Creature Handler Archive

Thread: Pets/Vehicles: Reduced call time to 15 seconds.

Galahede
Thu Mar 04, 2004 12:21 am
#1




Pets/Vehicles: Reduced post combat call delay to 30 seconds.



OK, here we arecelebrating the fact that we don't have the 30/60 sec timers anymore (recently on TS)... but...


Why is there a 15 second delay? Once again, it doesn't make sense.


A pistoleer can start shooting immediately, yet we have to wait for 15 seconds to pull out our weapons. (OK, so you may think that our pets aren't really weapons but tanks so....)


A pistoleer can put on his armor immediately, yet we have to wait for 15 seconds to pull out our defensive weapon.

So I ask once again, why do we need this 15 second delay?


Plus... if we get aggro'd, we can't call out the pet. We have to run for our lives until we're safe, then wait 15 seconds to pull out the pet. I still don't get it. If I had a valid explanation (and there could be one), I would like to know what it is.


It just seems that sometimes, Star Wars Galaxies tries to throw in "work" instead of "fun" or "leisure activity".


Please enlighten me.



--== Master Pistoleer, Creature Handler 3/4/1/2, Scout 4/0/4/0, Artisan 4/0/0/3, Medic 0/0/0/0 ==--
Non-Grinder, Jedi at heart.
SomeUser
Thu Mar 04, 2004 3:54 am
#2





Galahede wrote:




Pets/Vehicles: Reduced post combat call delay to 30 seconds.



OK, here we arecelebrating the fact that we don't have the 30/60 sec timers anymore (recently on TS)... but...


Why is there a 15 second delay? Once again, it doesn't make sense.


A pistoleer can start shooting immediately, yet we have to wait for 15 seconds to pull out our weapons. (OK, so you may think that our pets aren't really weapons but tanks so....)


A pistoleer can put on his armor immediately, yet we have to wait for 15 seconds to pull out our defensive weapon.

So I ask once again, why do we need this 15 second delay?


Plus... if we get aggro'd, we can't call out the pet. We have to run for our lives until we're safe, then wait 15 seconds to pull out the pet. I still don't get it. If I had a valid explanation (and there could be one), I would like to know what it is.


It just seems that sometimes, Star Wars Galaxies tries to throw in "work" instead of "fun" or "leisure activity".


Please enlighten me.








ThunderHeart Writes:


Correct. That was one and there were others. You could store pets right before they died and also do things like get into a duel with someone and then whip out a pet and other "suprise!" poke-pet maneuvers.


http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=159021&highlight










ThunderHeart Writes:


When you call a pet, there will be a delay until it comes out.


When you store a pet, there will be a delay before it dissappears.


This is to prevent a myriad of combat griefing. Basically it is so people can't be surprised in duels, PvP and other situations where a "surprise pet" can create unfair "poke-type" attacks.


http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=155151&highlight=poke#M155151










ThunderHeart Writes:


Sorry, thats a no go.


In movies, everything is laid out and staged, but in the real world, people do what people do. They don't listen to some director whowants a good camera shot in order to tell a good story,people do what they want to do to have fun.


If you were around on Test Center during the publish, you would have seen what happens when we left it that way - - on TC players could just leave vehicles out...and they did. That ability is justone of those game design items where imagination and reality just don't mix.


There were hundreds and hundreds of vehicles cluttering starports, cities and all sorts of locations where players go to hang out. Players would leave their vehicle, go do something and in minutes, the player traffic of hundreds left behind more vehicles than any videocard could render.


Then the frame rate chugs.


Having all players leave vehicles out all the time is simply not going to happen because it will pollute the game world with vehicles sitting around chewing up frame rate and interfering with gameplay. Its a great idea in practice, but not one that works in reality.


As far as the poke-pets thing goes with combat. I read a lot of posts that said that and gave that feedback to the devs and we've added a 30 second delay before you pull something out to prevent combat grief and exploits.


http://forums.station.sony.com/swg/board/message?board.id=csystems&message.id=2443&highlight=poke#M2443








OK, should I go on?


Please say no cause reading ThunderHeart's "wisdom" is making my IQ drop

Message Edited by SomeUser on 03-04-2004 04:55 AM





Vezek


Galahede
Thu Mar 04, 2004 4:23 am
#3

TH says, "This is to prevent a myriad of combat griefing. Basically it is so people can't be surprised in duels, PvP and other situations where a "surprise pet" can create unfair "poke-type" attacks."



Do they realize that CH can't PvP? Oh, maybe against a novice artisan, but against other PvP Combat Professions?


