Community Relations Archive

Thread: Feedback

Arnwald
Fri Jul 29, 2005 11:58 am
#1


Hello,


Here are some ideas of what would be "knewl" to have in game once the major fix are done.


It would be nice if we can get some input form SOE and have some highligts of what's on the grill.


All feedback is welcome!



  • Core Systems


    • Combat
      We need to have access to lower level moves as costs and effects are different than upper level ones (See Jedi)


    • Inventory / lots
      Change item storage so we can add "lots" to a house and so make it able to take more items.
      The cap on resources stacks should be increased as them take too much inventory space


    • Dying / cloning
      There is no actual strees in dying but for armor/clothes decay. How about making dying more stressful and implement some cloning sickness : Making us unable to use any skills but emotes for 3-5 minutes and not being attackable either. Upon dying (not cloning) a player could loose a part of his body who would have to be replaced by a doc.


    • Decoration
      Add a light on / off switch in houses to be able to completely customize lights
      Add a /roll furniture command
      Let us push items in walls, floors and ceiling
      How about houses with no walls in them and we have to drop the walls, doors, stairs and floors. (Sims online )


  • Architect
    Add all (or most) items we see in game as schematics for us to be craftable
    Let the Architects customise the colors on crafted items Add windows to houses (as in Theed Palace)
    Add new houses schematics
    Make terraces usable by letting us drop items on them


  • Armorsmith
    We need an armor colorization tool usable by players to let the clients tweak their armor like we do for droids and vehicles. (won't decrease armor sales and will increase armorsmith sales)
    Remove decay form death on insured items : armors already decays a lot from PvP - PvE
    We need real working armor repair kits, maybe make them more difficult to craft to implement the cost, but please increase effectiveness... a LOT!
    Add specialised and working personal shields generators : one would protect from heat, one form kinetic, one form energy and so on...


  • Artisan
    We need to be able to melt 2 resources of same kind and experiment on them. (Miner profession)
    Let players have more than 3 vehicles in datapad
    Give use more vehicules shcematics and mounted weapons


  • Bio-engineer
    Give us a clone player module. This item can be placed in a player structure and will give the player the option to clone to his pre registered module form anywhere in the galaxy
    Let us create a special component preventing pets to grow, so we can really choose the future size of a pet. (great for display and RP)


  • Bounty Hunter
    How about finding a way so Jedi don't think they are griefed when we kill them (XP loss = time stealing) while preventing exploit of BH killing friend Jedi and sharing Creds?
    We'd like player bounty, designed on volunteer basis. There should be reward for killing the foe for both sides : BH and hunted. The non PvPers should deactivate a allow bounty checkbox.


  • Brawler


  • Carbineer


  • Chef
    Food filling should reset on cloning (see cloning sickness)
    We could use some food revamp as most best food is in artisan tree.


  • Combat Medic


  • Commando


  • Creature Handler
    We could use some non combat pets with specialized skills for entertainers, crafters...
    Give us an option to prevent pets form growing they are so cute when baby! (see BE)
    Remove the 15s delay for calling pets (aka make them more usefull)


  • Dancer
    Bring back big groups Let us "train" players so they can dance with us for a few min
    Let us loadclients droids with entertainments


  • Doctor
    Give us working bacta tanks : either private ones usable only by owners in their houses or public ones usable by players for a fee.
    Let us implement cybernetics parts (see DE)


  • Droid Engineer
    Give us more droids schematics Revamp droids to make all of them useful
    Add droid melee / ranged weapons modules
    Add a Combat Droid master profession (like MCH but for droids)
    Let us craft cybernetics eyes, hands, arms, legs... (see DOC and ID)


  • Entertainer


  • Fencer


  • Force Sensitive


  • Image Designer
    Add new player customization
    Add NPC vendor customization
    Let us customize or "hide" a player cybernetic part (see DOC, DE)
    Add races change (would need Doc surgery and BE cloning abilities)
    Add new races


  • Jedi
    A BH with the Jedi mission should appear red and be attackable by the Jedi even before the BH starts the combat (prevent griefing) As the Jedi looses XP on death find something worthy the BH loose on death too, this would bring more balance. (and yes a BH can own a full templated Jedi)
    Move the +10 Force Regen and +200 Force on jedi robes to either padawan or Jedi box. (let us dress as we want please)
    Increase force transfer and force meditate. (=> more jedi helper template)


  • Marksman


  • Medic


  • Merchant
    Implement the ability for players vendors to lists full stacks of resources and players buy only the desired quantity Let us pickup and drop full vendors Make droid customisation tools works on vendors


  • Musician
    Bring back big groups Let us "train" players so they can play music with us for a few min Let us load players droids with entertainments


  • Pikeman


  • Pilot
    Add X-Wing alliance UI - abilities : manage ship energy, front and back radar options, docking and transporting cargo, flight physics...
    Let us doc with player ships and assault npc - players ships


  • Pistoleer Add dual wield pistols for the show!


  • Politician
    A mayor need to be able to pack up back a player structure in the owner inventory. To prevent griefing the player will receive a token letting him drop the house in the city, so a mayor can't ban a player form a city. But a player could be banned if all the city members vote for the ban.
    We need to be able to level the city floor and place roads, streets ; concrete, marble, grass... textures in cities.


  • Ranger


  • Rifleman


  • Scout


  • Shipwright
    Give us ship landing stations / garages where a player drops his ship and a shipwright can come and repair / paint / customize the ship. The ship would be displayed and be visible in the world.


  • Smuggler
    Give us smuggling missions
    Let us slice ship components
    Let us slice vehicules


  • Squad Leader
    Give us the ability to have bigger groups so players will look forward to us to do RAIDS


  • Swordsman


  • Tailor
    We need more clothes Schematics, goggles...
    We need real working clothes repair kits, maybe make them more difficult to craft to implement the cost, but please increase effectiveness... a LOT!


  • Tras Kasi Artist


  • Weaponsmith
    We need real working weapon repair kits, maybe make them more difficult to craft to implement the cost, but please increase effectiveness... a LOT!


Arnwald
Fri Jul 29, 2005 2:47 pm
#2






sciguyCO wrote:


Well, there's a lot there, so I started to glaze over. But I wanted to comment on this:




Chef
Food filling should reset on cloning (see cloning sickness)



Last I checked, filling does reset to 0 on cloning. I'm pretty sure it was added / modified in the CU publish. Unless you meant something like reset to 100, to tie into a death penalty...


lol no way!


I'm getting old (2+ years .)I have to check this







sciguyCO
Sat Jul 30, 2005 12:51 am
#3


Well, there's a lot there, so I started to glaze over. But I wanted to comment on this:




Chef
Food filling should reset on cloning (see cloning sickness)



Last I checked, filling does reset to 0 on cloning. I'm pretty sure it was added / modified in the CU publish. Unless you meant something like reset to 100, to tie into a death penalty...






Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
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