Community Relations Archive

Thread: ATTN: DEVS--Request for a voting system for CU

KardenTyrell
Wed Mar 23, 2005 8:56 am
#14

You may dont think it, but this game NEEDS the CU.



- "TK-231 reporting in" -
[|Arresting hawtpants members for a living|]
BleuDestiny
Wed Mar 23, 2005 10:12 am
#15






wcmi92 wrote:




/agree






Fundamentally opposed to the SWG GR (Game Revamp) - Fix Classic SWG incrementally rather than embarking on balancing a New SWG from scratch - Players have suffered enuf for 2 yrs., time to build on strengths, thanks! - CLICK HERE
RogueFettt
Thu Mar 24, 2005 11:23 am
#16

Heres the voting system:

Yay-Click Play

Nay-Click Cancel Account
BleuDestiny
Fri Mar 25, 2005 9:20 am
#17

/agree


I'm not logging in lately, have no heart to. What's the point since the CU was announced?


I don't want to craft any meds that will soon be nerfed, and converted? Into what? I worked too hard to get my precious resources to put them into crates of goods, to see them converted in a way that's at this point unexplained.


I don't want to continue the vapid grinding of my publish-8 jedi toon, since they let slip that jedi may be in for another revamp, and so we're in limbo as to whether our vapid grinding activity is a waste of time or not, and why have heart to go after progress on a template that will change on us again?


It's so deflating, I haven't logged on since the CU was announced, except to flounder for about an hour, and I'm usually on daily. I don't know what the point is until things are done and clear, and I can decide if its a game-killer.





Fundamentally opposed to the SWG GR (Game Revamp) - Fix Classic SWG incrementally rather than embarking on balancing a New SWG from scratch - Players have suffered enuf for 2 yrs., time to build on strengths, thanks! - CLICK HERE
De-Mon_Wolf
Sun Mar 27, 2005 9:04 pm
#18

Do I think SOE will do it - Institute a polling system, so see what proportion of the population wants the update - No I don't think they will. But I hope they do. But more than a polling system I hope they are reading our concerns. My main concern is that I think the changes will collapse the player driven economy. Buffs are slatted to become basically worthless, which means almost no one will see the point in getting them, which will kill several professions, it will take incomes away from rangers and others, in effect writing off those classes as well. It is not that the CU is inherently bad... it is that their are some glaring problems with it that are going to have some profound effects (detrimental ones, I think) on the game.



- I support keeping & balancing the OLD combat system You can too
kAotiC_HeRo
Mon Mar 28, 2005 12:38 am
#19






ArythBandar wrote:



I figured this would be an apropriate place to post this. Reading the CU Update post I noticed that there were 65pages (at last count) of people supporting the upgrade or supporting the current format.I know in my guild (87 strong) most don't like this new upgrade and have huge doubts about it. Given the current description of what is going to happen I can't say that I blame them (in fact I have written a few posts about how much I dislike this new supposed "upgrade").


This is what I suggest: Let the ppl who pay $15 a month to play this version of SWG decide if they want this upgrade or not. Set up a simple vote and count them. Whether it be as simple as a Dev Moderated Thread that asks for a "Yes" or "No" to this upgrade or something as elaborate as a program where each account can vote once and they'll be automatically tallied.


I say this b/c right now it seems like you are not listenig to the paying customers. The people that pay you're salaries and help keep SOE in business. I understand that a lot of time and money went into crafting this upgrade, butI'm sure you can keep somethings (let's not go out of our way to change characters that some ppl have had for over a year on, seemingly, a whim).


I honestly don't think you're Marketing Department is doing their job. Do you think you'll be able to bring in enough people to cover the number of people who leave? (I know a lot of people threaten, and it's been done in the past, but in the 1.5yrs I've played this game I have not once felt the overwhelming desire to quit this game--I've taken my fair share of breaks, though--untill now).

Message Edited by ArythBandar on 03-20-2005 02:05 AM


Message Edited by ArythBandar on 03-22-2005 02:27 PM






We bitched about the game being unbalanced... That's an outcry... More people want this that those who don't, and Alot of those people are misunderstanding a fact:


That is the FIRST thing that has been released since the announced they would be working on it... So.... Cry more?




nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn

KAOTIC HERO -[My new baby!. ]- BRITTANI


Dinchamion
Mon Mar 28, 2005 4:00 am
#20

I just love this sooooo much.

What about wait, and see what will it look like? Hm? Interesting you don't like something that you don't even know, only a few ideas of the base concept...

And let me quote GarVa:

Making assumptions based off just the first part of the cu documentation is a little pre-mature"

You can cancel your account if you don't like it, but we don't know nothing about it yet, there is no point flaming it.