What surprise is he talking about? Oh, SURPRISE, your pet is dead in 1.3 seconds.


SURPRISE! You can't call out another pet who will die in .8 seconds because you're in combat.


SURPRISE! You ran away far enough to escape death, get out of combat mode yet you have to wait on a timer to recall a pet who will die in .2 seconds.


SURPRISE! The combat griefing was towards you, the CH, because the TKA had Novice Entertainer as his title and wasn't wearing any armor so it looked like it might be a fair fight against a CH but he pressed F1 to load his uber armor, weapon, etc and killed you in 2.9 seconds.


SURPRISE! Your dead. Again.


SURPRISE! Your pet just autostored although it wouldn't have mattered since he would have died too.


SURPRISE! Pet doesn't follow you when you run away.


SURPRISE! Pet stands on top of you so you're having trouble targeting the correct attacking creature.


SURPRISE! You can't sell your pets on the bazaar.


SURPRISE! Most Pistoleer specials don't work (I just threw that in for a bonus).


Other than that, I'm enjoying the game. Really. Otherwise I wouldn't be complaining.





--== Master Pistoleer, Creature Handler 3/4/1/2, Scout 4/0/4/0, Artisan 4/0/0/3, Medic 0/0/0/0 ==--
Non-Grinder, Jedi at heart.
meroc
Thu Mar 04, 2004 5:47 am
#4

Nice roundup Some.


I just wish TH would try playing a CH so he can see it first hand instead of "I read a lot of posts that said..." which he passes on to the Dev's as gospel...5 mins as a CH and I think he'd realise howwrong thesecommentsare when applied to a CH (especially CH that took it to have protection while out harvesting, sampling or other crafter type profession).


I can, however, see that vehicles (and vehicle only) should have a 15 second call time pre-battle. Imagine a Commando flame DoTting you and riding off on a Swoop till you crisp down a bit, then coming back to finish it off. the same thing doesn't apply to mounts as they slow down during combat (which is one of the reasons no one uses them).


This is not a TH rant, he works his butt off and I honestly believe he is trying to improve things, I just don't think he always get's the full info on an issue and I don't think he's tried the "new improved" CH version himself, especially in PvP.





SomeUser wrote:




ThunderHeart Writes:


Correct. That was one and there were others. You could store pets right before they died and also do things like get into a duel with someone and then whip out a pet and other "suprise!" poke-pet maneuvers.


http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=159021&highlight










ThunderHeart Writes:


When you call a pet, there will be a delay until it comes out.


When you store a pet, there will be a delay before it dissappears.


This is to prevent a myriad of combat griefing. Basically it is so people can't be surprised in duels, PvP and other situations where a "surprise pet" can create unfair "poke-type" attacks.


http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=155151&highlight=poke#M155151










ThunderHeart Writes:


Sorry, thats a no go.


In movies, everything is laid out and staged, but in the real world, people do what people do. They don't listen to some director whowants a good camera shot in order to tell a good story,people do what they want to do to have fun.


If you were around on Test Center during the publish, you would have seen what happens when we left it that way - - on TC players could just leave vehicles out...and they did. That ability is justone of those game design items where imagination and reality just don't mix.


There were hundreds and hundreds of vehicles cluttering starports, cities and all sorts of locations where players go to hang out. Players would leave their vehicle, go do something and in minutes, the player traffic of hundreds left behind more vehicles than any videocard could render.


Then the frame rate chugs.


Having all players leave vehicles out all the time is simply not going to happen because it will pollute the game world with vehicles sitting around chewing up frame rate and interfering with gameplay. Its a great idea in practice, but not one that works in reality.


As far as the poke-pets thing goes with combat. I read a lot of posts that said that and gave that feedback to the devs and we've added a 30 second delay before you pull something out to prevent combat grief and exploits.


http://forums.station.sony.com/swg/board/message?board.id=csystems&message.id=2443&highlight=poke#M2443







OK, should I go on?


Please say no cause reading ThunderHeart's "wisdom" is making my IQ drop


Message Edited by SomeUser on 03-04-2004 04:55 AM






Meroc

Taipan's Pet's and Bio Tissues, Anchorhead, Tatooine 430 -5000, Ahazi
Master Bio Engineer, Master Creature Handler, Part time Pistoleer.
BECalc 2.0, the Clone and Tissue Pricing tool for Bio Engineers
Version 1.x mirrored on SWG Warcry
SomeUser
Thu Mar 04, 2004 6:29 am
#5




meroc wrote:

Nice roundup Some.


