Community Relations Archive

Thread: Crafters neglected accounts unsubbed.

Cohesive
Sat Apr 09, 2005 9:08 am
#1

I've only played for a month, but was drawn in very heavily to the game right from the start. There was so much I wanted to do, I ended up creating 3 accounts so I could experience things at my pace, rather than have to rework a skill just because I found out I didn't like it. I managed to accrue myself a healthy some of cash via selling resources and finally got to MDE. I was also working on a CH/pistoleer and my fiance was having fun with her own artisan. A month in, with enough playtime to realise how borked the crafting is for certain professions, and reviewing many posts by correspondents in the professions go without response by devs or anyone of importance: I'm bailing before I get too wrapped up into things. After talking with many advanced MDE's, and hearing the same things from them, and that they don't play much anymore just made it that much easier for my decision.


I hope that after the CU, crafting will see a boost, maybe even with the new expansion. This isn't something crafters should have to pay for though. They have been screwed over by all the other classes getting various upgrades/loot enhancements coupled with many schematics becoming bugged. These changes should be addressed in a timely fashion, with at least an indepth comment on the subject rather than a quick read with no response. Just from my short time being able to talk with the friends I made, I can tell it's the beginning of the end for some (if not the end already). I hope some day I can come back and enjoy a profession that works, and doesn't have several bugs to key schematics of the profession.


Sincerely,

-a formerplayer.
TitanTen
Sat Apr 09, 2005 10:06 am
#2

yeah man i feel your pain, but no one is going to read this very eloquent post you wrote because its in the wrong forum. If i were you i would copy and paste this in a post in the DE forum.


Read my sig for how i feel about the crafting changes.



MekWare Armor
Mekroig and Curate
+12 Point Smiths
Trinity City, Dantooine
Cohesive
Sat Apr 09, 2005 10:13 am
#3

Ty. I'll repost there as well.
Aragorn532
Sun Apr 10, 2005 1:28 pm
#4

sorry to see you leave bro but Soe doesnt care about customers in a world all about money no one cares



gggggggggggggggggggggg
Carthe Onasi
Melee Stacker
Imperial Corporal k Imperial Ace Pilot
gggggggggggggggggggggg
BleuDestiny
Mon Apr 11, 2005 10:11 am
#5






Cohesive wrote:

I've only played for a month, but was drawn in very heavily to the game right from the start. There was so much I wanted to do, I ended up creating 3 accounts so I could experience things at my pace, rather than have to rework a skill just because I found out I didn't like it.




I cancelled 3 of my accounts, but for similar reasons. I had been sucked in heavily from the start, too. By the time of this CU GR (Game Revamp), I had accumulated a myriad of spreadsheets and notes, whole binders, on my crafting professions. Loved it. The GR destroyed these professions, making my 2 years of hard work, crafting notes, and millions of resources worthless to me. All that sweat and labor, trashed by SOE in this horrific GR, instead of fixing what we already had (some of the issues which you allude to also).


If they can so destroy someone's years of work, I will not invest that kind of labor or time (or passion) again. Screw me once, shame on you, screw me twice, shame on me. I'll not be screwed again. I'm done with crafting, my merchant crafter accounts are cancelled, and all my goods were given away to my guild.







Fundamentally opposed to the SWG GR (Game Revamp) - Fix Classic SWG incrementally rather than embarking on balancing a New SWG from scratch - Players have suffered enuf for 2 yrs., time to build on strengths, thanks! - CLICK HERE
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