Community Relations Archive
Thread: My day are Numbered
Already cancelled my account along with SEVERAL THOUSAND other PAYING customers who are unhappy with the changes to our game. Simply not very smart to ignore the consumer in today's business world. Just started playing City of Heroes....always someplace else to spend your gaming dollars.But it's still not StarWars ![]()
Former Ferrokka the white wookie of Tempest
I perfectly fit the demographic for who Star Wars Galaxies should be appealing to. I was seven when EP4 came out way back in the day, and I've grown up a rabid fan. I was shaken by the cheese factor of EP1, but heartened by improvements in EP2 (although still disappointed). Hearing about SWG made my disappointments all better. A game where I could be *in* the Star Wars universe??? Sign me up! Unfortunately I missed the beta bandwagon, and then whenSWG rolled out I heard it was buggy, there were no vehicles, my computer wasn't powerful enough, etc. So, I stayed away.
Last November, figuring that enough time had gone by for the problems to be fixed (and armed with a new PC), I took the plunge and signed up. It was everything I had hoped it would be! Vast scenery, diverse creatures, a rich community of Star Wars fans, and so many different options to explore! Endless hours of play (that I don't have)were unnecessary - I could play a little or a lot and it didn't matter because it was fun either way! I crafted, scouted, healed, and explored my way through the different worlds. A new dev team signed on and promised that the problems of the past were over. They were going to fix all the complaints. Wonderful! A game I could play for years to come!
Bring it back. I'll give you 30 days to fix evenpart of the so-called upgrade you just inflicted on me. I don't like combat, and now I can only play combat if I want to do anything in-game. Level based combat is boring.You have 30 days -show me a sign. Show me you listen, so I don't have towrite off this game forever. If you force me to leave, I won't be back.
I hope you hear me, because I am your demographic. We are all your demographic. This is how your demographic feels. I am many voices - each person here is speaking for countless numbers who feel the same way, but don't speak out. Don't ignore us, this is important.
--Farg
La-grange wrote:
No good. They are going to push this regardless of the losses.
Actually, I meant that I would give them 30 days to start applyingfixes to the Combat Upgrade, not really to get rid of it (although that'd be nice).I know full well that they won't roll it back, you can't undo damage like that without justmaking it worse. As it stands now, I considerCU to bean unbalanced and broken product. My Novice Rifleman/Master Artisancan't shoot decent rifles and can't collect goodcraftingresources (My friend with Master TK can wield a better rifle than I can.)And I think I got off easy compared to some other professions. I'm looking at respecing to Combat Medic, except that I never wanted a straight combat profession. Hence my 30 day decision. Re-rebalance the game, or lose the dead center of your loyal customer base- me and those like me. If you're banking on drawing in the crowds from EQ and the like, just remember that my demographic plays because it is Star Wars and because it is fun. Other gamers play only because it is fun. Well new fun games come and go, but the Star Wars fan base is fairly static. Alienate that group, and they're impossible to replace.
Farg_Mania wrote:
La-grange wrote:
No good. They are going to push this regardless of the losses.
Actually, I meant that I would give them 30 days to start applyingfixes to the Combat Upgrade, not really to get rid of it (although that'd be nice).I know full well that they won't roll it back, you can't undo damage like that without justmaking it worse. As it stands now, I considerCU to bean unbalanced and broken product. My Novice Rifleman/Master Artisancan't shoot decent rifles and can't collect goodcraftingresources (My friend with Master TK can wield a better rifle than I can.)And I think I got off easy compared to some other professions. I'm looking at respecing to Combat Medic, except that I never wanted a straight combat profession. Hence my 30 day decision. Re-rebalance the game, or lose the dead center of your loyal customer base- me and those like me. If you're banking on drawing in the crowds from EQ and the like, just remember that my demographic plays because it is Star Wars and because it is fun. Other gamers play only because it is fun. Well new fun games come and go, but the Star Wars fan base is fairly static. Alienate that group, and they're impossible to replace.
That is the point I am making. They already have shot out a large chunk of their core players. Heck losing one more just isn't going to matter to them. Obviously it hasn't mattered yet.
Farg_Mania wrote:
I perfectly fit the demographic for who Star Wars Galaxies should be appealing to. I was seven when EP4 came out way back in the day, and I've grown up a rabid fan. I was shaken by the cheese factor of EP1, but heartened by improvements in EP2 (although still disappointed). Hearing about SWG made my disappointments all better. A game where I could be *in* the Star Wars universe??? Sign me up! Unfortunately I missed the beta bandwagon, and then whenSWG rolled out I heard it was buggy, there were no vehicles, my computer wasn't powerful enough, etc. So, I stayed away.
Last November, figuring that enough time had gone by for the problems to be fixed (and armed with a new PC), I took the plunge and signed up. It was everything I had hoped it would be! Vast scenery, diverse creatures, a rich community of Star Wars fans, and so many different options to explore! Endless hours of play (that I don't have)were unnecessary - I could play a little or a lot and it didn't matter because it was fun either way! I crafted, scouted, healed, and explored my way through the different worlds. A new dev team signed on and promised that the problems of the past were over. They were going to fix all the complaints. Wonderful! A game I could play for years to come!
Bring it back. I'll give you 30 days to fix evenpart of the so-called upgrade you just inflicted on me. I don't like combat, and now I can only play combat if I want to do anything in-game. Level based combat is boring.You have 30 days -show me a sign. Show me you listen, so I don't have towrite off this game forever. If you force me to leave, I won't be back.
