Creature Handler Archive

Thread: Can we get a current list of bugs, Plz

spreadsheet
Fri Apr 29, 2005 1:59 pm
#1


Ok, I know the CU kinda sucks. But lets just post confirmed bugs here plz. Vert, if you could compile a list of the current bugs that need to be addressed? The Jedi board has a real nice list of 10 bugs that they consider almost game breaking.

Lets start something too.


Are pets still not breaking off attacks? PvP only?

Specials still not working?

Pet Stimpacks, are they completly worthless now?

Auto attack / Tame bug, still killing babies?


I wish I could test more with you guys but my MCH is also my Paddy and I am not even logging him in for a couple weeks maybe. I will be testing my MSwordsman/Brawler extensivly tonight I hope. He has a nice BE pet....or did. I guess I will find out.


And please no Vert flames here. Just game bugs. Plz!

Message Edited by spreadsheet on 04-29-2005 02:00 PM



=SIVART SMADA= ~ANNAED SMADA~
-Elder Jedi--Elder Medic-
DWORKIN = Officer
!Master Creature Handler Forever!


spreadsheet
Fri Apr 29, 2005 2:12 pm
#2

Reserved.






=SIVART SMADA= ~ANNAED SMADA~
-Elder Jedi--Elder Medic-
DWORKIN = Officer
!Master Creature Handler Forever!


Moakie
Fri Apr 29, 2005 2:17 pm
#3

I'm not certain this is a bug, but it should be changed:


I don't see any animal information listed when I examin wild or the tamed pets.Why can't they list specials in examine? Not only that but even after you tame it it doesn't show that information in datapad. It just seems silly that a pet you tame you don't know it's specials (other than looking on swgcreatures.com) or even like armor information or any details.





-= I'd rather be riding my motorcycle =-
spreadsheet
Fri Apr 29, 2005 2:50 pm
#4

Thats why the specials are on the list. Apparently, specials do not work and tames do not show any specials. This is what I have heard and thanks for the post. Report anything that seems to be a bug or that does not work as it is supposed to.


Thanks again.





=SIVART SMADA= ~ANNAED SMADA~
-Elder Jedi--Elder Medic-
DWORKIN = Officer
!Master Creature Handler Forever!


Vertexon
Fri Apr 29, 2005 2:51 pm
#5

This is what I have so far, but am definitely looking to add/subtract items as needed. What's missing from this list? Which are the most important items to focus on getting fixed first?



1. All pet special attacks are broken in the CU and do not work at all.


2. The aggro system makes it unreasonably difficult to use pets for any kind of tanking whatsoever. The first time you shoot an enemy, it immediately ignores your pet and focuses on you


3. Pets have no visible resistances. Unable to determine whether the resists are just invisible to us or have been removed entirely. If removed entirely, thisgreatly damages pet variety.


4. Pet level doesn't appear to scale correctly in a group... pets die *much* faster in combat than their CL would appear to support, and because of the con/level system a MCH has no reason to use 3 pets, as each pet would count as Level 23 (approx) and thus be destroyed utterly by anything the CH faces that's above level 28


5. Pets should not count against the group size limit. This makes Creature Handlers very undesirable in a group.


6. Pets have insufficient damage-dealing capability to function in the damage-dealer capacity implied by their "Jack of All Trades" combat role


7. BE pet conversion process tends to break pets (often making them CL 100+) if you attempt to convert level to match stats


8. Pets sometimes get stuck in combat mode and cannot be pulled out of combat


9. Pet stimpacks not working properly (reduced in power)?


10. Mounted combat does not appear to be working. Even using /attack no longer appears to do anything


11.The command /tame triggers the auto-attack loop, which can result in you attacking a baby instead of trying to tame it


12.Pets no longer auto-follow their masters (fixed in today's update?)


13. Pets lack the versatility in general that is required for a Jack of All Trades role. There is a complete absence of crowd control or counter abilities (i.e. knockdown recovery or damage mitigation).


14. The guard command doesn't work (fixed in today's update?)



-Vertexon.
ioan
Fri Apr 29, 2005 3:02 pm
#6

Non-mounted pets can not keep up with anyone moving faster than a running (not burstrun) player.



Emaa
Starsider
Master Ranger / Master Creature Handler / Taun taun Handler #3

For your Ranger, Camping and Creature Resource needs, visit the No-Trace Survival Trading Post in Mos Taike, Tatooine (3500, 2000).

