Community Relations Archive

Thread: Idea for Skill Point revamp. Probably OT

ericolthwaite
Wed Mar 09, 2005 6:20 am
#1


hi,

I have an idea for Revamping skill points (we all know how much of pain they are). Apart from giving us all 600+skill points (unrealistic) I propose the following:-

We all start with 250 Skill points and this never changes (not that I have noticed).

As we know each Profession has a Novice then four pilars then master like so;

Master x

4 4 4 4

Novice x

For starting professions Novice is 15 Skill points and each pillar is 14 Skill points with Master being 6 (the exception being Politician, but this is a Pseudo-profession IMO) this makes 77 Skill points for each starting Profession. Each Elite/Hybrid is 63 Skill points.

I propose that When you Master a starting Profession you get 50 percent of the Skill points back from each pillar(28 back) and when you Mast and Elite/Hybrid you get 10 percent from each pillar (6 back)

Example:-

Existing system

Master scout 77

Master Brawler 77

Master Artisan 77

Tot SP =231 leaving 19 free (What can you do with 19 SP?)


New system


Master scout 49

Master Brawler 49

Master Artisan 49

Tot SP =147 leaving 103 free

Master Armoursmith 57 leaving 46 free for getting half another skill.


I feel this is a more realistic way of working the Skill points.

--

Angus Macgyver/Miyagi - Euro-Infinity

Virrago
Wed Mar 09, 2005 10:59 am
#2

This is off topic for this forum. Core systems or a profession forum would be a better place to post this.







Virrago
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