Community Relations Archive
Thread: Tiggs, TH, Blixtev... are there any fixes being worked on for the Armorsmith bugs by chance?
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Capt_Obvious
Tue Jan 25, 2005 6:50 am
#1
K guys, I just was wondering if there's a fix for the Armorsmith bugs in the works, ie the following.
1. Factory runs of armor changing colors at random (Same as tailor bug for same issue?)
2. Health Enhancers not working (linked to bio-engineered clothing bug?)
3. Layers not updating upon experimentation until logout or factory made (not sure if this is linked to the current experimentation bug or not)
4. Factories using too much of a particular resource at random (the "factory ate my left sock" bug)
5. Upon repairing armor condition will not update without logging out and back in, if not it never gets repaired and goes to 0 condition and irrepairable.
6. Segments and Other Various Items Becoming “Too Damaged To Use” After Death
7. Experimenting Condition on Cores and Segments Does Nothing (Or so it seems can we get some confirmation on this please)
8. The Last Item of a Stack of Looted Components Won't Be Used Up In A Factory Run
9. Mabari/Padded Belts and Ubese Bandoliers/Shirts, Gloves, and Boots Can No Longer Be Made With Sockets
10. Resources With Missing Required Stats Are Counted As 0 (ie solid petrochem used in composite armor has no SR and instead of disregarding the non-stat counts as 0)
If someone can either reply here, or possibly even drop by the Armorsmith forums to give us a word of encouragement it would be most extremely and greatly appreciated. Most of these bugs have been with us since either the CU went live or came about after the next publish, or the next, or the next. Actually to be honest we haven't had a publish that hasn't broken something yet, and the fixes we have gotten have been, well to be honest trivial (mabari gloves for example, which nobody even seemed to notice were broken anyway). While we do appreciate the bugs that have been fixed so far (ie the wookiee bicep/bracer bug), the above listed is far more game breaking for us than the latter mentioned.
Please we're begging you guys, just a little nugget of info, thats all we're asking for really, asside from these being fixed of course.
I thank you in advance
1. Factory runs of armor changing colors at random (Same as tailor bug for same issue?)
2. Health Enhancers not working (linked to bio-engineered clothing bug?)
3. Layers not updating upon experimentation until logout or factory made (not sure if this is linked to the current experimentation bug or not)
4. Factories using too much of a particular resource at random (the "factory ate my left sock" bug)
5. Upon repairing armor condition will not update without logging out and back in, if not it never gets repaired and goes to 0 condition and irrepairable.
6. Segments and Other Various Items Becoming “Too Damaged To Use” After Death
7. Experimenting Condition on Cores and Segments Does Nothing (Or so it seems can we get some confirmation on this please)
8. The Last Item of a Stack of Looted Components Won't Be Used Up In A Factory Run
9. Mabari/Padded Belts and Ubese Bandoliers/Shirts, Gloves, and Boots Can No Longer Be Made With Sockets
10. Resources With Missing Required Stats Are Counted As 0 (ie solid petrochem used in composite armor has no SR and instead of disregarding the non-stat counts as 0)
If someone can either reply here, or possibly even drop by the Armorsmith forums to give us a word of encouragement it would be most extremely and greatly appreciated. Most of these bugs have been with us since either the CU went live or came about after the next publish, or the next, or the next. Actually to be honest we haven't had a publish that hasn't broken something yet, and the fixes we have gotten have been, well to be honest trivial (mabari gloves for example, which nobody even seemed to notice were broken anyway). While we do appreciate the bugs that have been fixed so far (ie the wookiee bicep/bracer bug), the above listed is far more game breaking for us than the latter mentioned.
Please we're begging you guys, just a little nugget of info, thats all we're asking for really, asside from these being fixed of course.
I thank you in advance
Capt_Obvious
Mon Aug 01, 2005 5:50 am
#2
K guys, I just was wondering if there's a fix for the Armorsmith bugs in the works, ie the following.
