might need 'fixing').
Interesting how logic works. 
I'm not going to start arguing semantics, but the honest truth is that the devs have made it quite clear that overpowered lvl 10 BE pets shouldn't exist and are an unfortunate side affect. It seems that, on Tott's server at least, the BE integrity check might bea bit screwed up. I have what iconsider to be an overpowered BE pet. A lvl13 razor cat (Merry)with 5.9k health that does 140 dmg and has intimidate. He's almost even with my wild lvl20 mountain dewback (Sam). I never needed to get Merry 'fixed' and yet I consider him rather overpowered (at least HAM wise)for a lvl13 pet.
I don't know how the integrity check is supposed to work, but the fact that tott can't use 1k ham lvl10 pets but I can have a 5.9k lvl13 razor cat seems more than a little **edit**-eyed. I do feel sorry for you, dude, it seems you got shafted by what seems to be a rather inexact science.
I'm surprised this isn't higher on the devs fix-list as it affects 2 classes, us and BE.
I'd be sorry to lose Merry, he and I have been through a lot, but if it means he has to suffer a trip to the vet to get 'snipped' for the sake of balancing the game, then so be it.
Sorry if I seemd a bit harsh before, Tott, I didn't mean to flame you, man. Us CH's need to stick together. I just get a bit sick of every other post on the CH forum being a bitching session. It was nothing personal, dude.
/offers Tott an olive branch
Guess we all need to tripple check any BE pet we're thinking of buying (especially if it's to sell on to non-CH's).
Page 1 of 2