Mount and Vehicle Speeds Revealed in the CH FAQ
KzinKiller
Fri Apr 29, 2005 3:03 pm
#7



ioan wrote:
Non-mounted pets can not keep up with anyone moving faster than a running (not burstrun) player.




Yeah, this one is ridiculous ... makes traveling while mounted with another grouped pet more or less impossible. Might as well store pets, mount a vehicle, get where you're going, and then call pets.

Yeah, mounts less valuable than ever ... that's some good downgrading!




*
The significant problems we face cannot be solved at the same level of thinking we were at when we created them
Albert Einstein

CU-1 ... CU-2 ... CUL8R
CitizenErased
Fri Apr 29, 2005 3:56 pm
#8

well my pets still ran off after combat, so thats still a problem...



-----------------------------
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** CSR-DustinM Is it fixed now betrayer? **
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BruceE-SOE: *sigh* I feel like such a noob with some of these commands tonight.
GreenDemon
Fri Apr 29, 2005 4:58 pm
#9

Yea all Stalker pets still aggro stuff out in the distance. Of course this will never be fixed now considering the Devs have 800 other bugs they introduced in game.

Message Edited by GreenDemon on 04-29-2005 04:58 PM

GreenDemon
Fri Apr 29, 2005 5:00 pm
#10

Also all giant pets such as Grand Wrix, Giant gubber, GPS are all small size now. Yknow i just caught my first Grand Wrix a coupla weeks ago and now it is the size of my Mottled Wrix. Vert this has gotta be fixed ASAP.
GreenDemon
Fri Apr 29, 2005 5:12 pm
#11

Pets still not following masters. For example after a battle the pet will not move unless a follow command is issued. AutoFollow isstill broken.
theorb22
Fri Apr 29, 2005 5:20 pm
#12






Vertexon wrote:

This is what I have so far, but am definitely looking to add/subtract items as needed. What's missing from this list? Which are the most important items to focus on getting fixed first?



1. All pet special attacks are broken in the CU and do not work at all.


2. The aggro system makes it unreasonably difficult to use pets for any kind of tanking whatsoever. The first time you shoot an enemy, it immediately ignores your pet and focuses on you


3. Pets have no visible resistances. Unable to determine whether the resists are just invisible to us or have been removed entirely. If removed entirely, thisgreatly damages pet variety.


4. Pet level doesn't appear to scale correctly in a group... pets die *much* faster in combat than their CL would appear to support, and because of the con/level system a MCH has no reason to use 3 pets, as each pet would count as Level 23 (approx) and thus be destroyed utterly by anything the CH faces that's above level 28


5. Pets should not count against the group size limit. This makes Creature Handlers very undesirable in a group.


6. Pets have insufficient damage-dealing capability to function in the damage-dealer capacity implied by their "Jack of All Trades" combat role


7. BE pet conversion process tends to break pets (often making them CL 100+) if you attempt to convert level to match stats


8. Pets sometimes get stuck in combat mode and cannot be pulled out of combat


9. Pet stimpacks not working properly (reduced in power)?


10. Mounted combat does not appear to be working. Even using /attack no longer appears to do anything


11.The command /tame triggers the auto-attack loop, which can result in you attacking a baby instead of trying to tame it


12.Pets no longer auto-follow their masters (fixed in today's update?)


13. Pets lack the versatility in general that is required for a Jack of All Trades role. There is a complete absence of crowd control or counter abilities (i.e. knockdown recovery or damage mitigation).


14. The guard command doesn't work (fixed in today's update?)




Im afraid auto-following was not fixed, pet stimpacks wern't just reduced in power, instead all converted ones were given 0 power, but I would say the hate system thing and the special thing affect our PvE/PvP powers the most. The other bugs are definently not small compared to the first 2 though.






november 5th 2005- greatest hotfix ever
" you may now board shuttle while burstrunning, running normally, shuffling, walking, standing, sitting, prone, hopskipping, jumping, AND MOST IMPORTANTLY, YOU MAY NOW BOARD SHUTTLE WHILE BREATHING!!!!"
GreenDemon
Fri Apr 29, 2005 5:30 pm
#13

Here's another one...Usually pre CU if you are not grouped with your pet it is not attacked by anything unless it attacks something itself. Now my Mounts are getting eaten alive when i have them out. Great so now Mounts are slow, don't attack unless told to, do not auto-follow anymore and aggro things ifit's a stalker. Time to bring out the speeder.
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