I just wish TH would try playing a CH so he can see it first hand instead of "I read a lot of posts that said..." which he passes on to the Dev's as gospel...5 mins as a CH and I think he'd realise howwrong thesecommentsare when applied to a CH (especially CH that took it to have protection while out harvesting, sampling or other crafter type profession).


I can, however, see that vehicles (and vehicle only) should have a 15 second call time pre-battle. Imagine a Commando flame DoTting you and riding off on a Swoop till you crisp down a bit, then coming back to finish it off. the same thing doesn't apply to mounts as they slow down during combat (which is one of the reasons no one uses them).


This is not a TH rant, he works his butt off and I honestly believe he is trying to improve things, I just don't think he always get's the full info on an issue and I don't think he's tried the "new improved" CH version himself, especially in PvP.






I agree with you 110%. There is no use for a timer, other then maybe combat, for pets. Vehicles YES, pets no.


TH, while you are being much more diplomatic then I would be, has obviously never played the CH profession beyond beta and, and you said, passes info on to the devs like it is gospel... The things he says obviously are comments from newbie ranters and whinners who likely got own by some CH back in the day when CH was actually PvPable.



The bottom line is this:



  • There is no timer on pet calling in town (other then combat).

  • Town is were most PvP battle happen (atleast on my server of Bria)


Ihave yet to see MCH use some "poke" exploit that makes them PvP gods.


It goes much more along the lines as Galahede put it:


"Oh, SURPRISE, your pet is dead in 1.3 seconds."



The only thing I will concede is that with the combat timer being halved just as the pet call time (60s combat plus 30sec pet timer= 90 secs waitVS 30sec combat plus 15sec pet timer=45sec wait)


In combat type situations CH will now be able to switch faster then before (in total) and since they are not doing away with town/camp instant call, as stupid as this is in principle, we trade of making useless tents for a 15 sec wait... and if we cant wait we can just make a camp....






Vezek


Castigula
Thu Mar 04, 2004 7:22 am
#6

Some user,


WOW what a great post, it proves how out of touchTH is with the ch profession. It also further proves that his reasoning behind the timer is flawed, and it reflects ch of the past, not the "new" nerfed, Err I mean the Balanced CH, that can no longer do any of these sneak attacks. But the real funny thing is how a person can go around in noob clothes with a cdef and the title novice scout and hit a macro and equip all his armor and flamethrower at will with no restriction. is this not a "sneak" attack?


And another point, TH himself stated that only 15% of the players PVP, so why do they keep balancing the game for the minority? hmmmm.




Casti
Wookie Miner, Master Creature Handler, Master Bounty Hunter, X-Master Swordsman,
X-Master Pistoleer,X-master Scout
And the last line of defense against Nerf whiners

- I support additional character slots!. You can too

SioBabble
Thu Mar 04, 2004 7:50 am
#7


It never ceases to amaze me that new postersbring up basically the same arguments about the timers that those of us who have been posting about this for some time have said.


Well, that's not true. It's because we have facts and logic on our side, and TH is posting out of what is all too obviously ignorance.


Message Edited by SioBabble on 03-04-2004 06:51 AM




Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


SomeUser
Thu Mar 04, 2004 8:06 am
#8




SioBabble wrote:


It never ceases to amaze me that new postersbring up basically the same arguments about the timers that those of us who have been posting about this for some time have said.


Well, that's not true. It's because we have facts and logic on our side, and TH is posting out of what is all too obviously ignorance.



Message Edited by SioBabble on 03-04-2004 06:51 AM



It is just a testiment to how out of touch TH and the Dev team are with the CH profession... As you pointed out, new and old users alike all see the EXACT same thing.


Castigula,






And another point, TH himself stated that only 15% of the players PVP, so why do they keep balancing the game for the minority? hmmmm.



Very good point and I see where you're coming from**but** thisisntbalancing anything (in PvE or PvP). If you said, "Trying to balance the game" I would find that more accurate


And to that I would 100% agree with you!


The Devs, in reality,arent balancing the game, they are simply replacing the time sink of a camp with one of a timer. The Devs just cant let go of time sinks in this game because, if they do, people would realize how little content is in SWG atm IMHO


Either that or the Devs are convinced that times sinks are required for SWG to be balanced.... Granted some time sinks are... but adding a time sink for the sake of adding a time sink is...well...just plain stupid.





Vezek


lorildeh
Thu Mar 04, 2004 10:10 am
#9

I gotta chime in here and agree that TH is grasping at straws for a good reason for this timer.


More like the vehicle/pet calling code is the same, so it would require extra work for devs to give vehicles a call timer and not pets. Thus, TH is told to come up with a good sounding reason why both get it, and try to make the community believe in it.






