Community Relations Archive

Thread: Creature Handler Upgrade (we seriously need it)

Aerontako_Shretalon
Fri Jul 08, 2005 1:52 am
#1



Mount Upgrades:


1:

Allow default ranged attacks and the throwing of traps. Though, only permit this if the mount has been trained by a Creature Handler to allow "Mounted Atack".

[All CL10 token Varactyl will automaticly recieve this abeality.]


2:

Remove the mounts "slow down" effect due to being targeted by an agressor, but have the pet slow down if the rider chooses to take offencive action toward the (non)agressor.

3:

Shorten the length of time it takes for a winded mount to prepare for the next gallop.

4:

Customizeable sadles should be an option. The sadles could come in different styles, such as flags for Imperials and Rebles. To mount a creature, you must first have a sadle. The basic sadle will be craftable by articians, but more profound models would be craftable by tailors. Tailors could craft decerative sadles for use by a creature handler as well as give resistance buffs that aid the rider.

5:

More mounts... Unique mounts built for speed, such as the Giant Peko Peko or mounts that can house multiple riders in a form of canopy, like the Fambaa and Torton. There are also many animals with simmiler builds to current mounts that could easilly be made mountable with minimal designing effort.


General Upgrades:


1:

"Pet Sync" - This would be the abeality for a Creature Handler to actually control a pet's movement and special abealities as they would their own. During Pet Sync the controler kneels to a prone position, not being able to take any further action till the Pet Sync is cancled. Pet Sync cannot be freely cancled in combat, followed by a 15 second delay after combat. If the controler is attacked, the Pet Sync in broken and syncing again will have a 30 second delay. The pet will only be alloud to move so far away from the controler, not being able to truely leave the designated proximity, possibly 50-100 meters in radius of the controler. If the pet that is synced to gets incapped, the controler would lose half their health (cumulative, so it is quite possible to incap yourself if you jump the gun and sync into another pet) and all but 1% Mind and Action Abeality Points. This loss in health, mind, and abeality would not produce wounds, but would add to fatigue for both the controler and the synched pet.

Once a creature handler has obtained the status of Master Creature Handler, their Pet Sync abeality gives them access to alternative mount abealities. When useing the Pet Sync, while mounted, the creature handler and the mount become one fighting unit. Their life is added together and devided aproapratly, possibly by half. The resistance of the pair is based on the mounts resistance, not the rider. The CL of the pair will be that of the mount, not the rider. The mount will have access of all it's normal combat abealities while movement and Special Abeality use is controled by the rider. The rider will have access to ranged attacks as well as still be able to use normally available items. If incap occures, both the rider and mount become incapped.


2:

Bio Engineers should be offered more craftable creatures. Unique creatures that cannot be found in the wild and possibly the option to create genetic splices of current available specimens.

3:

Restore the diversity creatures once had. The only difference between Non-Bio Engineered creatures is based on level and possibly hiden resistances. Two creatures outside the same species that have matured to the same level should, by no means, have the same statistics.

4:

Re-Render mounted Varactyl and Bolitaur. As it is now, the sadle looke like a mushroom growing out of it's back. If that was a real sadle, it would fall off with the slightest amount of preasure. At least add straps to hold it on.

5:

A creatures special attack should be based on the general effectiveness that creature has with the said abeality as well as it's statistics VS it's targets statistics, not simply based on level and accuracy.

[An example of effectiveness would be that a lowset horned creature, such as a Cu Pa or Bol, would have a better chance of knocking down an oponent than a Razorcat or Bolle.]


6:

Pets should suffer Death Blows like any other fighter. When killed, the pet will lie on the ground untill revived or stored. Dead pets can either be revived by a Doctor, a Bio Engineered revival supliment, or by taking them to a cloning facility. The pet, when called, will remain incaped untill revived. By targeting a player, an option to request a revival may be sent to targeted player via an option on the creatures radial menu in the controlers datapad or the radial menue of the incaped creature, though the controler must select this option from an incaped pet before another player may revive them. A player may either use the Revival Supliment or Doctor Abeality on either the incaped creature or when sent a revival request. While in a cloning facility, you may select the revival option without the need to target a player for a fee of 1000 credits. The creature is revived with only one health, mind, and abeality point and will regenerate normally.

[Though this seems like a nerf, it holds back those who wrecklasly send a pet into a loseing battle and gives upgrades for Doctors and Bio Engineers. With the power offered from these other changes, there has to be limmitations.]


7:

Increase the Maximum CL of a pet(s) a Master Creature Handler can control to 80.


General Fixes:


1:

Currently, switching targets for a pet is a hastle, especially with pets who have ranged attacks. Have it so that, if a pet is currently engaged with a target, they will cancle the engagement and move to another target that the controler specifies.

2:

There is an issue with multiple pets having problems continueing to follow the controler. FIX IT

3:

Have it so pet health bars are freely viewable by the public, for medical reasons.

4:

The [Stop Gallop] option does not work. FIX IT

5:

There is an option to tell a pet use it's ranged attack in battle, that is, if you teach it this option. However, most pets with ranged attacks perfer to use ranged attacks. Therefor, a creature should always use close range attacks, unless stated otherwise.

6:

There is an issue with pets following properly sometimes. An example of this can be seen by trying to lead a Fambaa or Torton through the jungles of Kashykk.

7:

When called, a pet might decide to lay down. Just remove this effect, as it only adds to the call timer. Though, still allow the laydown effect during other times the pet might lay down, such as being peted or while miandering about.
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