Creature Handler Archive

Thread: Any reason to add new CH mounts?

FulminataXII
Tue Mar 09, 2004 8:40 pm
#1

1) Because people asked for them.


2) The Bantha and the Cu-Pa (in its taun-taun form) are two of the three mounts seen in the original trilogy, so they add to the "Star-Warsiness"


3)Since the basic code for mounts is already done, most of the work involved was probably in the art department, making this something that wasn't too hard to implement.
NAGANO1
Tue Mar 09, 2004 9:24 pm
#2

A secondary reason is that from the devs point of view it gives the CH a token gift. Forget everything that is screwed with the profession, at least we are thinking of you....here are some new mounts. Kind of like getting the token gift without any thought put into it. What do you usually say, "oh it is a useless gift, but it was the thought that counts". I agree that many people wanted the Bantha and CuPa, but these are after thoughts now. It would have been nicer to have gotten these when all the other mounts went live.


Var NAGANO
Soha
Tue Mar 09, 2004 11:15 pm
#3

SOE did an awesome job with vehicles and a very poor job with mounts.


Besides the fact that vehicles rendered mounts useless, mounts have an incredibly awkward feel to them. I think a lot of it is when you are on a hill or mountain, the mount angles out exactly the way the angle of the mountain is. That is unnatural and looks flat out stupid.


nolan007
Wed Mar 10, 2004 1:21 am
#4


After the CH nerf last year and with the introduction of vehicles, why spend 2 seconds working on new mounts?


There are so many other things that could be fixed or added in SWG... as opposed to adding mounts.


If the developersreally wanted players to even consider using mounts again, they'd giveCH mounts +170 terrain navigation or something.






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Star Wars vs. Star Wars Galaxies
(Revised 07.07.05)

( Maybe one day these ideas will be considered or implemented. Bump it, please? )

Nadiel26
Wed Mar 10, 2004 5:08 am
#5

when are they gonna let us mount ewoks? if they think cu'pa are big enough why not ewoks?




Nadiel
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CreatureHypnotizer
Wed Mar 10, 2004 5:14 am
#6

I think whenever the makeitsovehicle repair is not bugged, mounts will become more popular. When i got my swoop Zapped by anight Sissie, i was very happy i had my Mountain Dewback MONGO.....



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WarDarkFox1
Wed Mar 10, 2004 6:19 am
#7

The one thing I've noticed that when i have my GSP follow me on my speeder, it keeps up with it pretty well falling not very far behind. Just think if its that fast running, think how fast it would be if you used the /gallop commmand. The only thing is that CH's would be the only ones to ride GSP's since they are level 25. I'm hoping it will be added.



"We've got about an ewok's chance in a rancor's pit"
thlingan
Wed Mar 10, 2004 6:36 am
#8

Really. besides adding to the "star-warsiness" it is totally useless. i think it is more for the game as a whole to add to the "starwarsiness" of the game overall. not something for us ch's. this does'nt address any issues we have with the ch prof. So what, when our vehicles breakdown we can ride our new bantha mount? (sarcastic) yay, i can't wait.







... but i dont want a sig.
Templar1865
Wed Mar 10, 2004 6:52 am
#9

Purely and RP decision, IMO. Now, if they wanted to make CH a compelling and viable class, they would add a couple things to our skill boxes as we progress.


Thing number 1: Mounted terrain negotiation. As you advance in the appropriate skill tree, your mount gets faster on hills. This would make mounts faster than vehicles in certain areas (ravines of Dathomir, for example). I mean, c'mon, didn't anyone ever wonder why the rebels used tauntauns on Hoth rather than an enclosed speeder or walker or some type?


Thing number 2: Mounted combat. As creature handlers (maybe at the MCH level? As a progression?) we should be able to use combat special attacks while mounted.The devs might want to increase HAM cost to add some "balance" to the ability, but this is an ability that makes total sense for CHs.


DEVS! READ MY POST!
thlingan
Wed Mar 10, 2004 7:53 am
#10

i just went through the state of the ch prof. again, and in the wish llist one bullet point is a note for flying mounts. Now THAT would be a good reason to add new mounts!



... but i dont want a sig.
ballstothis
Wed Mar 10, 2004 7:54 am
#11

I agree with that sentiment, when it costs money to fix vehicles people will consider using mounts again.
NAGANO1
Thu Mar 11, 2004 2:22 am
#12

I doubt that money cost is going to affect mounts. People generally have alot of cash and a the few K that it costs in vehicle repairs is notgoing to stop the fact that vehicles are for the moment better than mounts.


I never understood why they devoted so much work into the mounts only to have it destroyed a month or so later with vehicles. There has to be something interjected besides a minor cost incentive so that mounts have their place.



Var NAGANO


Cailid010
Thu Mar 11, 2004 9:23 am
#13






nolan007 wrote:


After the CH nerf last year and with the introduction of vehicles, why spend 2 seconds working on new mounts?


There are so many other things that could be fixed or added in SWG... as opposed to adding mounts.







Mounts were easier to add than other things and it lets sony say they actually did something nice for CH. Therefore we are now a complete class and they don't have to do anything more for us.......like fix the numerous bugs they added




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Cailid - Ex Master Gunfighter / Ex Master Creature Handler / Novice Medic. Currently Swordsman / Ranger / Medic
Tab'Fren - TKM / Master Doctor
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