Community Relations Archive

Thread: The CU has me cancelling my accounts and moving to another MMORPG.

MilannaSati
Sat Apr 23, 2005 6:53 am
#1






GrimBear wrote:

It's well known and fairly obvious that people who are happy with something are busy getting on with being happy about it and enjoying it.


I've read a lot of comments, a common on seems to be "scrap the cu and balance the live system"


Lets think about this ... to balance the system we need to make some changes ...


Lets considerArmour Piercing vs Armour Resistance. This system needs to go, right now pistoleers/fencers etc are worthless in high end content. Maximum AP they get is light, anything thats high end has medium/heavy armour with 350k ham an 60-100% resists. By the time you factor in a light AP weapon against a Heavy AR mob, the player is already on 1/4 damage before damage resists are applied. Now considering an untaped MR/MM can end up firing very closely to the speed cap with a T21. When it comes to high end content ... how often do you ask for more pistoleers? it's all swordsman, rifleman and generic tanks.


Combat is all about the mind targetting, the heaviest damaging people hit the weakest pool (mind). It's also unhealable for the most part. Which basically says most combat professions are at a major disadvantage to others. How do we fix this?


Make mind healable? wrong ... make mind healable and suddenly rifleman/swordsman are even more powerful with novice medic in their templates. They effectively become invincible behind their composite.


Make mind healable, but not by yourself? wrong ... two rifleman team up and become just as dangerous.


Mind healing used to be possible, they removed it for these very reasons.


Remove mind targetting alltogether? Ok, we do this, we now have a pool that empties to govern special use and we limit the number of targettable pools. We can change mind attacks to effect other pools, keeping those professions viable while stopping the range between professions from being too unbalanced and stop them being invunerable. So to do this we redesign Rifleman, Swordsman, Bounty Hunter, Marksman, Brawler etc. plus we only make certain pools to be attackable ... hang on ... CU is doing just this ...


I could go on but I believe my argument is made. The CU may feel like dumbing down, but it's what needs to be done to balance the combat system. The current combat system is so completely unbalanced and broken with combat requiring people to eat/drink food, spice or get buffs to survive.


Sure ... there are some faults with the CU but they will be sorted in time. The only thing I would change is to make guns and armour equipable at any level but perhaps with a penalty ... just like they are now.





Ok, Grim, fine, I disagree with you on your stance above, but agree to disagree.I kill mind, I get killed because of mind....seems balanced enough to me, but I'm not debating that issue with you, neither of us will everconvince the other that it'sright or wrong.


There are just too many changes to the overall game that are game-breaking for many of us. The changes and subsequent response to crafters really has me ticked. Do you, like the developers of this "Upgrade" also believe that I should hire a bodyguard just so I can check my harvesters? Hmm...can you put some kind of system in place so that I get a refund when I get killed anyway?






-----DSG-----
- Milanna - The few, the proud, the dark -
s Molo is my pet Rebel
s Ban Liam!
sWorld of Warcraft - Alliance - Scarlet Crusades
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