I hope you hear me, because I am your demographic. We are all your demographic. This is how your demographic feels. I am many voices - each person here is speaking for countless numbers who feel the same way, but don't speak out. Don't ignore us, this is important.
--Farg
I follow the demograph, loved swg to the point of total addiction and have spent 2 years since being in beta 3 creating my character complete with writing stories for the Eclipse forum. She is a lone Dosh hunter, unarmed, unarmoured but for her scales and complete with pets at her side - she roamed the vastness of the galaxies able to handle herself in most situations but needing a group for any high end content, as it should be. She was never uber, though she was damn tough, as a Dosh should be.
Unfortunately in 30 days time she will be no more. Actually - she is no more now. Poor thing suffered badly with the CU and is as weak as a puppy - and her pets no better, those she tried to level or change stats. No guide for that and no option to go back on mistakes. It broke her Dosh heart to destroy pets she had fought beside for over a year. Today she grouped with another th/ch master and they went to do bantha mission at their level. They and their two pets died and are no more in swg.
Reason? They had been companions for so long, played and enjoyed every day of their play in the swg virtual world, and now they felt useless and that the fun had completely left them. The discussions had started to run like this - what should we do today? Tusken fort? nah - we will die and pets wil incap all the itme. Imp bunker? NO CHANCE! Yeah - youre right, what SHOULD we do? No answer. It was never this way before the CU.
The fun has gone for the small player - the role player.If no sense of achievement then all that work of the past two years is worthless - and thats the way he and I feel.
OddWan wrote:
Farg_Mania wrote:
I perfectly fit the demographic for who Star Wars Galaxies should be appealing to. I was seven when EP4 came out way back in the day, and I've grown up a rabid fan. I was shaken by the cheese factor of EP1, but heartened by improvements in EP2 (although still disappointed). Hearing about SWG made my disappointments all better. A game where I could be *in* the Star Wars universe??? Sign me up! Unfortunately I missed the beta bandwagon, and then whenSWG rolled out I heard it was buggy, there were no vehicles, my computer wasn't powerful enough, etc. So, I stayed away.
Last November, figuring that enough time had gone by for the problems to be fixed (and armed with a new PC), I took the plunge and signed up. It was everything I had hoped it would be! Vast scenery, diverse creatures, a rich community of Star Wars fans, and so many different options to explore! Endless hours of play (that I don't have)were unnecessary - I could play a little or a lot and it didn't matter because it was fun either way! I crafted, scouted, healed, and explored my way through the different worlds. A new dev team signed on and promised that the problems of the past were over. They were going to fix all the complaints. Wonderful! A game I could play for years to come!
Bring it back. I'll give you 30 days to fix evenpart of the so-called upgrade you just inflicted on me. I don't like combat, and now I can only play combat if I want to do anything in-game. Level based combat is boring.You have 30 days -show me a sign. Show me you listen, so I don't have towrite off this game forever. If you force me to leave, I won't be back.
I hope you hear me, because I am your demographic. We are all your demographic. This is how your demographic feels. I am many voices - each person here is speaking for countless numbers who feel the same way, but don't speak out. Don't ignore us, this is important.
--Farg
I follow the demograph, loved swg to the point of total addiction and have spent 2 years since being in beta 3 creating my character complete with writing stories for the Eclipse forum. She is a lone Dosh hunter, unarmed, unarmoured but for her scales and complete with pets at her side - she roamed the vastness of the galaxies able to handle herself in most situations but needing a group for any high end content, as it should be. She was never uber, though she was damn tough, as a Dosh should be.
Unfortunately in 30 days time she will be no more. Actually - she is no more now. Poor thing suffered badly with the CU and is as weak as a puppy - and her pets no better, those she tried to level or change stats. No guide for that and no option to go back on mistakes. It broke her Dosh heart to destroy pets she had fought beside for over a year. Today she grouped with another th/ch master and they went to do bantha mission at their level. They and their two pets died and are no more in swg.
Reason? They had been companions for so long, played and enjoyed every day of their play in the swg virtual world, and now they felt useless and that the fun had completely left them. The discussions had started to run like this - what should we do today? Tusken fort? nah - we will die and pets wil incap all the itme. Imp bunker? NO CHANCE! Yeah - youre right, what SHOULD we do? No answer. It was never this way before the CU.
The fun has gone for the small player - the role player.If no sense of achievement then all that work of the past two years is worthless - and thats the way he and I feel.
That is a perfect description on how I feel.
I started out as a twi'lek artisian but found out very quickly that I needed some things to defend myself. So I became a twi'lek carbineer. I spent two years gathering weapons and developing tactics to survive with that borked profession. Actually it was more of an obsession than anything. I adapted as far as I could go with that profession then took up rifleman out of sheer frustration and hunkered down till the combat revamp. Yea I liked carbineer but there is only so many times a person can stand to lose if you know what I mean. Playing the game in pve was a different thing. Even before the CU I would run around with a noob weapon and noob armor just for the heck of it. The last month of real gameplay I didn't wear armor at all unless I was going to pvp.
La-grange wrote:
That is the point I am making. They already have shot out a large chunk of their core players. Heck losing one more just isn't going to matter to them. Obviously it hasn't mattered yet.
I think it will start mattering about two months from now, after an influx of returning for the CU players figure it out and give up for good. And after an influx of new players, who saw the box and said...oooh...then logged on and puked. They are going to have to retain a large percentage of people that buy the boxes, and I just don't see that occurring. It didn't at launch, and it won't now.