Powered by:Teh Smurfs

Din-chamion Na'berrie - Pre-CU Elder Jedi, nowadays Medic (PapaSmurf)
Amye Na'berrie - Elder Chef (MamaSmurf)
Smurfette - NGE-born

==== Imperial For Life ====
*** I wasn't born. I was unleashed. Beware! ***
Deliver all auction winnings and offers to -4140 1952 Talus, New Memory (Smurfs' Misc Stuff Vendor)

ukapu
Mon Mar 28, 2005 10:07 am
#21

Almost every time SOE tries to change anything, it ends up worse than before. No matter how good something looks on paper, they manage to wrap it in a horribly clumsy and frustrating implementation. I don't care how good the CU looks. SOE will corrupt it with sloppy programming, guaranteed. Just my two cents... I'm not looking forward to the CU at all, simply because it involves more "fixes" than ever before.




----------------------------------------------------------------------------------
IGN = oo-ka'pu (alt = calico') Server = Bria
"You cannot Stop Conversing while riding a mount." - SWG
----------------------------------------------------------------------------------

- I can't believe I wasted so much of my life on this.
BleuDestiny
Mon Mar 28, 2005 10:23 am
#22






ukapu wrote:

Almost every time SOE tries to change anything, it ends up worse than before. No matter how good something looks on paper, they manage to wrap it in a horribly clumsy and frustrating implementation. I don't care how good the CU looks. SOE will corrupt it with sloppy programming, guaranteed. Just my two cents... I'm not looking forward to the CU at all, simply because it involves more "fixes" than ever before.








Agree, from a historic perspective. 100%. That's why I'm very interested in what's changed behind the scenes, who's running the shop. If its the same ole regime, I expect more of the same. Until they start putting out white-papers and getting feedback from the community before going to code, and they actually evaluate that feedback before going to code, I expect more of the same. Unless they actually changed project leadership, that could result in some positive design changes, for a change.


The core, fundamental design of SWG was a big disaster to begin with. It's not like other games, where they bring credible peeps in to manage a project and give the team free reign to launch and code at will. No feedback evaluation needed from the community, other than tweaks. In SWG's case, we've stumbled, stumbled, stumbled, and stumbled trying to fix prior stumbles. There's problems with the credibility of the original design leadership. The track record speaks for itself. We can only hope for new design leadership and revolution, or a process that allows the community to second-guess the white-paper stage of development in a feedback loop. More of the same is more of the same.






Fundamentally opposed to the SWG GR (Game Revamp) - Fix Classic SWG incrementally rather than embarking on balancing a New SWG from scratch - Players have suffered enuf for 2 yrs., time to build on strengths, thanks! - CLICK HERE
Ackehece
Mon Mar 28, 2005 6:05 pm
#23






BleuDestiny wrote:





ukapu wrote:

Almost every time SOE tries to change anything, it ends up worse than before. No matter how good something looks on paper, they manage to wrap it in a horribly clumsy and frustrating implementation. I don't care how good the CU looks. SOE will corrupt it with sloppy programming, guaranteed. Just my two cents... I'm not looking forward to the CU at all, simply because it involves more "fixes" than ever before.








Agree, from a historic perspective. 100%. That's why I'm very interested in what's changed behind the scenes, who's running the shop. If its the same ole regime, I expect more of the same. Until they start putting out white-papers and getting feedback from the community before going to code, and they actually evaluate that feedback before going to code, I expect more of the same. Unless they actually changed project leadership, that could result in some positive design changes, for a change.


I assume you mean the people in the CU forums who have seen most of it and given feedback are chop liver? And the infor given to them was cat food?


The core, fundamental design of SWG was a big disaster to begin with. It's not like other games, where they bring credible peeps in to manage a project and give the team free reign to launch and code at will. No feedback evaluation needed from the community, other than tweaks. In SWG's case, we've stumbled, stumbled, stumbled, and stumbled trying to fix prior stumbles. There's problems with the credibility of the original design leadership. The track record speaks for itself. We can only hope for new design leadership and revolution, or a process that allows the community to second-guess the white-paper stage of development in a feedback loop. More of the same is more of the same.

On at least our third Studio Head. The staff has changed drastically and they have increased the size of their programming team immensely. In fact just recently they added 20 new developers. So You have your vaunted change in leadership and you have new minds involved and you do have community involvement in a white paper style process. Seems you should be satisfied.








"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




BleuDestiny
Tue Mar 29, 2005 9:45 am
#24






Ackehece wrote:





BleuDestiny wrote:





ukapu wrote:

Almost every time SOE tries to change anything, it ends up worse than before. No matter how good something looks on paper, they manage to wrap it in a horribly clumsy and frustrating implementation. I don't care how good the CU looks. SOE will corrupt it with sloppy programming, guaranteed. Just my two cents... I'm not looking forward to the CU at all, simply because it involves more "fixes" than ever before.








Agree, from a historic perspective. 100%. That's why I'm very interested in what's changed behind the scenes, who's running the shop. If its the same ole regime, I expect more of the same. Until they start putting out white-papers and getting feedback from the community before going to code, and they actually evaluate that feedback before going to code, I expect more of the same. Unless they actually changed project leadership, that could result in some positive design changes, for a change.