Pistoleer (master) Creature Handler (master)
Commando (0,0,4,0) Smuggler (1,0,1,4) Bounty Hunter (0,0,0,4)
Droid Engineer (master) Bio Engineer (master)
Pets don't grow anymore.
Character Advancement via PvP and the GCW
POLL: Should CH be an elite profession or a side profession?
dragonace
Thu Mar 04, 2004 11:06 am
#10

Bingo lorildeh!

I'd say you hit the nail right on the head with your analysis of TH's reasoning. We all admit that a call timer on a vehicle makes sense, but not pets.

However, for some reason the Devs chose not to admit that putting vehicles and pets on seperate timers would be too much hassle. Instead they try to come up with some flawed reasoning why it should apply.

When will the Devs realize that we as gamers can see what is truth and what is dog-doo. The reasoning TH gave may have been true at one time, but certainly not now.
Shaylin
Thu Mar 04, 2004 11:20 am
#11






Galahede wrote:




Plus... if we get aggro'd, we can't call out the pet. We have to run for our lives until we're safe, then wait 15 seconds to pull out the pet. I still don't get it. If I had a valid explanation (and there could be one), I would like to know what it is.





Something has been nagging at me, and I am hoping that someone who has tried this out on test can clarify for me.


At first glance, I thought the combat delay was the same old same old that we have always had.... but I have seen it posted as (now) "30 second delay after you end combat". This sounds like something different, than our normal "can't store for 60 seconds after the pet ends combat".


Is this a totally new timer? (the combat one, I know the timer to call is totally new).


If it is based on the player being in combat, then the scenerio by Glahede would have him run for his life to break agro... then wait the (now) 30 seconds after he broke agro, and then the (now) 15 seconds waiting on the pet to appear. Which is 45 seconds, still less than our 60 seconds to store a pet after it was in combat....


But is that 60 second pet battle timer being replaced or is it still there? Meaning if he had out his one big pet, gained agro, ran until he could break agro for both him and his pet... Does he then need to wait the 60 seconds to store the pet after its agro broke (in the meantime his personal 30 seconds goes by also), store the pet and then wait the 15 seconds for the new one to appear? This comes to 75 seconds total.



Anyway, I hope I am just reading too much into it, at first glance I thought I understood it, but now I am just not sure.



Cressida
Drakforge
Thu Mar 04, 2004 12:11 pm
#12

Correct. That was one and there were others. You could store pets right before they died and also do things like get into a duel with someone and then whip out a pet and other "suprise!" poke-pet maneuvers.


Umm... no YOU CANT STORE A PET untill after 60 seconds is up right now. WTH is he talking about before they die.. in combat you cant store period anyway lol. Besides.. what CH is going to risk taking out a good combat pet in a PvP battle.. thats asking for multiple Death blows.. it happens when i try PvP my pet is DB'ed 5 or 6 times (due to not being able to store for 60 seconds at this point in time.. oh and the timer restarts when the pet is attacked.. hense ulimited DB's unless the pet stays down)


I am honestly sick reading TH's comments about a class he has obvisouly NO CLUE whatsoever about. I wish we could not have him at all as a contact because he doesnt have a clue. Can we please trade him in for someone in the dev team that accually knows this class and the CURRENT limitations before they add more timers and nerfs to an already hurting class?


The day he plays up to master CH on a live server or even on test.. is the day i will respect what he says.. he can take his Poke-mon comments and shove em where the sun dont shine.



Been there... Done that..
*Kauri*Interpid*Test Center*
dragonace
Thu Mar 04, 2004 12:15 pm
#13

Shaylin:

On test right now they have halved both timers. The 60 second timer AFTER combat to store a pet is now 30 seconds. The 30 seconds to CALL (or BEFORE combat) a pet is now 15 seconds. This is still on TEST CENTER only. These are both without a camp being necessary. With a camp the timer for calling is removed, as it is now.

So, yes if it goes to live as it's now being tested it would be faster to "reload" with a new pet than is currently possible. It would still be nice if the 15 second timer for calling was done away with or reduced though, but as was mentioned earlier since the vehicles are treated as "pets" (heck, everything is treated as a pet: droids, vehicles, faction pets, BE pets, wild pets) its something we may have to live with.

Since they are leaving camps as they are though, its not too bad of a compromise. WAY better than the proposed 60/30 timer! Now if they could just leave vehicles on the 15 second timer and get pets down to 0 seconds to call (as they currently are in Cities now) we'd all be happy!
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