Community Relations Archive
Thread: Grant McDaniel Alan Crosby Raph Koster Julio Torres Heed your Destiny
Oct 19th:
The enormity and scope of ninja nerfing, bugging, and unbalancing is unprecedented in the history of publishes (P24.)
I'm not going to rant, I'm simply going to tell you very seriously that I have never heard my guild of veterans so dissatisfied, so fed up, and so disallusioned with SWG than we are today. The entire discussion, all day long, as various layers of changes with the publish have been revealed, is defeatist and disgust, including closing accounts (from many who have never come close to saying this,) to the merits of other games that we should be playing.
It never fails that when you throw a fast one at the players, its usually just when we're getting satisfied with the status quo, and this time, you've taken the cake and more.
You've done some serious damage here.
Oct 25th:
Good job with Publish 24 *sarcasm*
Unfortunately, the issues with SWG are not rooted in the Professions, so while you continue to micromanage at that level, whichwill never get us anywhere but a dissatisfied customer base, we continue to all suffer the real issues of SWG, and further have added insult to injury with your repeated nerfing, tweaking, up to and including wholesale revamping of our roles that we've built and invested both spirit and time in achieving.
The real issues with the game are not the professions, SOE design leaders. Get some perspective. Stop trying to fix the game by trying to make the Queen and the Rook equal game pieces. Step back. The Queen and the Rook are not supposed to be equal, but when you don't have a game board and game design to put the pieces on, it seems like we're unbalanced.
Multiplayer combat (what we call PvP) is not, should not, just viewing one profession versus another absent a game board, or in our case, absent a battleground, a map, or an instanced event, where we can put our unequal roles to use as members of a diverse and complementary multiplayer (say 5v5 or more) combat, which should be engaging, and offer rewards of various kinds to keep us engaged (even if its a victory count, ranks, and other non-loot rewards; though loot rewards are certainly appropriate, too.)
So stop micromanaging, and thereby nerfing and changing roles, our professions. Our professions are not the issue here. Stop trying to make ranged = melee, and mezzers = tanks, and Jedi = ranged, etc. That is as appropriate as trying to make the Queen = Rook. Give us the gameboard that makes the Queen a part of an overall game.
You folks are very poor project managers. Poor designers. Poor communicators. The players will not continue to take this endless changing of their game, and game degredation. Get off the wrong priorities and quit messing wholesale with professions. Get on to the GCW and the venues of multiplayer combat, where your efforts should strategically be.
At this point, you are failing miserably, with a 2-year track record of progressive failure to serve your customers well; in product and service.
Oct 28th:
I'm still there night after night. The 80-90% of my guildmates are not. I hear what they're saying, I agree with them, and await better management of the SWG project, and the ability to enjoy enhancing and developing my roles in the SWG universe without having SOE undo my efforts with their next publish and their next, because they shoot from the hip and focus on vainly trying to balance profession against profession, instead of dealing with GCW and battleground game design that has us appropriately, as mezzers, tanks, Jedi, ranged, etc. working appropriately together in multiplayer (5v5 or more) combat as it should be. Instead SOE focuses on trying to vainly bring 1v1 balance for duelers, resulting in nerfing, destroying roles, invalidating efforts, credits and time spent, and rewriting the game because they can't plan and design past their noses.
Thanks for trying to invalidate the valid issues of thousands of players, sampled by our server's experience, but I'm not buying.
Because SOE/SWGleaderslack business sense, they don't like constructive or negative feedback, and regardless of the feedback's merit, they shoot the messenger and put outspoken critics on a black list.
- So, my accounts do not get Forums replies by devs, regardless of how much effort, how valid, how thoughtful, how on point, how developed, or how timely they are.
- So, I never get accepted to betas. I guess they only want fanboys to preview their work in post development and pre-publish.
Great post.
Sorry to say though, wasted on a board with no life. Try reposting overon the General Game Discussion board.
Message Edited by RedDestinyCC on 11-02-2005 06:55 AM