1. Factory runs of armor changing colors at random (Same as tailor bug for same issue?)
2. Health Enhancers not working (linked to bio-engineered clothing bug?)
3. Layers not updating upon experimentation until logout or factory made (not sure if this is linked to the current experimentation bug or not)
4. Factories using too much of a particular resource at random (the "factory ate my left sock" bug)
5. Upon repairing armor condition will not update without logging out and back in, if not it never gets repaired and goes to 0 condition and irrepairable.
6. Segments and Other Various Items Becoming “Too Damaged To Use” After Death
7. Experimenting Condition on Cores and Segments Does Nothing (Or so it seems can we get some confirmation on this please)
8. The Last Item of a Stack of Looted Components Won't Be Used Up In A Factory Run
9. Mabari/Padded Belts and Ubese Bandoliers/Shirts, Gloves, and Boots Can No Longer Be Made With Sockets
10. Resources With Missing Required Stats Are Counted As 0 (ie solid petrochem used in composite armor has no SR and instead of disregarding the non-stat counts as 0)
If someone can either reply here, or possibly even drop by the Armorsmith forums to give us a word of encouragement it would be most extremely and greatly appreciated. Most of these bugs have been with us since either the CU went live or came about after the next publish, or the next, or the next. Actually to be honest we haven't had a publish that hasn't broken something yet, and the fixes we have gotten have been, well to be honest trivial (mabari gloves for example, which nobody even seemed to notice were broken anyway). While we do appreciate the bugs that have been fixed so far (ie the wookiee bicep/bracer bug), the above listed is far more game breaking for us than the latter mentioned.
Please we're begging you guys, just a little nugget of info, thats all we're asking for really, asside from these being fixed of course.
I thank you in advance
1. Factory runs of armor changing colors at random (Same as tailor bug for same issue?)
2. Health Enhancers not working (linked to bio-engineered clothing bug?)
3. Layers not updating upon experimentation until logout or factory made (not sure if this is linked to the current experimentation bug or not)
4. Factories using too much of a particular resource at random (the "factory ate my left sock" bug)
5. Upon repairing armor condition will not update without logging out and back in, if not it never gets repaired and goes to 0 condition and irrepairable.
6. Segments and Other Various Items Becoming “Too Damaged To Use” After Death
7. Experimenting Condition on Cores and Segments Does Nothing (Or so it seems can we get some confirmation on this please)
8. The Last Item of a Stack of Looted Components Won't Be Used Up In A Factory Run
9. Mabari/Padded Belts and Ubese Bandoliers/Shirts, Gloves, and Boots Can No Longer Be Made With Sockets
10. Resources With Missing Required Stats Are Counted As 0 (ie solid petrochem used in composite armor has no SR and instead of disregarding the non-stat counts as 0)
If someone can either reply here, or possibly even drop by the Armorsmith forums to give us a word of encouragement it would be most extremely and greatly appreciated. Most of these bugs have been with us since either the CU went live or came about after the next publish, or the next, or the next. Actually to be honest we haven't had a publish that hasn't broken something yet, and the fixes we have gotten have been, well to be honest trivial (mabari gloves for example, which nobody even seemed to notice were broken anyway). While we do appreciate the bugs that have been fixed so far (ie the wookiee bicep/bracer bug), the above listed is far more game breaking for us than the latter mentioned.
Please we're begging you guys, just a little nugget of info, thats all we're asking for really, asside from these being fixed of course.
I thank you in advance
Ackehece
Mon Aug 01, 2005 6:53 am
#3
1,3,5,7,10 I know the devs know about (fixes can take a long time)
9 is intended (meant to balance out the fact that wookiees, Ithoriansand/or trandoshan can't use them.)
Capt_Obvious
Mon Aug 01, 2005 7:40 am
#4
you know I think thats the most logical explaination yet for 9, seems nobody ever tells us anything anymore. Also I understand that fixes can take a bit, but this is getting a bit crazy. Add onto this the lack of communication, it just makes for a lot of ornery smiths if you get my meaning.
Thanks for the post though, anyone else hear anything they can add to this?
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