I assume you mean the people in the CU forums who have seen most of it and given feedback are chop liver? And the infor given to them was cat food?


The core, fundamental design of SWG was a big disaster to begin with. It's not like other games, where they bring credible peeps in to manage a project and give the team free reign to launch and code at will. No feedback evaluation needed from the community, other than tweaks. In SWG's case, we've stumbled, stumbled, stumbled, and stumbled trying to fix prior stumbles. There's problems with the credibility of the original design leadership. The track record speaks for itself. We can only hope for new design leadership and revolution, or a process that allows the community to second-guess the white-paper stage of development in a feedback loop. More of the same is more of the same.

On at least our third Studio Head. The staff has changed drastically and they have increased the size of their programming team immensely. In fact just recently they added 20 new developers. So You have your vaunted change in leadership and you have new minds involved and you do have community involvement in a white paper style process. Seems you should be satisfied.










I don't know about 3rd studio head, that would be good news. From the CU upgrade tho, unsure about the quality of that leadership, and still to back up that concern, you seem to fall to the same error that the devs have from day one...


quote: "I assume you mean the people in the CU forums who have seen most of it and given feedback are chop liver? And the infor given to them was cat food?"


You mistake giving unfocused input to the devs as a feedback loop. You're missing multiple steps in there...


It's not simply:


Step #1: Peeps unhappy and give their ideas in forums


Step #2: Devs read input and behind closed doors develop solution, and launch into beta, announcing plans roughly the same time to the community, too late to change fundamental solution's design that from then on can only be tweaked or revamped altogether.


Rather, it should work like this:


Step #1: Peeps unhappy and give their ideas in forums


Step #2: Devs read input and draft solutions


Step #3: Devs communicate proposed solutions back to the community before taking any further action


Step #4: Community gives feedback to devs on the proposed solutions


Step #5: Devs evaluate community feedback to the proposed solutions


Step #6: If the gap between the solutions as proposed and the community needs are too great, go back to step #2, and repeat as necessary


Step #7 Proceed development of proposed and ammended solutions


Step #8: Launch into beta


There's a big difference between the 2-step method that we've had all along, and the multi-step method that includes a feedback loop. If business ran with the 2-step method, failures would increase exponentially.


Happy that things are moving with a big boost to the dev team? Yes and no. Yes that things are moving, No when I see some of the fundamental design pushed at us, too late to do anything about at the core level, we can only tweak now unless they reverse themselves on their approach.


Message Edited by BleuDestiny on 03-29-2005 08:49 AM





Fundamentally opposed to the SWG GR (Game Revamp) - Fix Classic SWG incrementally rather than embarking on balancing a New SWG from scratch - Players have suffered enuf for 2 yrs., time to build on strengths, thanks! - CLICK HERE
GarVa
Tue Mar 29, 2005 10:14 am
#25


While there will not be a voting system per-say we will be getting regular poll's for feedback.





GarVa
Community Relations

SOE Forum Usage Guidelines
Galactic Home Show
Back to top
View user's profileSend private message
BleuDestiny

Joined: 22 Sep 2022
Posts: 318

PostPosted: Tue Mar 29, 2005 11:33 am Post subject:

In terms of a feedback loop, I wonder what this blog thing will do. Maybe its a way for the community to get input before "the code hits the fan" so to speak? Even tho in this case we're talking about a CU revamp that has largely been laid out already in fundamental design.





Fundamentally opposed to the SWG GR (Game Revamp) - Fix Classic SWG incrementally rather than embarking on balancing a New SWG from scratch - Players have suffered enuf for 2 yrs., time to build on strengths, thanks! - CLICK HERE
Back to top
View user's profileSend private message
Ackehece

Joined: 22 Sep 2022
Posts: 4338

PostPosted: Tue Mar 29, 2005 12:15 pm Post subject:

Read blair's blog again.

It is already up and running for the devs. They are doing iterative passes for functionality(check AI)so feedback at this stage (post CU alpha) will be only in degrees of change from their basic designnot in the basic design itself..



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Back to top
View user's profileSend private message
BleuDestiny

Joined: 22 Sep 2022
Posts: 318

PostPosted: Tue Mar 29, 2005 3:24 pm Post subject:

Aye, my point exactly.





Fundamentally opposed to the SWG GR (Game Revamp) - Fix Classic SWG incrementally rather than embarking on balancing a New SWG from scratch - Players have suffered enuf for 2 yrs., time to build on strengths, thanks! - CLICK HERE
Back to top
View user's profileSend private message
Display posts from previous:Sort by:
Page 2 of 2[29 Posts] Goto page:Previous1, 2
This forum is locked: you cannot post, reply to, or edit topics.This topic is locked: you cannot edit posts or make replies. View previous topic :: View next topic
Watch this topic for replies
Forum index »Community Relations and Website
Jump to:

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group
Page 2 of 2