Community Relations Archive

Thread: Disturbance in the Force

Ackehece
Fri Jun 03, 2005 4:37 pm
#14

FANFEST and E3 are the major reason for little dev interaction lately. If you are not in the office it is hard to code something ^_^


Tuesday is regular patch day.




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wyrwulf
Mon Jun 06, 2005 6:06 am
#15






Ackehece wrote:

FANFEST and E3 are the major reason for little dev interaction lately. If you are not in the office it is hard to code something ^_^


Tuesday is regular patch day.







Well, the communication from the DEV's has been a bit slack for what ever reason, remember a little info goes along way, even if its a post saying we are busy with stuff and will give more info later.


I cant believe all of the SWG Dev's were at FAN FEST.


Tuesday a regular patch day, well where is the info on a patch, nothing on TC about anything new, again this goes back to communication.


And there should have been a larg post by the Dev's about what went on at Fan Fest, since most players couldnt attend, but we have to hear about stuff from players that attended, the Dev's could have posted from Fan Fest, but nothing.


Things have been very quiet from the Dev's and that only breeds unrest by the players.





Deex
Master Doctor since Oct 2003 (retired 15 Nov 2005)


Kogi
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Blimigerite
Mon Jun 06, 2005 10:01 am
#16






Ackehece wrote:






JackGil wrote:
There better be SOMETHING, quick... Pub 17 barely began to address the problems. One relatively minor patch (with respect to fixing/balancing the CU) in 5 weeks is not an acceptable rate of progress, im my opinion.




Pub 17 a minor patch????? wow - and here it was the 2ndlargestnon expansion patch ever, what would be a major patch in your opinion if I may ask?




Multiplayer vehicles is the only thing Pub 17 that were really added to the game. The rest were fixes for broken skills from the CU. 2nd largest non-expansion patch is by far an exaggeration in my opinon.




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