Community Relations Archive
Thread: The Rebalanced Death Watch Bunker
Page 1 of 1
wakuwookiee
Fri May 06, 2005 11:22 pm
#1
I submitted this to the feedback area tonight, and just wanted to post it for community acceptance if true, and possibly a response from....anyone.....
______________________________________________________________________________
Greetings,
First off the info,
IGN: Waku
Galaxy: Tarquinas
Guild: ITEC
Professions: TKM/Master Pikeman/Master Brawler/Medic 0240/Novice Fencer/FS Melee Def
First off the info,
IGN: Waku
Galaxy: Tarquinas
Guild: ITEC
Professions: TKM/Master Pikeman/Master Brawler/Medic 0240/Novice Fencer/FS Melee Def
The Good: After the release of the combat upgrade, my guild members and I had to relearn the combat system, and as what was deamed one of the best PvE tank templates we went out and adjusted to the change. It took some getting used to, but we all started to like it. After a few days of hunting spawns and usual animals, we decided to check out some of our favorite places to go, pre-CU. First stop was the Genosian Bunker on Yavin IV. The enemies were WAY to high level, so we assumed it hadn't been balanced and decided to leave. After that we paid a visit to Death Watch Bunker on Endor. We were DELIGHTED to see that the level of the spawns was between 74 and 81, unlike the level 109 Enhanced Kwis in the Geo Caves. So our next days were spent learning the bunker and having a GREAT time. I, having gone there often pre-CU, was glad to be able to take full groups of combat people and show even some slightly weaker players what it was like to be in the "elusive" Death Watch Bunker. We completed the Foreman's Quest, Killed the Overlord, and I was finally ready to craft my Jetpack, having waited a loooooong time. The first time we got to the bottom of the bunker with our CL 3 Master Droid Engineer/Master Artisan, the converted BH armor glitched us and we could not access the door to the crafting room. This left a foul taste in the groups mouth, but we planned to go back on Friday, May 6th, with a working BH piece, to craft our jetpack.
THIS IS WERE THE BAD STARTS:
We arrived today (May 6th), to craft our Jetpack, but were met with an interesting sight. Upon the release of the Rage of the Wookiees Expansion, it seems you, SOE, saw fit to "rebalance" the bunker... We were very shocked with the high level of NPCs we saw down there, all of them were level 87-92. WE were worried, as we have encountered high level NPCs before, and they seem unbalanced. Alas, we decided to place our faith in the great wisdom of the Devs, and go in. I, being one of the designated tanks, and the group leader, went in first, walking, attempting to avoid agro from the first Battle Droid spawn (however I have yet to avoid it post-CU). Once again, they automatically agroed on me. The very first thing that happened was a Knockdown shot. Thinking fast I used KD recover, but by the time I was back to my feet, I had lost over 75% of my health. I was dead before I could get to the top of the ramp. I feel that this is a COMPLETELY unreasonable state of combat for the bunker. If a designated, and combat proven melee tank, can not even reach the spawn without dying, how is he supposed to take damage from it for an extended period of time? Also something that should be considered is the roll of a pikeman as a "single opponent controller". Seeing as how droids our immune to effects like Stun, Intimidate and Dizzy, the only defense I have are my stacked defenses and my TKM innate armor. ALL OF THESE PROOVED USELESS. I had a team of people with me who had done the bunker before and we were all very dissappointed with the current status of the bunker.
We arrived today (May 6th), to craft our Jetpack, but were met with an interesting sight. Upon the release of the Rage of the Wookiees Expansion, it seems you, SOE, saw fit to "rebalance" the bunker... We were very shocked with the high level of NPCs we saw down there, all of them were level 87-92. WE were worried, as we have encountered high level NPCs before, and they seem unbalanced. Alas, we decided to place our faith in the great wisdom of the Devs, and go in. I, being one of the designated tanks, and the group leader, went in first, walking, attempting to avoid agro from the first Battle Droid spawn (however I have yet to avoid it post-CU). Once again, they automatically agroed on me. The very first thing that happened was a Knockdown shot. Thinking fast I used KD recover, but by the time I was back to my feet, I had lost over 75% of my health. I was dead before I could get to the top of the ramp. I feel that this is a COMPLETELY unreasonable state of combat for the bunker. If a designated, and combat proven melee tank, can not even reach the spawn without dying, how is he supposed to take damage from it for an extended period of time? Also something that should be considered is the roll of a pikeman as a "single opponent controller". Seeing as how droids our immune to effects like Stun, Intimidate and Dizzy, the only defense I have are my stacked defenses and my TKM innate armor. ALL OF THESE PROOVED USELESS. I had a team of people with me who had done the bunker before and we were all very dissappointed with the current status of the bunker.
Therefore, I submit:
The Bunker should be respect closer to what it was when the CU came out, slightly higher levels are acceptable, anythign over level 85 is unreasonable in my opinion. This may not seem that tough, but with the new combat style and limited group size, I feel that it is the best way to get players to appriciate the bunker and the new combat system.
The Bunker should be respect closer to what it was when the CU came out, slightly higher levels are acceptable, anythign over level 85 is unreasonable in my opinion. This may not seem that tough, but with the new combat style and limited group size, I feel that it is the best way to get players to appriciate the bunker and the new combat system.
Respectfully submitted for your consideration, and hoping for an official reply...
____________________________________________________________________________________
Ackehece
Sat May 07, 2005 6:12 am
#2
this would be better posted in the core systems forum
This forum is not for this ^_^
And for fyi - yeah I feel they balanced it a little to high as well- the silly damage multiplier for levels above players have now made it unplayable. I figure level 80-82 for regular, level 83-84 for elite, and maybe one or two cl 90's for like the overlord etc. The previous version was way to easy.
Message Edited by Ackehece on 05-07-2005 07:16 AM
Page 1 of 1